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[Petersen Games] Orcs Must Die March 30


ahayford
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I might be more interested if I didn't just get done with the Myth kickstarter, which more than full fills my "cartoon" style fantasy model quota.  I feel like I could proxy this entire game with those models if I wanted to.  Maybe with some close ups or pictures of actual sculpts the models will be more impressive.

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http://boardgamegeek.com/thread/1346151/more-pictures-models

Regarding seeing more pictures of the models:

 

 

We will try to show sculpts as soon as we can - these will be 3d printed at the highest possible resolution (I believe 1 micron?) based on the actual characters and units in the digital games (including the upcoming OMD Unchained).

As such, they are not all posed in their final forms, let alone actually printed yet, as prototypes.

But, the point being, they will not be sculpted, but rather taken directly from the Video games.

 

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This will probably wait until retail and until I can play the game.  The video game is a hoot, I and my sons play it every once and a while, but I'm not sure that the silliness would carry over if you allow time to review the position of everything.

 

Also 20-40 dollars shipping is a bit much for paying what has to be pretty close to retail from a KS.

 

Since its not something I have to have, I can comfortably wait for this.

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First stretch goals unlocked:

Mr. Moneybags
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He is a new “boss†monster, though really he is more of a reward than a boss – he spawns by himself after one of the game’s onslaughts ends, and charges through the level. He is fairly hard to kill, and if he gets to the rift, you lose! On the other hand, if you can kill him, you earn a whole pile of skulls, which helps prepare you for the next wave of enemies, so he is mostly a blessing, but a mixed one.

You receive Mr. Moneybags if you have pledged at the Hero level. You only ever need one Mr. Moneybags at a time, due to his nature.

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Each hero comes with a hero sheet, plus three weapon upgrades, which are different for each hero and are purchased as the game progresses. Here are the current hero sheets for Hogarth & the Kobold King, but be aware that they are subject to change as our playtests are ongoing!
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Unfortunately until we get some pictures of samples of the actual models, I don't expect huge traction on this game here.
 

Edited by karazax
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An unedited alpha copy of the rules is posted at https://petersengames.com/wp-content/uploads/2015/04/OMD-Rulebook-Ver11.docx No final illustrations or anything, but it does give an idea of how the game will play.

They also said they will be posting some more close ups of the digital renders in their final poses, and some test prints they did of actual models pre-kickstarter which are not in their final pose just so people can get an idea of the detail level on the models.

Additional bonus stretch goals have also been added as well.

 

A render of the orc crossbowman:

 

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Edited by karazax
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Tbh, I think they shouldn't have gone live without better images of figure renders. Whether the cartoony style is translated well will be a big selling point and the images presented so far don't really answer that question.

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I agree.  Cthulhu Wars has great miniatures, but this is a completely different style which is being 3d printed instead of sculpted by Fenris Games.

 

The Kickstarter update does have some more up close renders:
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The perspicacious among you will note that these are computer renders. We start with the models used in the Orcs Must Die! video series, but then we have to adjust them quite a bit to make them suitable for figures. We modify their structure, pose them to suit our needs, and make other adjustments until we are satisfied. For example, one change we make is to thicken the figures' legs and ankles, so that they are sturdier when standing on their bases!

We then link the 3-d models themselves directly to our Chinese manufacturers, who create the metal injection molds. Most of the models you'll see me using in our upcoming gameplay demo (watch for it soon) are simple (and brittle!) 3-D prints of our versions, which is why I handle them a little gingerly. But the real game models are constructed from top-flight, sturdy, yet detailed, materials. If there is one thing Petersen Games is known for, it's the quality of our figures and this project will not be an exception.

 

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