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GW bringing back specialist games

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Necromunda had the original rules, then the 'Living Rulebook' which was the online pdf official rewrite, with the current popular version being the Community Edition, which is a mashup of the Living Rulebook combined with some of the more fun original rules, all pared down to be balanced based on tons of user feedback. It's really good and fun.

 

Look up Necromunda Community Edition for that rulebook, it's a free pdf that is updated regularly.

 

I just want a Necromunda rerelease so I can get some 'official' figures for it. My current gangs are just a box of Cadians and a box of Catachans (wh40k Imperial Guard groups) as standins that do the job well enough, but could really be improved on.

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I came at GW from the opposite direction than a lot. For many people it was their gateway into miniatures. For me it was Ral Partha and Reaper, and then I discovered GW. Silver Tower looks kind of interesting, but the price point for me is pretty prohibitive. Especially since there are other miniature based board games out there I'm at least as interested in, with a much lower price.

 

Mordheim has intrigued me since I first heard about it, but I'd probably be more inclined to just get the old rules and go from there.

This pretty much describes my situation, too.

 

 

I've got the original Mordheim rules; very cool game, IMHO.

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Necromunda had the original rules, then the 'Living Rulebook' which was the online pdf official rewrite, with the current popular version being the Community Edition, which is a mashup of the Living Rulebook combined with some of the more fun original rules, all pared down to be balanced based on tons of user feedback. It's really good and fun.

 

Look up Necromunda Community Edition for that rulebook, it's a free pdf that is updated regularly.

 

I just want a Necromunda rerelease so I can get some 'official' figures for it. My current gangs are just a box of Cadians and a box of Catachans (wh40k Imperial Guard groups) as standins that do the job well enough, but could really be improved on.

But 'if/when' it is rereleased there will be something that is screwed up about it. 

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I came at GW from the opposite direction than a lot. For many people it was their gateway into miniatures. For me it was Ral Partha and Reaper, and then I discovered GW. Silver Tower looks kind of interesting, but the price point for me is pretty prohibitive. Especially since there are other miniature based board games out there I'm at least as interested in, with a much lower price.

 

Mordheim has intrigued me since I first heard about it, but I'd probably be more inclined to just get the old rules and go from there.

This pretty much describes my situation, too.

 

 

I've got the original Mordheim rules; very cool game, IMHO.

 

I have the original rules printed out and in sleeves. I think I am going to try to pull off playing a game in Battle Chronicler, just to see how it will work. 

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Yeah, I will be using old rules as well. The issue is that, there are several versions of each game and makes it hard for newbies to not just find a rules set, but decide which one is the 'most current'.

I believe Warmaster has like 3, 

 

AFAIK Warmaster had just the one iteration. It was Epic, however, that had at least 3 (maybe 4 if you count NetEpic) iterations: the original Space Marine, then Epic, then Epic: Armageddon. So yes confusing for a newb, not to mention the difficulty in getting minis. A new edition would give newbs a common touchstone to get into it. I like how they are (probably) approaching the repop for this, mirroring how it was done originally. Start with Adeptus Titanicus, then branch out to supporting forces, then a game by itself. This way one can build their force organically over time, yet still have a game to jump into right away...

 

Damon.

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Necromunda had the original rules, then the 'Living Rulebook' which was the online pdf official rewrite, with the current popular version being the Community Edition, which is a mashup of the Living Rulebook combined with some of the more fun original rules, all pared down to be balanced based on tons of user feedback. It's really good and fun.

 

Look up Necromunda Community Edition for that rulebook, it's a free pdf that is updated regularly.

 

I just want a Necromunda rerelease so I can get some 'official' figures for it. My current gangs are just a box of Cadians and a box of Catachans (wh40k Imperial Guard groups) as standins that do the job well enough, but could really be improved on.

The best way forward, as things are now, is to tell the official miniatures to pound sand.

