Moderator Froggy the Great Posted March 10, 2004 Moderator Share Posted March 10, 2004 (edited) In fact, Reaper was considering a space game named Imperator, bassed on the same principles, but then GW released Battlefleet Gothic and the market was no longer suitable. Or something like that. This is intended to be an approximation of the truth, based on a year-ago or more conversation. Edited March 10, 2004 by Herr Oberfroschmeister Quote Link to comment Share on other sites More sharing options...
SOldcorn Posted March 10, 2004 Share Posted March 10, 2004 BFG was released about 5 or more years ago Lance ?? Quote Link to comment Share on other sites More sharing options...
KAMUT Posted March 10, 2004 Share Posted March 10, 2004 I appreciate the sentiments, but mostly what was said was "metaphorically" speaking. but yeah, the skeletal ruleset, can be imported into a space battle game with little or no effort. Capitol ships are considered Hard targets in my book, and we have statlines already drawn out on sketchpad for heavier spacecraft like Destroyers and Cruisers. In fact, the GKW14 is a Capitol ship weapon itself, just fitted for ground combat. I think our Destroyers were in the neighborhood of 30Dts, every DT can also attribute a weapon or equipment, and basically a Destroyer could activate like 7 times assuming it was loaded with 7 section's worth of weaponry. We did something a while back as the Wild Apaches escorted our ambassador to Cetus 4, and they were attacked by Blackstone Raiders piloting space configured Kikyus (we call Kikyu Oni). basically its the same ruleset but with "altitude levels" instead of hybrid/NOE modes. I was planning a "Star Wars" trench scenario using the same format. Quote Link to comment Share on other sites More sharing options...
red5angel Posted March 10, 2004 Share Posted March 10, 2004 Some things also have a fluff way of balancing themselves out. I tend to think in somewhat realistic terms, liberally applied to the setting. while overdrive for game purposes is an excellent idea, operationally speaking, unless you can get away from it causing damage to the unit that uses it, I don't see it as getting all that popular with anyone. A few units here and there who operate under lightning strike tactics and have down time between missions might take it as an acceptbale risk but for the most part not many commanders would want it as stock and staple. Quote Link to comment Share on other sites More sharing options...
General308 Posted March 10, 2004 Share Posted March 10, 2004 Red from a fluff point of view I can't think of a reason not to use the overdrive. The Nano-tech repairs the weapons for you durring down time Quote Link to comment Share on other sites More sharing options...
red5angel Posted March 10, 2004 Share Posted March 10, 2004 General308, good point. It's still downtime and it's still self inflicted damage. Most leader types aren't going to trust your average grunt to overuse it. Sort of like guys worrying about their soldiers running out of ammo. Quote Link to comment Share on other sites More sharing options...
KAMUT Posted March 10, 2004 Share Posted March 10, 2004 I always figured the overdrive was more of a "desperation" type weapon for that extra umph needed to take out said target. I wouldn't overuse it, the fact its on the table makes it a priority target. The stats are pretty good without overdrive actually. One good overdriven shot past 36 inches, is suffice for me, considering I could out range most CAVs, reduce Defensive fire; and with the better damage, I won't suffer so much for the -1 attack value past 24 inches. thats about it, I don't tend to use anything as a "throwaway unit". Quote Link to comment Share on other sites More sharing options...
warlordgarou Posted March 11, 2004 Share Posted March 11, 2004 While the guns on a 70's are fairly intimidating, I wonder how much terrain everyone plays on. See, we use fairly heavy terrain - so a 40" fire corridor is actually fairly rare. In fact, most shots are at less than 24" - no to avoid the -1, but because the long range shots just aren't common - there is usually enough terrain to make things close and personal. And, as others have said - soft targets are death of the 70's. Encourage Tsuisekis and Ghasts. Quote Link to comment Share on other sites More sharing options...
General308 Posted March 11, 2004 Share Posted March 11, 2004 When I use the '70 Dictator I go in with it as a 6 DT unit in my head. I will use the Overdrive right off the bat and not use it again unless I am able to repair. If my oponent doesn't take it out first think then they are asking for it. So I will give it. But it is true this CAV is a high prority to attack so I never expect them to last long. But if someone is foolish enough to alow the unit to linger they will regret it. This situation is the same as if some has a Rhino on the ropes and then forgets about it because it is hurt. You have to finish off a enemy CAV or it will come back to bite you in the Bellar joint. Quote Link to comment Share on other sites More sharing options...
Earthwalker Posted March 11, 2004 Share Posted March 11, 2004 Best Way to keep Newbies from "Flocking" to a Dic 2 Force? Field a 'Soft' Army! 2 Whispers Section of Tuisekis Section of Infantry with Mortars ( AirCraft Spotter ) Sections of Infantry with Missiles... you get the Idea :) YMMV Tim Quote Link to comment Share on other sites More sharing options...
Black Lightning 2 Posted March 11, 2004 Share Posted March 11, 2004 In fact, Reaper was considering a space game named Imperator, bassed on the same principles, but then GW released Battlefleet Gothic and the market was no longer suitable. That doesn't compute... How can we say Imperator won't do well because there's BFG (with their $30 Tau Cruisers), while we're doing Warlord when there's... Mordheim, WHFB, Warmachine, Confrontation, D&D, Mageknight, Mageknight 2, LoTR, LoTR plastic, ect, ect, ect. Granted, the customer demographic is quite a bit more diverse in Fantasy than in Space Combat, but, who are we kidding here? Quote Link to comment Share on other sites More sharing options...
KAMUT Posted March 11, 2004 Share Posted March 11, 2004 for the past couple months, all our games have been determined by force location on a master map, most of the terrain we use is fair, sometimes sparse, sometimes heavy. depends on the map. Urban settings limit range too and we have a few underground scenarios set up soon too. Quote Link to comment Share on other sites More sharing options...
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