Jump to content

Chaoswolf

GW bringing back specialist games

Recommended Posts

 

 

Only bad thing I would say is the genestealer models.  They all either have super thin bases that just fall over, or are full of stupid looking stuff like coming out of the floor/wall/door instead of rushing at you like the game is played.  I'm guessing this is yet another "don't you dare use these in 40k" thing?  I'll stick to my old 'stealers.

 

Funny you say that, as I have an unplayed box of Space Hulk from nearly 20 years ago, bought and split between myself (a Space Marine player) and a friend (Tyranids) for the models. It was cheaper to just buy the game than the models individually!

Same reason I have a box of GorkaMorka unplayed... Two trukks, two traks, and a bunch of orks and terrain for less than the price of three of the vehicles?! Sold!

...and that, I suspect, is why Specialist Games went away. I got into Warhammer Quest... then I bought GW figures that weren't in the box, because the rules allowed their use... (Dark Elves, more Skaven, and such)... and then got into Warhammer Fantasy because I already had the figures.

 

Started with an Ork army in WH40K after I bought GorkaMorka.

 

And then said the hell with it because the longer I stuck with it, the more it became clear I was being farmed for my paychecks... "Hey, we have this neat stuff, you want it?" is a very different thing from "You can't win games without continuing to buy our new stuff!"

 

Specialist games are harder to do that with. Gorkamorka, you play with what's in the box. The expansion set was just that: more mobs, more goodies, and so forth. No nerfs, no gamebreakers, no sudden need to change armies or anything. Just a game in a box.

 

Maybe that's a lesson they needed to learn.

 

 

From what I understand that actually was a big part of the reason why Specialist Games was originally shut down, if not the driving reason. They priced the specialist games cheaper than main game army units while still maintaining compatibility between figures, so some people would buy a copy of Space Hulk rather than buy a unit of Terminators because Space Hulk a better value. So GW considered Specialist Games to be cannibalizing sales. Rather than adjust prices, or change things up to remove compatibility, they decided to shut the whole thing down. But I have to think that they wouldn't have bothered with figure compatibility if they hadn't intended for the games to be a jumping off point for armies...

  • Like 1

Share this post


Link to post
Share on other sites

 

 

 

Only bad thing I would say is the genestealer models.  They all either have super thin bases that just fall over, or are full of stupid looking stuff like coming out of the floor/wall/door instead of rushing at you like the game is played.  I'm guessing this is yet another "don't you dare use these in 40k" thing?  I'll stick to my old 'stealers.

 

Funny you say that, as I have an unplayed box of Space Hulk from nearly 20 years ago, bought and split between myself (a Space Marine player) and a friend (Tyranids) for the models. It was cheaper to just buy the game than the models individually!

Same reason I have a box of GorkaMorka unplayed... Two trukks, two traks, and a bunch of orks and terrain for less than the price of three of the vehicles?! Sold!

...and that, I suspect, is why Specialist Games went away. I got into Warhammer Quest... then I bought GW figures that weren't in the box, because the rules allowed their use... (Dark Elves, more Skaven, and such)... and then got into Warhammer Fantasy because I already had the figures.

 

Started with an Ork army in WH40K after I bought GorkaMorka.

 

And then said the hell with it because the longer I stuck with it, the more it became clear I was being farmed for my paychecks... "Hey, we have this neat stuff, you want it?" is a very different thing from "You can't win games without continuing to buy our new stuff!"

 

Specialist games are harder to do that with. Gorkamorka, you play with what's in the box. The expansion set was just that: more mobs, more goodies, and so forth. No nerfs, no gamebreakers, no sudden need to change armies or anything. Just a game in a box.

 

Maybe that's a lesson they needed to learn.

 

 

From what I understand that actually was a big part of the reason why Specialist Games was originally shut down, if not the driving reason. They priced the specialist games cheaper than main game army units while still maintaining compatibility between figures, so some people would buy a copy of Space Hulk rather than buy a unit of Terminators because Space Hulk a better value. So GW considered Specialist Games to be cannibalizing sales. Rather than adjust prices, or change things up to remove compatibility, they decided to shut the whole thing down. But I have to think that they wouldn't have bothered with figure compatibility if they hadn't intended for the games to be a jumping off point for armies...

 

I always thought it flowed it a different order.

 

They had a WH40K Ork Army.

They created a new and improved Ork Truk as a styrene kit. (Previously it was metal?)

They produced multiple thousands of the sprues (because minimum size of production runs, etc., etc.).

They swiftly realized that one WH40K Ork Army customer would only need about 3 Truks.

