Mastergunz Posted September 1, 2015 Share Posted September 1, 2015 Hey all, working out of town this week and found myself with some downtime at the hotel room. I started messing around with the CAV Construction program for giggles. I'm still getting the hang of building units so thought it would be fun to post some and let me know what you think. Not sure if I can direct link the pdf stat cards so I just copied and pasted the data. WILD CAT CAV (recon) [DMG TRACK] 0 1 2 3 4 5 6 MOVE (quad) 10 10 10 9 8 8 7 ARMOR 5 5 4 4 3 3 3 CLOSE ASSAULT 5/5 4/4 4/4 3/3 3/3 2/2 1/1 DAMAGE CONTROL - - 6 4 2 1 0 [WEAPONS] Medium LBG 4/4 4/4 3/3 3/3 2/2 2/2 1/1 x4 (T), Rng (10), Imp Rng, Overdrive [sA] Hard, Improved Handling, Turret, Assault 1, Chain-Fire Pod, Superior Mobility, TAG. TV: 353 Intended to work in tandem with a fire support squad the WildCat is a capable spotter for missile fire but fast enough to be a reactionary/harasser unit should an enemy slip under minimum missile range. NOVA CAV (recon) [DMG TRACK] 0 1 2 3 4 5 6 MOVE (walker) 11 10 10 9 8 7 7 ARMOR 4 4 3 3 3 2 2 CLOSE ASSAULT 6/6 5/5 5/5 4/4 3/3 2/2 2/2 DAMAGE CONTROL - - 6 4 2 1 0 [WEAPONS] Light LBG 4/3 4/3 3/2 3/2 2/2 2/1 1/1 x4 (L/R), Rng (10), Imp Rng, Overdrive, Piercing Medium LBG 5/4 4/4 4/3 3/3 3/2 2/2 2/1 x4 (L/R), Rng (10), Imp Rng, Overdrive, Piercing [sA] Hard, Double-Time. A dedicated flanker and backstabber, the Nova trades armor for blinding speed and blistering firepower. Though not likely to survive long in a face to face fight, she is fast enough to dictate the range of combat until the time to strike is right. (in hind-sight, I should have added the Assault SA.....) -Gunz 2 Quote Link to comment Share on other sites More sharing options...
Brother Jim Posted September 2, 2015 Share Posted September 2, 2015 (edited) Here's my WAG at what the Adon Mantis looks like. Damage Tracks (9) 0---1---2---3----4----5---6---7---8---9 Move(Walker) 9---9---8---8----7----7---7---6---6----5 Armor 7---7---6---6----5----5---5---4---4----4 Close Assault 6/6-6/6-5/5-5/5-4/4-3/3-3/3-3/3-2/2-2/2 Damage Control --------6---6----5----4---3---2---1----0 Weapons Heavy PBG 8/8-7/7-6/6-6/6-5/5-5/5-4/4-3/3-3/3-3/3 x2(L/R), Rng(6), Blaster1, Blitz2, Overdrive, Ravage Medium GM 5/5-5/5-4/4-4/4-4/4-4/4-3/3-3/3-3/3-3/3 x2(L/R), Rng(16), Min Rng (14), Imp Rng, Ltd Ammo, Blaster1, shock (6) SAs Hard, Improved Breeder, Superior Mobility, Ammo Bin (x2), Wizzo TV: 688 Edited to add the TV. And the freaking Armor. Edited September 2, 2015 by Brother Jim 1 Quote Link to comment Share on other sites More sharing options...