 

My Van Saar are going to be Victoria Lamb's not-Praetorians - as neo-Victorian Van Saar.

 

Heresy makes a very nice gang of shaven headed trenchcoat wearing gangster types (can you guess which gang the owner of the company used to play?)

tcgangsuperdeal.jpg

Possibly the most complete Necromunda gang currently available.

 

Megan, if I can get her into this, will likewise be looking at Victoria Lamb for Escher. (Vic does minis of females for a lot of no-sir-not-Imperial-Guard.)

 

But, meanwhile, we are playing a game that is not on the list for being reissued - GorkaMorka. Waaaagggghhhh!

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Yeah, I will be using old rules as well. The issue is that, there are several versions of each game and makes it hard for newbies to not just find a rules set, but decide which one is the 'most current'.

I believe Warmaster has like 3, 

 

AFAIK Warmaster had just the one iteration. It was Epic, however, that had at least 3 (maybe 4 if you count NetEpic) iterations: the original Space Marine, then Epic, then Epic: Armageddon. So yes confusing for a newb, not to mention the difficulty in getting minis. A new edition would give newbs a common touchstone to get into it. I like how they are (probably) approaching the repop for this, mirroring how it was done originally. Start with Adeptus Titanicus, then branch out to supporting forces, then a game by itself. This way one can build their force organically over time, yet still have a game to jump into right away...

 

Damon.

 

Warmaster has the old book, Then there was  the LRB which was the first two sections and the Armies section+ Errata, which was to be glued into the sections. Then someone pasted it electronically + added in the new seige rules form Warmunster issue 2, now I have discovered a new 'edition' done by a polish group that combines the LRB with the Warmaster Ancients rule set. but yes epic takes the cake I think in number of sets of rules. 

Adeptus Titanicus, Space Marine, Epic 40k, Netepic, Epic Armageddon, and the Net Epic Armageddon. The Net Epic Group 'revamped' slightly into the Net Epic Gold set, but are now more or less starting from scratch and trying to make a balanced version of Net Epic. 

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Necromunda had the original rules, then the 'Living Rulebook' which was the online pdf official rewrite, with the current popular version being the Community Edition, which is a mashup of the Living Rulebook combined with some of the more fun original rules, all pared down to be balanced based on tons of user feedback. It's really good and fun.

 

Look up Necromunda Community Edition for that rulebook, it's a free pdf that is updated regularly.

 

I just want a Necromunda rerelease so I can get some 'official' figures for it. My current gangs are just a box of Cadians and a box of Catachans (wh40k Imperial Guard groups) as standins that do the job well enough, but could really be improved on.

But 'if/when' it is rereleased there will be something that is screwed up about it. 

 

 

Can always stick with the good Community Edition rules!

 

And person posting the not-Necromunda figs: I really need to pick some of those up some time. I use some Bones1 ks figures as enforcers, but that's about it so far...

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This is a fun topic for reading through and going on a nostalgia trip.

 

Last weekend I got to try out one of the newer versions of Space Hulk at a buddy's place (2014 version).  I have first and second editions which I've played many times.  Maybe it's just me but this version seems to be made harder for the marines, for the sake of adding more variety (If I could I'd swap thunder hammer dude for a regular sergent, and the assault cannon back to a second flamer for extra area control).  Also two blips instead of one for Suicide Mission, wow that's intense now.  But whatever, got my kill on and had a great time.

 

Only bad thing I would say is the genestealer models.  They all either have super thin bases that just fall over, or are full of stupid looking stuff like coming out of the floor/wall/door instead of rushing at you like the game is played.  I'm guessing this is yet another "don't you dare use these in 40k" thing?  I'll stick to my old 'stealers.

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Only bad thing I would say is the genestealer models.  They all either have super thin bases that just fall over, or are full of stupid looking stuff like coming out of the floor/wall/door instead of rushing at you like the game is played.  I'm guessing this is yet another "don't you dare use these in 40k" thing?  I'll stick to my old 'stealers.

