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The biggest model I've ever painted, I worked on it in sections and then assembled it onto the base when finished. I made very minor modifications to Kalarax herself, mostly inserting a lot of brass rods to support joints, and using hot water to bend the tail around onto the base (which is 25 cm square!) There was a lot more work on the base, using rocks, grit and sand to meld the Bones "ruined temple" into a larger scene with common elements from my Vampire army (see sig below)
You may know the story of why the model is so big - apparently a communications error meant that it is twice the size it was ever meant to be? Because of this, I removed odd-sized base details like huge skulls and dinner plate coins and replaced them with "in-scale" objects like dozens and dozens of resin skulls as seen in the close up.
My "huge bony miniature" recipe is:
One can of Army Painter Undead Bone spray paint
A big pot of GW Agrax Earthshade (or similar brown wash)
A pot of Citadel Dry Tyrant Skull
A large flat drybrush
Let the model to the work! You can also use this to paint large numbers of smaller skeletons, of course.
I found it really hard to light and photograph such a tall model, I'll have to get him off his shelf and try and take better pictures at some point in the future. I chose the bright red tongue to tie in with the reddish muscle and the red roses (which are a theme of my Warhammer Vampire project) as a spot colour.
I'm planning to paint Ma'al Drakar as Dungeons & Dragons' Dark Lady, Tiamat.
She's going to be, by far, my biggest painting project. Before I start painting, I'm planning some conversions to make her look more like D&D's Chromatic Dragon.
I'd love to get any advice or tips that anyone would like to share about painting large models, or any of the other parts of the process. I'll share my plans, and try to keep up a WIP thread about this grand adventure.
My first step is going to be pretty drastic, so if anyone wants to jump in with advice, please do.
I have WotC's Gargantuan Black Dragon. The forward-sweeping horns are so iconic, my Tiamat's black dragon head (Ma'al's lower right head) should have horns like that. The Gargantuan Black's a perfect scale to use for Tiamat's horns. I'm actually planning to carefully cut the horns off the black dragon, make a 2-part mold, cast a set of horns for Tiamat, and reattach the horns back on the black dragon.
Am I out of my mind? Does any one see potential problems with this plan, other than the usual challenges of casting minis, etc?
Thanks in advance for any advice, feedback, and encouragement!
By Rainbow Sculptor
Hey guys! It feels like it's been too long and I miss you all! I received the sculpting assignment for the Brinewind Expansion Doxie figures and I'm excited to post a follow along thread to share my process!
These were really interesting figures. I received the concept art (done by the amazing Izzy "Talin" Collier) and began discussing with the art director some of the major changes that would need to be made. Mainly, we didn't want the orc character attached to the bed. She would be fun to play as an NPC or a PC and we didn't want to limit her usefulness for gamers by having her attached to the terrain piece. Izzy had already provided an alternate pose sketch for her so we are going with that. The more refined piece is still SUPER useful for costuming, attitude, facial expression, and general demeanor of the character.
One of the things I really love about Izzy's art is that she communicates the personality and archetype of the figure SO well. I can imagine how this girl moves, how she talks, what she would like/not like. This is such a great skill to have as a concept artist because when the project gets handed to the sculptor major elements might need to be changed for any number of production reasons. Even if I have to adjust major elements of the figure I can do so with a solid idea of what would fit with the character's personality.
I love this drawing so much! haha They're all great but this one really seemed like a lot of fun. Ron explained that the bed was made of salvaged ship parts (an idea I absolutely loved) and I think it'll be fun for people to find all the little elements throughout.
Some of the body type influences for this figure were Kim K., Marilyn Monroe, and body builders. Here's where I was at after studying those references and creating a ZSphere rig that I was happy with.
I moved the right arm to rest on her hip because I was struggling to figure out how she would rest her elbow on her lowered hip without looking unnatural/awkward. I felt like this had a good flow so I started building some musculature to make sure that the body type I was envisioning would still work in this pose. Turns out that I needed to adjust the right arm because I hadn't left enough space to build up the hip area but that was a simple adjustment. I made the arm a separate subtool by masking and splitting it from the rest of the body (dynameshing both resulting pieces) so that I could adjust it in the future as necessary without too much hassle. (https://i.postimg.cc/44V546hB/Orc-Doxie-WIP-1-5.jpg) Linked for nudity.
On review we realized this was way too similar to the pose of another character from the KS so that right arm was going to have to change. We tossed around a few options. Maybe have that arm raised behind her head, hand in her hair. Arm down just hanging, this felt too lackluster. Elbow bent resting her hand on her chest, this looked too dainty to suit her personality. Tugging at the corner of her corset to entice a client, good but not great. We decided on having her pulling up her skirts to show a little extra leg. This seemed to suit her demeanor/approach to sales well and maintained a good flow to the composition so I reposed the arm and blocked in some basic forms.
...and that's where we end day 1. I spent the first half of the day gathering reference and working on concepts for other projects so this really only represents about a half day of work on this figure but so far I'm liking how she's coming together. Thanks for checking it out, i'll see you guys again tomorrow!
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