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Reaperbryan

Reaper Miniatures Bones 3, Launches July 7th

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As for clear, isn't there a bit of a slippery slope there?

 

Example using hypotheticals: We introduce a selection of models, Stretch Goal "Jupiter", to be done in both normal and clear. Your amigo uses the ranger from "Jupiter", but you use the Wizard from Stretch Goal "Ganymede". You both need invisible minis. Are you going to be upset because you'll need to fake it by using the invisible ranger in "Jupiter" when you're invisible, but the visible you is "Ganymede"? Would we by default now HAVE to produce ALL PC models in Invisible because we chose to shoot that one mold of 4-5 models in clear also? Or would most people be willing to accept that these 5 are the clear ones, and that's what you get?

 

That's our big worry. It's a big investment in materials and SKUs to produce the ~102 character models in Bones 1&2 in two different materials, and a small "test" run of 4 or 8 models from two separate goals might be good, but not good enough...

 

Edit: Magnus Mercury ironically hit the nature of the problem while I was responding.  I'm not saying we won't or we will. I'm saying we have thought about it, and we have concerns that IF we do it, we need to be 100% certain that we do it the best way possible for meeting as many of OUR needs and YOUR needs for the product.

 

Why not just make male and female blank armatures in clear?  Hell, you could even get Kev to supply them.  Without any of the substantial/specific detail it actually kind of adds to the whole point of being invisible:  you cant see who I am or what I'm sneaking up behind you with!   :devil:

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I don't agree with clear figures either. What's next, larger figures of each one for when they are enlarged? Ones lying down for when they are dying? Adding wings or something to know they are flying?

There have already been people asking for the same mini standing, sitting, lying down, unconscious, and dead.

But if you did that for all the minis people want, then LOADS of PC like minis would need done. And I just don't see that happening from a business standpoint. And also proves my point that if you start with clear, then the list just keeps going on and on. I'd rather see time invested in new sculpts.

Clear, then dead, then mounted, before you know it each PC mini required 5-6 sculpts of the same figure, and each subsequent version sold 50% as well as the previous version. Most people making dioramas want all the options. Most people playing games want a "placement marker" that also happens to look cool.

 

We did two casualty markers, and the general reaction was "that's cool, if I'm using those two specific models. I'm using this model, so do him as a casualty, too". As a result, we've learned that there are right ways and wrong ways to approach offering "variant" sculpts/poses. Weapons packs is a great example of how we make infinite variety work - with a small amount of effort, the "almost perfect" model can now be wielding the correct weapon, and we don;t need to re-do the model with each of 3 dozen possible weapon variations.

Well, it looks like if I'm going to get my character, sitting, lying, dead, unconscious, flirting, relaxing, bathing, naked, and riding horse back I better get busy on learning how to sculpt. :lol:

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I think a couple of clear humanoids could be doable if, like LittleBlu said, you do "generic ghostly humanoid"; or, like Girot said, you do a blank male and a blank female, possibly in small, medium and large. Or even just "generic human" because as Girot pointed out, can't tell exactly what's sneaking around you! ^_^

 

Of course, you guys have the sale numbers for the current clears, and can tell how well they are selling. ::):

 

Huzzah!

--OneBoot :D

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Our Story begins as Mrs. Bones discovers thet Mr. Bones has been kidnapped, and Mrs. Bones takes up her sword to travel through Bonesylvania as we unlock new models and new surprises, including demons, dragons, gods, terrain, heroes, villains, lycanthropes, peasants, monsters, and more! Each stretch goal is new Bones models for you, and brings her one step closer to rescuing Mr. Bones from the evil... Well, that's a secret.

 

 

Hey look, terrain!

 

My reading stopped at GODS.

 

We're getting gods?!

 

I'd ask what kind, but it would kind of ruin the surprise.

 

 

Well, We got some avatars of Egyptian Gods last Kickstarter...

 

 

(and there is the Non-God-of-War from the first one)

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Well, We got some avatars of Egyptian Gods last Kickstarter...

Besides Egyptian gods, I'm amiss at figuring out which other mythological gods I can recognize and identify on sight.
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Well, We got some avatars of Egyptian Gods last Kickstarter...

Besides Egyptian gods, I'm amiss at figuring out which other mythological gods I can recognize and identify on sight.

 

Hmmm...

 

Very big viking with an even bigger hammer = Thor.

Older viking dude with one eye and two ravens = Odin.

Big bruiser wearing a lion pelt = Hercules.

Sprinter with winged helm and ankles = Mercury

 

I'm probably missing some easy ones.