ThatDeadGuy Posted September 2, 2015 Share Posted September 2, 2015 I've been giving all the designs of my force the names of undead - ghostly undead for CAVS and "related" undead terms for Vehicles and Air units. I am running a Terran backed Merc Faction...haven't fully committed to a name yet...I was originally going to name them "The Reapers" - but there now exists a Terran faction in the background by the name of "Grim Reapers"....so back to the drawing board on that. Enjoy! Using the Naginata as an appropriate model. He is a heavy platform used for shutting down primary threats so packs of Revenants (see next entry) can tear apart targets with minimal resistance. VEHICLE (fire support) [] RIGAMORTIS[DMG TRACK] 0 1 2 3 4 5 6 7MOVE (tracked) 8 8 7 7 6 6 5 5ARMOR 8 7 7 6 6 5 5 4CLOSE ASSAULT 3/3 3/3 2/2 2/2 2/2 1/1 1/1 1/1DAMAGE CONTROL - - 5 4 3 2 1 0[WEAPONS]Heavy IDC 6/6 5/5 5/5 4/4 4/4 3/3 3/3 2/2x2 (T), Rng (8)[sA]Hard, Bulky, Turret, Assault 2, Improved Breeder, ReducedTurn, Reinforced 2, Shielded, Wizzo.TV: 289 The Primary workhorse of my force, I am using modified Starhawk VI's to model these. They are intended to be quick strikers who do the dirty work of tearing down enemy CAVS in packs. I run 3 of them with 1 Rigamortis. Not intended as a toe to toe fighter, they maneuver around a foe - only closing in once the Rigamortis has disabled its target. CAV (attack) [] REVENANT[DMG TRACK] 0 1 2 3 4 5 6 7 8 9MOVE (walker) 9 9 8 8 7 7 7 6 6 5ARMOR 7 7 6 6 5 5 5 4 4 4CLOSE ASSAULT 4/4 4/4 3/3 3/3 3/3 2/2 2/2 2/2 1/1 1/1DAMAGE CONTROL - - 6 6 5 4 3 2 1 0[WEAPONS]Heavy MRAC 9/4 8/4 8/4 7/3 7/3 6/3 6/3 5/2 5/2 5/2x2 (L/R), Rng (12), Min Rng (1), Anti-Air, Ltd Ammo, Piercing[sA]Hard, Assault 2, Improved Breeder, Reinforced 1, AmmoBin x1, Wizzo.TV: 467 I throw these zoomy little bastards all over the battlefield to harass and apply burning to models my Rigamortis have not turned it's attention to. I am using some modified Nomads I had sitting around to model these. VEHICLE (fire support) [] CREMATOR[DMG TRACK] 0 1 2 3MOVE (wheeled) 14 12 10 8ARMOR 3 2 2 2CLOSE ASSAULT 1/1 1/1 1/1 0/0DAMAGE CONTROL - - 3 0[WEAPONS]Flame Thrower na na na nax1 (T), Rng (2), Min Rng (1), Blitz 1, Ltd Ammo, Ravage[sA]Hard, Double-Time, Improved Handling, Turret, Assault 1,Improved Breeder, Reinforced 1.TV: 56 1 Quote Link to comment Share on other sites More sharing options...
SparksMurphey Posted September 2, 2015 Share Posted September 2, 2015 I've been giving all the designs of my force the names of undead - ghostly undead for CAVS and "related" undead terms for Vehicles and Air units. I am running a Terran backed Merc Faction...haven't fully committed to a name yet...I was originally going to name them "The Reapers" - but there now exists a Terran faction in the background by the name of "Grim Reapers"....so back to the drawing board on that. Enjoy! Using the Naginata as an appropriate model. He is a heavy platform used for shutting down primary threats so packs of Revenants (see next entry) can tear apart targets with minimal resistance. VEHICLE (fire support) [] RIGAMORTIS [DMG TRACK] 0 1 2 3 4 5 6 7 MOVE (tracked) 8 8 7 7 6 6 5 5 ARMOR 8 7 7 6 6 5 5 4 CLOSE ASSAULT 3/3 3/3 2/2 2/2 2/2 1/1 1/1 1/1 DAMAGE CONTROL - - 5 4 3 2 1 0 [WEAPONS] Heavy IDC 6/6 5/5 5/5 4/4 4/4 3/3 3/3 2/2 x2 (T), Rng (8) [sA] Hard, Bulky, Turret, Assault 2, Improved Breeder, Reduced Turn, Reinforced 2, Shielded, Wizzo. TV: 289 The Primary