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Super Dungeon Legends

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Speaking of that, what are everyone's thoughts on the cat Druid?

I like her very much! Definitely one in my top-10!! ^_^

Really too bad the Deeproot Druid isn't regarded as a very strong or easy to play hero ..

 

The Lightning Mage is still my favourite sculpt, though.

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Yes, please. I want to be able to talk about the sculpts as they are released.

 

Speaking of that, what are everyone's thoughts on the cat Druid?

My thoughts on her are comprised mostly of "squeeee!" and "OMGSHE'SSOCUTEIHAVETOHAVEHER!!!" ^_^

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The cat druid is so adorable!!! But I really love the Sanctioned Witch model, she's looking great.  I really love the more flamboyant sculpts.  

Very much wondering what her card will show .. it's also a very nice sculpt! ^_^

 

Must say the Siper Speaker is also a very nice one .. today we got the Spider Nest preview:

584409d467ae6b9fe78aa2e7bfe30f58_origina

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News!

 

 

2016 The Year of Super Dungeon
 
Here we are, the last day of an absolutely incredible year for Super Dungeon. Today’s update will be a cross post between our current Super Dungeon Legends Kickstarter and our former Super Dungeon Explore: Forgotten King Kickstarter, because all of you were instrumental in the year’s successes. Together, let’s take a look back at what we’ve accomplished and forward at the bright future of Super Dungeon.

 

FORGOTTEN KING

 

In 2014 we successfully funded the next chapter in Super Dungeon Explore. In 2015 it arrived in the hands of our backers and retailers worldwide. Introducing the denizens of the Fae Wood, the reception has been overwhelming and Forgotten King is already in its third printing to keep up with demand.

In addition to the Fae Wood, we also had the opportunity to explore the already established realms in greater depth. Creating a huge array of new monsters, Heroes, and long awaited dungeon tiles for the Dragonback Peaks and Glauerdoom Moor.

 

SUPER DUNGEON LEGENDS AND BEYOND

 

Here we are, barely a month after successfully funding Super Dungeon Legends and ready to head into a new year and brave new world for Super Dungeon. Next year we aren’t settling for merely exploring the dungeons. We’re going to blast down the doors and stride in with all the Heroes of Crystalia at our back and do this:

 

SUPER DUNGEON EXPLORE: 2nd EDITION

 

Forgotten King was the beginning of our 2nd Edition product. Updating the the rules to a new system with more features prepared to handle the upcoming Legends product. Most significantly it allowed us to update our cards to a new layout featuring icons, affinities, and new potion types.

Super Dungeon Explore: 2nd Edition is the natural evolution of this new rules system. We’ve taken the opportunity to not only clarify language, but to make it more concise as well. Resulting in a shorter ruleset that delivers the premier Super Dungeon play experience.

In addition to general editing and clarifications we have kept a close eye on the past year of community feedback, and are taking the opportunity to tweak rules that felt a bit cludgy, extended game time too much, or just needed a little tweak to really shine.

What are these changes you ask? We’ll be releasing the 2nd Edition public beta rules to you early next year. Don’t panic. You’ll find the game is still very much the 2nd Edition rules you’re used to from Forgotten King, just with some rough edges taken off, and a few fun additions.

For instance, the Mighty Monster chart has seen an update. The new chart will feature a large-size card with a token that you advance on the card to keep easy track of monsters’ current bonuses. The chart has more interesting bonuses now, including decisions at each step for the Consul to make—will you elect to give the monsters the ability Slow or Knockdown? Later in the game will you give them +1 red dice to offense or +1 blue dice to defense. The new chart allows the dungeon to be even more diverse from game to game, and provide the Consul with new tools to combat those pesky Heroes, no matter their equipment.

We’re also including multiple conditions which can summon the dungeon boss. Will the Heroes summon it on their terms when they are fully equipped, or will the Consul accrue enough wrath to summon the dungeon boss sooner, bringing terror to a group of Heroes who spent too much time lollygagging around?

This is all well and good for the Consul, but what about the Heroes? The Explore Deck has been completely overhauled with a greater percentage of beneficial discoveries, encouraging Heroes to explore more often. Many explore cards now feature one use benefits that Heroes can use to strategic advantage. These can be as simple as extra potion stashes or hearts, to powerful compasses that guide a Hero to extra treasure chests or even combo runes that allow a two Heroes to make a devastating combo attack!

And remember, all of this builds upon and is fully compatible with your existing Forgotten King collections. You will be free to combine or build decks as you see fit to create your own unique Super Dungeon experience!

