Lord Pravage Posted March 9, 2004 Share Posted March 9, 2004 Hello all, I would like to chat a little about a couple of things about CAV. I am sure one has been talked about but I would like to have some clarification. Topic #1 When a unit moves partial, gets damaged, it uses the current damage track for movement. I don't like this rule because I am starting to believe that you are penalized for not shooting until you complete your movement. I would have much rather seen an average of the beginning and ending damage tracks used instead (The Ideal albeit time consuming way to do this is calculate the percentage of movement used before firing and calculate movement afterward by using the percentage scheme) since I honestly believe that would be a better approximation of what actually happened (and it shouldn't take more time). I would like to know why this rule has been instituted because this has become a point of contention among newer CAV players (that way I can really explain why this helps the game mechanic). Topic #2 The guns on the Dictator 2 I have lost players due to the apparent 'cheesiness' of it. When CAV newbies find this and/or get this used on them, they feel frustrated and angry because only one model in the game has such an 'Overpowering' ability as compared to everyone else. Truthfully, you basically get 2 extra points done to the enemy in exchange for 1 of your own but it appears the increased possibility of a critical has been left out of the equation (we wont get into the increased range phenomenon). Personally, I think the overdrive capacitors should be removed from the Dictator II and should be a module instead (such as ECCM and CL pod is now) that can be installed on any gauss weapon. That way, it is a game mechanic and not stuck to one gun and/or model. Well heck, you could even make up a pulse modulator to be used on Laser type weapons that increases soft damage capability in exchange for using emergency power. I think that would be a great dynamic to add to CAV (i.e. modules that effect weapon capability) but I am no game designer so I wouldn't really know. Sorry for being off-topic. I guess my real question is, what do you tell a newbie player when they are angry at those guns? I know the guns aren't really a problem for vet players, but for a CAV newbie its a different story. Sorry if this has been asked before. BTW does it seem strange for a 'running' dictator 2 to run and be on overcharge at the same time? Just curious. Thanks Quote Link to comment Share on other sites More sharing options...
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