workhorse of my force, I am using modified Starhawk VI's to model these. They are intended to be quick strikers who do the dirty work of tearing down enemy CAVS in packs. I run 3 of them with 1 Rigamortis. Not intended as a toe to toe fighter, they maneuver around a foe - only closing in once the Rigamortis has disabled its target. CAV (attack) [] REVENANT [DMG TRACK] 0 1 2 3 4 5 6 7 8 9 MOVE (walker) 9 9 8 8 7 7 7 6 6 5 ARMOR 7 7 6 6 5 5 5 4 4 4 CLOSE ASSAULT 4/4 4/4 3/3 3/3 3/3 2/2 2/2 2/2 1/1 1/1 DAMAGE CONTROL - - 6 6 5 4 3 2 1 0 [WEAPONS] Heavy MRAC 9/4 8/4 8/4 7/3 7/3 6/3 6/3 5/2 5/2 5/2 x2 (L/R), Rng (12), Min Rng (1), Anti-Air, Ltd Ammo, Piercing [sA] Hard, Assault 2, Improved Breeder, Reinforced 1, Ammo Bin x1, Wizzo. TV: 467 I throw these zoomy little bastards all over the battlefield to harass and apply burning to models my Rigamortis have not turned it's attention to. I am using some modified Nomads I had sitting around to model these. VEHICLE (fire support) [] CREMATOR [DMG TRACK] 0 1 2 3 MOVE (wheeled) 14 12 10 8 ARMOR 3 2 2 2 CLOSE ASSAULT 1/1 1/1 1/1 0/0 DAMAGE CONTROL - - 3 0 [WEAPONS] Flame Thrower na na na na x1 (T), Rng (2), Min Rng (1), Blitz 1, Ltd Ammo, Ravage [sA] Hard, Double-Time, Improved Handling, Turret, Assault 1, Improved Breeder, Reinforced 1. TV: 56 Be aware that Malvernis use the undead naming scheme for a lot of their stuff, too. In particular, the Revenant is already in game as a super-heavy attack CAV with twin HMACs and twin H-R15s. Between the Malvernis (undead and criminals), the Adon (good rulers, mythical creatures and occasionally insects), the Templars (weapons and those who use them), the Terrans (mostly birds, some predators), the Rach (bad rulers, some predators), and the Ritterlich (any predators not yet claimed by the Terrans, Rach or Adon), it'll be interesting to see where naming for the Almirithil goes. So far, I'm getting a lot of bears. 1 Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted September 2, 2015 Share Posted September 2, 2015 Rach names used to all be named on Titles, typically of the LE/BBEG bent. Kahn, Despot, Dictator, Emperor, Vanquisher, etc plus some predatory animals tossed in. 1 Quote Link to comment Share on other sites More sharing options...
ThatDeadGuy Posted September 2, 2015 Share Posted September 2, 2015 Yes I was aware some of the undead names being used. Didn't really care Since it is a merc unit I decided I'll take some liberties. I'll likely add "... MK IV" or some other random numerals to help distinguish. 2 Quote Link to comment Share on other sites More sharing options...
Colonel Kane Posted September 4, 2015 Share Posted September 4, 2015 Gunz, your going to have to wait. They are EYES ONLY right now, but as soon as the clearance level drops, you will be one of the first to see. 1 Quote Link to comment Share on other sites More sharing options...
Brother Jim Posted September 5, 2015 Share Posted September 5, 2015 VEHICLE (attack) [] J.. EDGAR[DMG TRACK] 0 1 2 3 4MOVE (hover) 16 14 13 11 10ARMOR 2 2 2 1 1CLOSE ASSAULT 1/1 1/1 1/1 0/0 0/0DAMAGE CONTROL - - 5 1 0[WEAPONS]Light LBG 3/3 3/3 2/2 2/2 1/1x1 (T), Rng (10), Imp Rng, OverdriveLight R5 2/2 2/2 2/2 1/1 1/1x1 (T), Rng (14), Min Rng (12), IF, Ltd Ammo, AoE (1), Ravage, SMART[sA]Hard, Double-Time, Improved Handling, Turret, ImprovedBreeder, Reduced Turn, Superior Mobility.TV: 101 2 Quote Link to comment Share on other sites More sharing options...