 

Funny you say that, as I have an unplayed box of Space Hulk from nearly 20 years ago, bought and split between myself (a Space Marine player) and a friend (Tyranids) for the models. It was cheaper to just buy the game than the models individually!

 

Same reason I have a box of GorkaMorka unplayed... Two trukks, two traks, and a bunch of orks and terrain for less than the price of three of the vehicles?! Sold!

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Necromunda had the original rules, then the 'Living Rulebook' which was the online pdf official rewrite, with the current popular version being the Community Edition, which is a mashup of the Living Rulebook combined with some of the more fun original rules, all pared down to be balanced based on tons of user feedback. It's really good and fun.

 

Look up Necromunda Community Edition for that rulebook, it's a free pdf that is updated regularly.

 

I just want a Necromunda rerelease so I can get some 'official' figures for it. My current gangs are just a box of Cadians and a box of Catachans (wh40k Imperial Guard groups) as standins that do the job well enough, but could really be improved on.

But 'if/when' it is rereleased there will be something that is screwed up about it.

Can always stick with the good Community Edition rules!

 

And person posting the not-Necromunda figs: I really need to pick some of those up some time. I use some Bones1 ks figures as enforcers, but that's about it so far...

EM4 has some stupidly cheap plastic gangers. Not the highest quality out there, but they look decent and the price is great.

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Only bad thing I would say is the genestealer models.  They all either have super thin bases that just fall over, or are full of stupid looking stuff like coming out of the floor/wall/door instead of rushing at you like the game is played.  I'm guessing this is yet another "don't you dare use these in 40k" thing?  I'll stick to my old 'stealers.

 

 

Funny you say that, as I have an unplayed box of Space Hulk from nearly 20 years ago, bought and split between myself (a Space Marine player) and a friend (Tyranids) for the models. It was cheaper to just buy the game than the models individually!

Same reason I have a box of GorkaMorka unplayed... Two trukks, two traks, and a bunch of orks and terrain for less than the price of three of the vehicles?! Sold!

...and that, I suspect, is why Specialist Games went away. I got into Warhammer Quest... then I bought GW figures that weren't in the box, because the rules allowed their use... (Dark Elves, more Skaven, and such)... and then got into Warhammer Fantasy because I already had the figures.

 

Started with an Ork army in WH40K after I bought GorkaMorka.

 

And then said the hell with it because the longer I stuck with it, the more it became clear I was being farmed for my paychecks... "Hey, we have this neat stuff, you want it?" is a very different thing from "You can't win games without continuing to buy our new stuff!"

 

Specialist games are harder to do that with. Gorkamorka, you play with what's in the box. The expansion set was just that: more mobs, more goodies, and so forth. No nerfs, no gamebreakers, no sudden need to change armies or anything. Just a game in a box.

 

Maybe that's a lesson they needed to learn.

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Specialist games are harder to do that with. Gorkamorka, you play with what's in the box. The expansion set was just that: more mobs, more goodies, and so forth. No nerfs, no gamebreakers, no sudden need to change armies or anything. Just a game in a box.

 

Maybe that's a lesson they needed to learn.

The Fellowship of the Ring Starter Set for the LOTR wargame came with 8 men, 16 elves, and 24 goblins. So about 200 points on one side and 100 points on the other.

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Specialist games are harder to do that with. Gorkamorka, you play with what's in the box. The expansion set was just that: more mobs, more goodies, and so forth. No nerfs, no gamebreakers, no sudden need to change armies or anything. Just a game in a box.

 

Maybe that's a lesson they needed to learn.

The Fellowship of the Ring Starter Set for the LOTR wargame came with 8 men, 16 elves, and 24 goblins. So about 200 points on one side and 100 points on the other.

 

 

Yeah... and was the starter set intended to be a standalone game?

 

Don't think so.

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