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How do you make an octopus laugh? You give him ten tickles!
Wanted to show off this little octopus that I sculpted from some leftover green stuff. I don't have much experience with sculpting other than a few simple embellishments on minis and a couple of snake swarms I made once. Wanted to try something relatively simple and figured an octopus would be pretty forgiving.
You can see more about how I made this guy and more of my nautical minis in my Dark Tide WIP thread HERE.
I sculpted and painted this guy in two evenings and am happy with hos cute it turned out. It's not the most accurate, but I'm proud of it. It definitely has given me greater confidence in my ability to make something out of nothing.
More Photos Beneath the Spoiler:
Karla, Anime Heroine https://www.reapermini.com/search/anime/latest/50232 is a beautiful sculpt, but the miniskirt would raise eyebrows in my pulp/midcentury settings, so I gave her a bit of a hemline extension with GreenStuff. I'm also planning to use some eyelets and pins to turn at least one gun into a syringe. Will post more as progress continues. Stay safe and healthy!
If anybody here loves cavern terrain and missed DF's first cavern KS KS2, this spring/summer around June DF will have KS6. The theme of KS6 will be Return to the Caverns and should be great fun for those who took part in KS2 or those who are new to DF.
DF had this to say and showed the below teaser pics
We're doing for Caverns what Dungeon of Doom did for Dungeons. A whole new batch of fun pieces to enhance your existing collection, but also completely stand-alone.
Some of the key features:
New Core Shapes (diagonal wall, convex curves, 1" pieces, etc)
Elevation (with stuff that's impossible on graph paper...)
Negative Space pieces (and new Terrain Trays)
Flashy Pieces (Magnets & LEDs)
Large pieces (4x4 and larger)
Having just started a 45 figure batch paint of guardsmen, I decided a side project may be in order. Just a little something I could fiddle with off and on to disrupt the monotony and I knew just the project.
About a year ago, after I finished my first commissar, I thought it would be a good idea to paint all my commissars differently. That way I could tell all of my HQs or elites apart, but wouldn't you know it after a couple games I realized it was completely unnecessary. Having already started down that path however I decided to press on.
Within about the first week of pondering different color schemes I had a great idea. Unfortunately I lacked the skills and hobby confidence to attempt it. This past year I've managed to learn quite a bit though, especially about sculpting/working with greenstuff. So I think it's time to attempt a Hulk Hogan commissar.
First up was locating a good reference photo for both his moustache and boa (see above).
As the moustache was the trickier of the two I decided to start there. In a twist of fate getting a good texture was the easy part, but getting the proper size wasn't. After some back and forth I finally got the size correct. Then it was just a simple matter of using a pin and a toothpick to achieve a hair like texture.
This is what you get zooming in, but at a regular viewing distance I think it looks good.
Next came the boa. Try as I might I couldn't get a good feathery texture going. I could get a good amorphous blob/coral like texture though. Much like the moustache it'll fail upon close inspection but I think with a good paintjob it'll hold up just fine.
See I told you that moustache is passable with some distance.
Now it's just a matter of letting everything dry before priming. I guess it's a good thing we have holiday commitments for the next couple days.
As with any greenstuff project you always end up with some leftovers. After adding a skull to the Hulkster's base I thought I'd share the wealth with a few random models from my desk.
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