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B:GCC - Versus Mode gives us three new heroic henchmen to pick from. Unlike the core game, versus mode has two masterminds battling it out against each other. There is still a mission to complete but the setup is much different. Each team typically gets a main character, a side character and some minions.
DEVGRU. Apparently they are a real thing that has been comicbook-ified. They remind me a bit of a cyborg cop in the AD Police anime.
Heavy Assault GCPD SWAT.
Bomb Disposal Drones. I thought I should give them a brighter color scheme since you probably don't want to be near them when they are doing their job. And make them easier to recover if they fail.
So awhile back Uncle Adam on the YouTube mentioned something about making a Halloween themed killteam scenario. It seemed like a pretty good idea and after a lot of thought I decided to give it a try. How hard could it be to make a custom scenario for the spooky season? Having seen quite a few interesting wave based custom scenarios I knew that was the way I wanted to go. I also knew I wanted to use the undead (zombies and skeletons).
So the first problem is that I don't have enough zombies and skeletons for a wave based scenario. Not exactly wanting to break the bank for what will probably be a one off game I started looking for some cheap zombies. Turns out I didn't have to look hard or for very long. Zombies!!! Glowing Bag O' Zombies was just the ticket with 100 zombies (in four sculpts) for about $12 all in.
Now they're a little on the small size, but again this is a one off game. Besides painting a hundred figures for a one off game I don't think my buddies will have too much to say. Armed with this bag and the few undead I already have I think I'll have enough enemies to go around. Or maybe I need another bag?
I started out the night with two different sculpts with the simple intention of figuring out color schemes. First up was either a construction worker or a hunter, and honestly even after painting it I'm still not sure. As I blocked out the colors I was better able to see the figure's details, though I still don't know if it's a construction worker or a hunter. Would you call that a construnter?
I hit everything minus the skin and gore when I had an idea. I just might be able to put that grey primer to work. With just a red wash I might be able to completely skip painting the skin and gore.
I wouldn't exactly call it a success, but it's not terrible. This guy will probably squeak by as is but it looks like I'll be painting skin afterall.
Next up was a fellow carrying a severed leg. On this one I painted a skin tone but used just a wash again for the gore.
I think it looks better, but I'm still on the fence.
Though neither figure is finished I can't believe how quickly they painted up. Knowing that a batch paint was the next step I attached all the construction/hunters (construnters) to craft sticks.
Then seeing how much paint was leftover on my palette from this and a previous project I went ahead and basecoated all the pants.
I did not expect to do so much in just one night, but then again we all know I won't keep this pace.
A kid who works for me plays 40K, and was showing me a color scheme he liked. I asked if I could give i a shot on one of his minis, so he gave me this one to paint up. I tried to get a decent result while doing it as fast as possible. Counting priming and sealing I think this is about 2 hours and some change. I did a zenithal prime with Stynylrez, and all colors are RMS with the exception of Nuln Oil and Seraphim Sepia.
I've been teasing this project way longer than I should have. I honestly just kept forgetting to pick up some lasguns. Really that's all that delayed this project for so long. But before we jump into it I figured I'd give a little context to the project.
As the lore says some humans have defected leaving the Imperium of man and joining the Tau. Though I don't know a ton of Tau players every one I have met has at least one unit of human defectors in their army. My friend is no exception to this, but as I play Guard exclusively he really likes to point them out every chance he gets.
I had no plans whatsoever to fight fire with fire, at least on this particular joke. I was content to let him have this one as I always had my "Fabulous" squad and segways on the field whenever I played him(and I can happily report that both squads tend to do really well against him). The bits bin however had other plans.
A few months before my wife and I found a house and subsequently moved I came across a squad of Tau for about eight bucks. They were fully assembled save their arms, but all the neccessary parts were there. I originally picked them up as a gift for my friend, a potential trade, or for something new to paint. I really didn't have a specific idea for them and for that reason they remained tucked away in my desk.
As I was just figuring out if my next Guardsmen project would be a squad of PDF or a big batch of conscripts it hit me. What about a Tau prisoner squad? At first I liked the idea as it was basically the same concept with just that little twist. It certainly fit the lore better than Tau defecting to the Imperium. It also seemed way more likely the Imperium would utilize them in that way. I could already hear my friends jokes however as they'd only be fighting on my side because they were forced to. So ignoring the lore and logic I went with regular defectors instead.
First up I had to equip them with lasguns. I'll admit I thought about how to do that way longer than was necessary. There are indeed many ways to do it, but I figured the easiest way was to simply cut their regular guns just beyond where the hands held them. Then all I had to do was glue a lasgun to it, greenstuff the seams and call it a day. It wouldn't look amazing but it would suffice. It'd also give me a chance to practice with greenstuff.
It did cause another problem however. Most of the secondary arms were designed to cradle the bottom of their guns. Their cupped hands didn't exactly fit the bulkier lasguns. They were perfect for holding grenades however.
Well here they are primed and ready to paint.
I'm not very good when it comes to green stuff but I'm hoping a paintjob might be able to hide some of the flaws. I know there are only nine, but I plan to take them with a regular Guard sergeant. They may be defectors but someone has to watch them.
My wife finally came to some decisions on the direction of her army. Which meant I could finally start buying said army. After watching for awhile I finally stumbled across some auctions that were right up her alley. I even managed to win a few and now I can finally "build" her army (as a lot came from the auction site this is mostly just painting them but some will need assembly).
As the title suggests I'd like to complete this project in a year or less. As my army took about a year to "finish" I'd be remiss if I didn't try to finish her's in a similar time frame. That and I know I'd never hear the end of it from my gaming friends if her army took longer, my wife on the other hand probably wouldn't care. As of this post she has most of her army and can start playing and learning the larger game and that's all she really cares about.
To start the project I went through all the figures and selected a few to paint first. Basically I went through everything and selected all the unique models i.e. the ones with odd bits, poses, or modifications. I even grabbed a few vintage models for this starting lineup. With everything primed during an unexpected winter reprieve it's time to begin.
I started off with just a single model deciding it would get a little special attention. Unfortunately I put way too much yellow on my palette so I spent most of my time adding the yellow basecoat to everything else.
Once that was finished I came back to that first model and finished off its "special" detail.
I think it gives it a nice little extra something, but maybe I'm wrong.
So let's see if a year is enough time to finish a Waaagh.
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