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WIP: Amphisbaena and Plinth for Conan Indegogo

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Finishing the Plinth


1. I added another cap to the plinth, starting with a ball and squishing it outward, making it even as I went. (You can see the reference art my client sent on my iPad in the background.)





2. I added the crenelations and textured them, then let it cure.





3. Next, I finished the top with another cap that I textured as I did the rest.





4. Finally, I marked it halfway up the sides and added the center rings, first as a single ribbon that I cut in two, shaped, and textured.





The plinth is done.  Now I have to make the amphisbaena statue and gem for on top of it.




Securing the Amphisbaena Armature


1. I bent wire loops with pointy ends that I slid over the armature and anchored it to the cork with. These allowed me to set the height that the armature sits above the cork.





2. I underpinned the body and the loops to secure the armature in place.





That's all for tonight.






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I am currently starting work on a new exciting project for a client of mine. He's allowing me to share my work with you.  I will be sculpting a large plinth with the eye of the serpent gem on top and

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In order to do the snake right, I have to design it first.


I'm basing this guy primarily on the Bushmaster with a bit of a mash up of cobra, bush viper, and fantasy thrown in for good measure.  Here are a few of the reference pictures I am using:




I really like the heaviness and basic body shape of the Bushmaster.  I also want to use it's non overlapping scales as the amphisbaena, both comes and goes from either direction (not sure what I'll do with the exposes belly scales).




Bush Vipers:


Love the strike position on this one:




And this ia almost exactly how I have the one head posed:




Good head detail:





King cobra Strike Pose:





Ancient Etruscan Art (supplied by my client):






And my own sketch (eyes are too far back here):






In the end, none of these will look exactly like the final, but I will be taking parts and inspiration from all of them.



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Fleshing It Out


Today I began adding the muscle structure to the amphisbaena.  Sculpting a snake is actually a lot more difficult than most people would think; getting everything smooth and tapered correctly takes a long time. Tomorrow I will start working on the coiled section, which will be considerably more difficult.







Have a great night,



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This is awesome. I may have to back this KS just for this piece.


Nice reference shots...thanks for reminding me how much I wish I had the resources to keep a snake...I really love the Bush Viper strike pose you're looking at.

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I love snakes too, so am really interested in how you are pulling in aspects of different breeds here.  After 21 years of being married I finally convinced my phobic husband to let me have my first pet snake.  Sanael, ball pythons are good beginner snakes.  They're super mellow, cheap, and also relatively easy to house.

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Last night I took a couple of extreme close ups of Professor Snape's underside for you.  I don't know if this will help since you're drawing inspiration from other types of snakes (he's a ball python) but one is a decent look at the belly "scales" and how there are the straight ones across most of the underside.  I figured it might help with the amphisbaena if you could see that the underbelly scales really aren't curved unless the snake is, so it's not like half of your guy will have backwards curved belly scales.  Also I got  REALLY nice one of the underside of his head/neck area where you can clearly see the scaling.


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It's been a hell of a week.  Lot of OT at work and little sculpting time.  Darius Glenwell organized a local Paint night to day and I was free so I went and met him.  I had a blast shooting the breeze and sculpting.


I just continued the under pinning.  The loops are a lot harder to get right.  I may have to cut some and adjust, but at least I have a base down.  I should be able to get more done tomorrow (I have to as my deadline is coming fast now).


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Have a good night,




PS: Thanks for the reference Matbar, that is helpful.

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Scales Begin


Wow, I can't believe how crazy life has been. I have actually been working on this sculpt and taking pictures; I just didn't get time to post until now.


I finished the underpinning on the coiled neck.


Next, I rolled out a ribbon of putty and applied it to the belly of the raised neck.  This I scored at regular intervals to mark out the scale locations.





I then sculpted in the belly scales.





The next session I did the same for the coiled neck (this was a lot harder).







Next, I began the body scales.  First, I marked the center point of the snake with a Sharpie.  Then, I rolled out a sheet of GS about a mm thick and applied it over the center, adhering it to the body. Along the spine, I marked in the scale spacing.







I began cutting in the scales in both directions and removed the excess.


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Once cut in, I worked each scale to match the form of the Bushmaster pyramidal scales.  This is very painstaking and takes a long time.  I then repeated this until I had that whole side of the body covered. 







(It took about 3 hours to sculpt the body scales you see here. :rolleyes: )



That's all for tonight.  I'm going to keep pressing forward on the body scales and will have another update when they are done.


Have a good night,



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 I hate scales... I really do. I pulled the head off of the Reaper Bones fish priest and replaced it with the head from the tiik baron - which required me to add fish scales all over the head and all down the back... It took me two weeks.  :rolleyes:


Painting them isn't much fun either if you pick out each one versus just drybrushing or overbrushing, but well worth the effort on a well-sculpted piece like this is shaping up to be.

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