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Zombicide: Black Plague


ced1106
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I blame Cash for the fact that I'm going to end up backing this. I mean obviously it's not his fault, but I'm blaming him anyway.

 

Good that means I can blame Cash too.

 

Maybe it will become a thing.

 

Like blaming beagle for KS Failures. :lol:

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This is my first zombicide.... I can see with the expansion they say the game can play 10. Is that feasible without the game grinding to a halt and 9 players waiting for their turn to come around again while the current player Analysis paralysis's their way through their turn? 

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This is my first zombicide.... I can see with the expansion they say the game can play 10. Is that feasible without the game grinding to a halt and 9 players waiting for their turn to come around again while the current player Analysis paralysis's their way through their turn? 

 

In my experience, all the table is usually involved since weapon use, order in the turn (and the first player to act changes turn to turn), how and where you end your moves is VERY important, and you all want to win. So most games is us all bouncing ideas to optimize a tactic, take what the board gives us, and sometimes deciding to sacrifice yourself for the better good.

 

But in regular zombicide, a 10-player game for us would easily last 3 hours I think, if the scenario is moderately complex (like get 6 objective markers, or activate something and THEN do something, for example).

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Oh I don't have a problem either, I wanted to say that for us it is a very collaborative game so no really "idle" time for anybody. 

 

Our only problem with long games is that the little offspring plays with us, and when it is already late afternoon it is not a good game to use; 3-4hs would take us waaaay past their bedtimes.

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I think the "applicable stretch goals"  is a hold over from when they had stretch goal that you had to pay extra to get. This time around they seem to be just adding the optional buys at certain points without listing them as stretch goals.

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