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Looks interesting for the terrain, if not the miniatures. Two armies package includes two 20"x20" fortresses for less than $100.
There are a couple of things that give me pause, though. First time creator, and claims to be in Chicago but English is clearly not his first language. May not mean anything but makes me wonder.
"After over three years in the making, we are proud to present you the Eternal Eight - a WORLD'S FIRST 3D mini war game with innovative real 3D RELIEF.
The goal of the game is to capture the enemy’s King. The advantages of Eternal Eight are the 3D castles, fortresses and villages with a myriad of traps, labyrinths and secret passages. All of the army bases (castles, villages, fortresses) are easy to assemble and move around.
The game can be easily incorporated into your existing game table setup or provide a great addon to some of your existing mini war games."
Im going to start another PBP. So far I have interest from @ShadowRaven, @dwarvenranger, @Dilvish the Deliverer, and @Kangaroorex.
We’re going to start the Serpent’s Skull adventure path. Pathfinder 1e.
All books are in play, but I reserve the right to veto something if it seems too gross/bloated.
Please utilize the Serpent’s Skull Players Guide from the Paizo website.
Abilities: 4d6, reroll all 1’s, drop lowest score, yielding ranges from 2-18 pre mods.
Avg. Starting gold.
We’ll follow the AP leveling track when possible.
We’ll have individual initiative.
I hope to get this started soon, so please post those characters.
1. HP beyond first level. Roll the hit die. If the roll is less than”avg” then take avg instead. Example: Wizard d6. Rolls a 1. Gets 4hp instead, before Con mod.
2. Acrobatics can be used to avoid AOO when standing from prone.
3. If someone is not responding and action is waiting for them, I’ll send a pm after 24 hours. If no response 24 hours later, I’ll take over that character to get action rolling again.
Part 1 of the Serpent’s Skull Adventure Path. By James Jacobs, (c) 2010.
Using the Pathfinder Rules from the Pathfinder Core Rulebook
Sixth Printing, 2013 and copyright 2009 and on
Also uses Open Game License Content 1.0a Copyright 2000 Wizards of the Coast
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