Brother Jim Posted September 15, 2015 Share Posted September 15, 2015 Let's call my Mantis WAG up above a Dire Mantis (or just go with a MkII). Below is my approximation of the BattleTech Nova Cat Prime 'Mech. CAV (attack) [] NOVA CAT PRIIME[DMG TRACK]............0.....1....2....3....4....5...6....7....8....9MOVE (walker)...........7.....7....6....6....6....5...5....5....4....4ARMOR......................7.....7....6....6....5....5...5....4....4....4CLOSE ASSAULT......8/8 7/7 7/7 6/6 5/5 5/5 4/4 3/3 3/3 2/2DAMAGE CONTROL...*....*.....6....6....5....4....3....2....1....0[WEAPONS]Heavy LBG...............5/5 5/5 4/4 4/4 4/4 3/3 3/3 2/2 2/2 2/2x3 (L), Rng (10), Imp Rng, OverdriveHeavy PBG...............8/8 7/7 7/7 6/6 6/6 5/5 5/5 4/4 3/3 3/3x2 ®, Rng (6), Blaster 1, Blitz 2, Overdrive, Ravage[sA]Hard, Assault 1, Shielded.TV: 719 2 Quote Link to comment Share on other sites More sharing options...
Brother Jim Posted September 17, 2015 Share Posted September 17, 2015 In honor of the fact that Catalyst just unveiled the new look for the Classic Marauder here's my take on one. CAV (attack) [] MARAUDER[DMG TRACK] 0 1 2 3 4 5 6 7 8MOVE (walker) 8 8 7 7 6 6 6 5 5ARMOR 6 6 5 5 5 4 4 3 3CLOSE ASSAULT 5/5 5/5 4/4 4/4 3/3 3/3 2/2 2/2 1/1DAMAGE CONTROL - - 6 5 4 3 2 1 0[WEAPONS]Medium LBG 4/4 4/4 3/3 3/3 3/3 2/2 2/2 2/2 1/1x2 (L/R), Rng (10), Imp Rng, OverdriveHeavy MAC 7/3 7/3 6/3 6/2 5/2 5/2 4/2 4/2 4/2x1 (F), Rng (12), Min Rng (1), Ammo, Blaster 2, StrikeMedium PBG 6/6 6/6 5/5 5/5 4/4 4/4 3/3 3/3 2/2x2 (L/R), Rng (6), Blitz 2, Overdrive, Ravage[sA]Hard, Assault 1, Advanced TC 1.TV: 559 2 Quote Link to comment Share on other sites More sharing options...
SparksMurphey Posted September 18, 2015 Share Posted September 18, 2015 Just some simple tweaks to represent some custom mods. First off, the Halberd ME ("Missile Edition"). This will be leading my Templars 99th Auxiliary First Attack Squad. And... hmm, I suddenly find myself with an Assassin without the upper missile pods. How could that have happened? Oh well, I guess moar lazors is the answer! 4 Quote Link to comment Share on other sites More sharing options...
SparksMurphey Posted January 16, 2016 Share Posted January 16, 2016 (edited) Terran Market Designation: Silverfish Manufacturer: Roy'ale Manufacturing Industry (RMI) Type: Combat Assault Vehicle Mission: Battlefield Electronic Warfare Systems Management Chassis Number Series: ZE0001 to ZE3272 Production Start: 2259; 3,072 produced to date Crew: 2 Weight: 45 tons Height: 18 feet Armour: Buckler 1s Breeder: PP-58 ECM System: Magician System 24 Power Cell: Evadde System I Repair System: Pass Plus IIb Target System: HUD Lock IIx 2x LAK 3 Laser Bolt Guns ECCM Pod With the Challenger and Bishop both scheduled for debut in 2258, RMI also began development of an advanced spotting unit. Both other CAVs were planned to feature the Martin 22 indirect fire missile system (although engineers on the Bishop later abandoned that system for the Martin 50). The Silverfish would then provide the eyes to find targets and coordinate fire for those missile systems. Production Notes: As it would commonly be deployed immediately alongside the Bishop, the Silverfish was configured to carry many of the same onboard systems to ease logistics requirements. The PP-58 breeder is identical, the Silverfish's smaller frame and lighter payload transforms that same power into a considerably faster speed. The Silverfish also shares the Bishop's HUD Lock IIx target system, with the addition of a squad uplink antenna racked on the upper right torso. In this way, the Silverfish would be able to designate targets for bombardment. Alteration of the Bishop's design in 2257 to decrease its missile firepower in favour of the Rook XrGGC magnetic rotary cannon and inclusion of an in-built chain lock pod rendered the Silverfish's role more redundant. Taking a cue from Koda Works' recently released Kahn design, engineers repurposed the CAV for an electronic warfare role. The existing indirect fire coordination system and chain lock pod were removed and their space dedicated to enhancing the Magician System 24 EW suite with an aftermarket Umbrella 9 ECCM system, which became standard on all production models of the Silverfish. Though lacking