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But I'd like to point out one other difficult thing with the clears. Detail. Man it can be hard to see the detail on the translucent models, people have a hard time with the rotting corpses in the base of the Gelatinous Cube, for example. They'll be hard to shoot, and hard at the table to see the detail.

 

Two suggestions for photographing clear figures:

  1. Move your lights around more to the sides to get more specular highlighting to show the details. Alternatively, light only the background and use dark sides and let the bounced light illuminate the figure.
  2. Use a dulling spray (hairspray can work) to reduce speculars and allow more-direct lighting.

 

Slightly more seriously...buy another copy of your player character and paint it invisible. Now that I think of it, it might be something for a contest: design the best paint scheme for invisible characters. Light blue with silver and white swirls; or black feet, grey legs and becoming paler towards the top...lots of possibilities.

 

As a diorama, especially if you set it up as a shadowbox, you can paint the figure as a slightly distorted version of the background. This doesn't really work for an RPG, though.

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Well, We got some avatars of Egyptian Gods last Kickstarter...

Besides Egyptian gods, I'm amiss at figuring out which other mythological gods I can recognize and identify on sight.

 

Hmmm...

 

Very big viking with an even bigger hammer = Thor.

Older viking dude with one eye and two ravens = Odin.

Big bruiser wearing a lion pelt = Hercules.

Sprinter with winged helm and ankles = Mercury

 

I'm probably missing some easy ones.

 

Tianot.

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Well, We got some avatars of Egyptian Gods last Kickstarter...

Besides Egyptian gods, I'm amiss at figuring out which other mythological gods I can recognize and identify on sight.

 

Hmmm...

 

Very big viking with an even bigger hammer = Thor.

Older viking dude with one eye and two ravens = Odin.

Big bruiser wearing a lion pelt = Hercules.

Sprinter with winged helm and ankles = Mercury

 

I'm probably missing some easy ones.

 

Any mini = Loki, Zeus, Proteus, they are all shape shifter Gods. ::):

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Actually, Bryan, it would be very cool to get one or two cloaked figures in clear Bones. We could paint them up to look like 02587, and it's like, only with the cloak painted, but the head and limbs present, in clear plastic.

 

That would be killer, if you could find a way to package and sell it.

 

 

Hmmm...

Very big viking with an even bigger hammer = Thor.

Older viking dude with one eye and two ravens = Odin.

Big bruiser wearing a lion pelt = Hercules.

Sprinter with winged helm and ankles = Mercury

 

I'm probably missing some easy ones.Besides Egyptian gods, I'm amiss at figuring out which other mythological gods I can recognize and identify on sight.

 

 

Reaper already has a metal Thor mini...

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How bout clear or coloured translucent oval/menhirs, the oval man sized shape would work for an invisible figure and also work for magical spell effects and decorative columns thus giving us a piece of terrain, spell effect and character size clear status effect(invisible) thoughts?

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There seems to be an easy solution to the clear mini issue. Replace white bones material with clear. Make them all clear, if you want an invisible plus visible pair, paint one.

 

Of course that isn't really a practical option. It is hard enough to see what a mini looks like in white bones, clear would be a nightmare on a store shelf.

 

Something that does occur to me is to wonder how hard it is to swap around materials during printing. For instance could you make a limited run of gelatinous cubes in smoky purple so we could have a grape flavored cube? How about a red tinted one to show it had just eaten something. Or a green tinted one if it just ate a Vulcan.

 

Each new color we order requires a new Setup, which resets the MOQ (Minimum Order Quantity). In a nutshell, if we want Clear, Blue, and Green Cubes, we need to order 10,000 of each color, not a combined order of 10k.  

 

For the bases and such that we produce in house, MOQ is smaller, typically 3,000-5,000.

 

did any sneaky peaky pictures surface yet?

Still working on taking pics. Having gotten to the editing stage yet.

 

Thanks for posting that newsletter, Darsc. I didn't get it either.

I shall post it in the News section.

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Re Bones Base Inserts

I think that is a great idea, and even though I have a drawer full of secret weapon bases I would totally get Bones ones.

Bones would be cheaper and you can cut them with an exacto blade. How awesome would a base insert with easy modability be?

And if you ruin it you wouldn't care (as much) since it is more affordable.

Boil it then glue it down. Awesome!

Wow how did I not think of this before. I am just getting into terrain bases to make my life easier (and because my sculpting prowess is not so good). Just got a set of DragonForge bases which are pretty cool. But I had not thought of how much more awesome they would be in Bones. And Dragon Forge sells scenery pieces, it would be so super awesome to have like collapses columns or statues in Bones I could customize my bases with.

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