 

SUPER DUNGEON LEGENDS

 

Legends is going to be immense, and as the focus of the Kickstarter we won’t delve too much more into it here. The books keep getting bigger and bigger as we write them and we already have an immense amount of background material and tools designed for your games. You will be able to both build your own adventures and play an huge number of official ones designed by Soda Pop.

Once we have 2nd Edition squared away we will release the Legends Beta. The next year is going to be positively chocked full of previews for legends so we will move on to the next exciting thing coming for Super Dungeon in 2016.

85403fefeab94051812ce51e9b54f130_originaMAD CAT!

SUPER DUNGEON PVP ARENA

 

The popular Arena game mode is returning with its own expansion box! Featuring a completely revised ruleset, updated for 2nd Edition, the new PVP Arena will allow you to use your existing Super Dungeon collection in head-to-head battle.

The new Arena set will feature its own game board, as well as rules to use your existing tiles to build custom arenas. It will also have brand new loot and treasure decks designed for Arena (and fully compatible with other Super Dungeon 2nd Edition decks). It also introduces multiple challenges allowing your battles to be more than just “destroy everything.â€

 

NEW REALMS MONSTERS AND HEROES

 

You’re already getting a huge amount of new content thanks to the Kickstarter, but we’re making the monsters work extra hard and will be releasing lots of new surprises, including: new Heroes, monsters, dungeon tiles, and even a new realm box over the course of the year to keep your games fresh and exciting.

07e3670514c4bbefd63ed3475d9c401f_origina

The Sapphire Dragon Hoarfang. Now this is a frost dragon!

Edited by Findariel
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That's one angry kittah!

Very much so! I like the alternate genders, nice to be able to field more of the same hero without having twins wallking around and even alternative shapeshift animals is even better!! ^_^

 

It's been a bit of a crazy KS year for me with so many pledges. I guess my budget for the coming year will be very much determined by acquiring existing SDE stuff and the new Super Dungeon packs, it looks like they are going to release a lot of new stuff. Not to speak of the Ninja All-Star packs that can also be used as SDE spawn points (and there's a few among those that I really like).

 

Next to that: still a lot that is going to be delivered coming year and a lot that I still have to paint!

My intention for the coming year is to stop pledging for so many stuff! It's really getting way too much!! :blush:

Edited by Findariel
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$37.80 for me, Thats about $55 CAD for shipping. I think somethings messed up with the webcart. They use the same shipping as CMoN and Zombicide was only $25ish

Idunno. 'Forgotten King' was also double CMoN prices at the time (though SDE:FK came in 2 shipments, while Wrath of Kings and AQ were one Wave).

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Well  .. we all know that a lot of KS companies put a chunck of the shipping costs in the KS price and ship for "lower" prices.

 

In the end it's the same but it feels different.

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I checked my records for the shipping of FK and it was $25 exactly. I checked the shipping details a couple days later and the shipping price readjusted to $27 which is a little more than FK but still reasonable. Definately a webcart error, which they fixed now.

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Quote
  • Super Dungeon Development - 33% (Wave 1 is ready for layout, Wave 2 assets will be ready when Wave 1 of Relic Knights is completed)  
  • Artwork, Sculpting, Layout - 33% (All character, treasure, item, and board art is complete, most of the sculpts are done, waiting to see production samples for the bosses of legends) 
  • Pre-press and Manufacturing - 33% (Most of Wave 1 sculpts are approved, next step after layout is to check Wave 1 eproofs) 
  • Fulfillment - 0% Wave 1 - 
  • SDE 2.0 - 80% (This Wave includes SDE 2.0 Classic, Frostbyte Ravagers, Crownguard, and the two heroes/mini bosses. This stuff just needs to be laid out after Way of the Fighter) 
  • Wave 2 - (x) - 40% 
  • Wave 3 - Legends - 0% (Ninja Deke is hard at work) 

 

The latest update is not making many backers happy. Legends got moved into wave 3, which never existed before this update. They didn't even explain why wave 3 was made. Legends was the primary focus of this kickstarter and they have it at 0% completed 17 months after the project ended (November 2015).

 

As long as the game is fun and the rules are solid I'll be okay, but that isn't a reassuring amount of progress since the last comment here 15 months ago. It seems like Legends, plus the other 3 KS projects that Soda Pop came out with after this one, might be more than they can handle. If they come out with another kickstarter before they get the rules down for this one I might loose hope. 

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Yeah.  This is delayed FAR beyond what they thought it would be.  Heck, so is the Rail Raiders infinite for that matter.

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