the potency of the Kahn's purpose designed Yonga 36, the Umbrella 9 nonetheless serves the Silverfish well. Alongside the ECCM suite, engineers installed an advanced CHAMELEON adaptive camouflage system, further enhancing the Silverfish's ability to perform reconnaissance undetected. The new electronic systems drew heavily on the Evadde System I power cell, which had been judged adequate for the Silverfish's previous role. Testing during 2258 found that even the relatively modest PAK 3 particle bolt gun developed for the Silverfish had the ability to drain the capacity of the power cell while all EW systems were active. Again turning to the Kahn (which in turn drew from prior designs such as the Talon, Panther, and Spartan), the PAK 3s were replaced with paired low-yield laser bolt guns. This delayed the Silverfish by a further year as RMI developed the LAK 3 laser bolt gun. Edited April 19, 2018 by SparksMurphey Replaced ’ with ' character 2 Quote Link to comment Share on other sites More sharing options...
Club Posted January 19, 2016 Share Posted January 19, 2016 now that is a recon design. It doesn't have much of a chance of actually damaging anything beyond a medium CAV, but it's inexpensive, and does the job of electronics support admirably. ----- I modified a Halberd the same way Sparks did above, (Thanks for the idea) but instead of FCS, I gave it counter-battery. Its job is to make the opponent wonder if plinking away with a couple light R5 is worth 15 heavies in return, and escorting indirect-less attack models like the standard Halberd The minigun went on the Assassin the missiles came off of, and is statted for a medium RAC. One of the ammo bins is replaced with another assault special. It's probably a less powerful design, but it is somewhat more dangerous up close. It's also notably more dangerous to infantry at those ranges. 1 Quote Link to comment Share on other sites More sharing options...
SparksMurphey Posted January 22, 2016 Share Posted January 22, 2016 (edited) now that is a recon design. It doesn't have much of a chance of actually damaging anything beyond a medium CAV, but it's inexpensive, and does the job of electronics support admirably. ----- I modified a Halberd the same way Sparks did above, (Thanks for the idea) but instead of FCS, I gave it counter-battery. Its job is to make the opponent wonder if plinking away with a couple light R5 is worth 15 heavies in return, and escorting indirect-less attack models like the standard Halberd The minigun went on the Assassin the missiles came off of, and is statted for a medium RAC. One of the ammo bins is replaced with another assault special. It's probably a less powerful design, but it is somewhat more dangerous up close. It's also notably more dangerous to infantry at those ranges. I'd be interested to see how you modded the minigun on. I played around with a few configurations myself, but couldn't come up with anything that leapt out at me. Edit: And the counter-battery is a great idea! Edited January 22, 2016 by SparksMurphey 1 Quote Link to comment Share on other sites More sharing options...
Club Posted January 22, 2016 Share Posted January 22, 2016 (edited) Forgot one I had a Spectre arrive without a rocket backpack. So I found a ray-dome from my bits box, and gave it a hat. (I really have to set up a picture sharing setup) Anyway, remove the rockets and chainfire pod. Add ECM2, APA1, EST, and TAG. Keep the FCS, that heps the rest of the squad. Basiclly, it's an overarmed electronics support CAV. Points out as 495. ----- You want to be brutal, take your Tiamats, and drill holes in their backs. Insert some rod for antennas. Remove the Counter-battery for FCS and ATC1. Congratulations, you now have rockets that go where you want on average rolls, instead of scattering. SMART means that you can have power 9 on direct hits- and you've got four launchers. Admittedly it's 50 points more expensive, but that's only a 7% increase in cost for, IMHO, far more than that in hitting ability. Not that the standard Tiamat is bad - the ability to act out of activation is quite powerful in it's own right. It makes an excellent bodyguard. Edited January 22, 2016 by Club Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.