 

~~~~~~ what to do with all these spare sprues of Truks and Orks! ~~~~~~

 

They invent GorkaMorka to absorb / use up all those extra sprues.

They hope the box game will expand the player base / bring in new people.

 

It mostly backfires and expensively priced Truk kits sit on shelves while GorkaMorka boxes sell (because equipment AND terrain for less money).

  • Like 1

Share this post


Link to post
Share on other sites

 

 

 

 

Only bad thing I would say is the genestealer models.  They all either have super thin bases that just fall over, or are full of stupid looking stuff like coming out of the floor/wall/door instead of rushing at you like the game is played.  I'm guessing this is yet another "don't you dare use these in 40k" thing?  I'll stick to my old 'stealers.

 

Funny you say that, as I have an unplayed box of Space Hulk from nearly 20 years ago, bought and split between myself (a Space Marine player) and a friend (Tyranids) for the models. It was cheaper to just buy the game than the models individually!

Same reason I have a box of GorkaMorka unplayed... Two trukks, two traks, and a bunch of orks and terrain for less than the price of three of the vehicles?! Sold!

...and that, I suspect, is why Specialist Games went away. I got into Warhammer Quest... then I bought GW figures that weren't in the box, because the rules allowed their use... (Dark Elves, more Skaven, and such)... and then got into Warhammer Fantasy because I already had the figures.

 

Started with an Ork army in WH40K after I bought GorkaMorka.

 

And then said the hell with it because the longer I stuck with it, the more it became clear I was being farmed for my paychecks... "Hey, we have this neat stuff, you want it?" is a very different thing from "You can't win games without continuing to buy our new stuff!"

 

Specialist games are harder to do that with. Gorkamorka, you play with what's in the box. The expansion set was just that: more mobs, more goodies, and so forth. No nerfs, no gamebreakers, no sudden need to change armies or anything. Just a game in a box.

 

Maybe that's a lesson they needed to learn.

 

 

From what I understand that actually was a big part of the reason why Specialist Games was originally shut down, if not the driving reason. They priced the specialist games cheaper than main game army units while still maintaining compatibility between figures, so some people would buy a copy of Space Hulk rather than buy a unit of Terminators because Space Hulk a better value. So GW considered Specialist Games to be cannibalizing sales. Rather than adjust prices, or change things up to remove compatibility, they decided to shut the whole thing down. But I have to think that they wouldn't have bothered with figure compatibility if they hadn't intended for the games to be a jumping off point for armies...

 

I always thought it flowed it a different order.

 

They had a WH40K Ork Army.

They created a new and improved Ork Truk as a styrene kit. (Previously it was metal?)

They produced multiple thousands of the sprues (because minimum size of production runs, etc., etc.).

They swiftly realized that one WH40K Ork Army customer would only need about 3 Truks.

 

~~~~~~ what to do with all these spare sprues of Truks and Orks! ~~~~~~

 

They invent GorkaMorka to absorb / use up all those extra sprues.

They hope the box game will expand the player base / bring in new people.

 

It mostly backfires and expensively priced Truk kits sit on shelves while GorkaMorka boxes sell (because equipment AND terrain for less money).

 

 

That train of logic doesn't really pan out, because the styrene Ork boyz for Gorkamorka were never packaged for sale as 40K minis. In fact, they were decidedly unhelpful as 40K Orks because they were armed with "sluggas", "shootas" and "kannons" at a time when Orks in 40K still used bolters, autocannons and the like.

  • Like 2

Share this post


Link to post
Share on other sites

I would like a new 10 mm Warmaster Army.

 

Preferably something evil...

I'd love for them to do another plastic 10mm boxed game like Battle of Five Armies.

  • Like 2

Share this post


Link to post
Share on other sites
And then said the hell with it because the longer I stuck with it, the more it became clear I was being farmed for my paychecks... "Hey, we have this neat stuff, you want it?" is a very different thing from "You can't win games without continuing to buy our new stuff!"

 

Specialist games are harder to do that with. Gorkamorka, you play with what's in the box. The expansion set was just that: more mobs, more goodies, and so forth. No nerfs, no gamebreakers, no sudden need to change armies or anything. Just a game in a box.

 

Maybe that's a lesson they needed to learn.

 

And I hope they have/will soon.

 

I wouldn't mind seeing some standalone games from them. All of the specialist games I've had the chance to play have been a lot of fun.

Share this post


Link to post
Share on other sites

 

And then said the hell with it because the longer I stuck with it, the more it became clear I was being farmed for my paychecks... "Hey, we have this neat stuff, you want it?" is a very different thing from "You can't win games without continuing to buy our new stuff!"

 

Specialist games are harder to do that with. Gorkamorka, you play with what's in the box. The expansion set was just that: more mobs, more goodies, and so forth. No nerfs, no gamebreakers, no sudden need to change armies or anything. Just a game in a box.

 

Maybe that's a lesson they needed to learn.

 

And I hope they have/will soon.

 

I wouldn't mind seeing some standalone games from them. All of the specialist games I've had the chance to play have been a lot of fun.

 

 

Space Hulk was a game in a box. It had everything you needed, and could use, in the box.

 

GorkaMorka, Mordheim and Necromunda were three starter sets for three different skirmish games. You could play with what's in the box, but the assumption was it's a jumping point to buy more figures for your mobs/groups/gangs as they grow. Mordheim and Necromunda had individual group boxes for minis for each group, with some blisters for more individual upgrades. Pretty sure GorkaMorka just had some blisters for the more specific models, while you also had to buy the standard 40k orks stuff for their vehicles and main boyz.

 

Bloodbowl wasn't a skirmish game really, but it followed the similar box/blisters as Mordheim and Necromunda.

 

So, except for Spacehulk, it wasn't a 'buy a box and youre done' setup. They were starting points to buy and customize your own groups. The thing is, you need maybe a dozen to twenty models and you're done with your group, not the hundred+ you need for most Warhammer/40k armies, so they were afraid that people would settle happily for smaller scale games, and skip their bread and butter.

 

(I've been playing these since 1998, and worked in a hobby shop for awhile in the early aughts)

  • Like 1

Share this post


Link to post
Share on other sites

I can say that Mordheim definitely acted as a gateway drug for Warhammer Fantasy.

 

Having a lower priced entry point makes a difference.

 

As for folks using the Termies and genestealers from Space Hulk - once upon a time they recommended people do exactly that - even put it in White Dwarf.

 

But the past decade has seen some strangeness - from getting rid of sanctioned tournaments, to killing off Games Day, to blowing up the Warhammer world....

 

I think part of the problem is a corporate version of 'no take backs!' - change something, it doesn't work, then change it again - but never change it back even when people hate the changes that you have made.

 

Resulting in apparent lunacy.

 

The Auld Grump - to feed the moon as she must be fed, yet never look upon her feeding....

  • Like 3

Share this post


Link to post
Share on other sites

Except that now they are changing things back - WD back to a monthly, back to producing SG's and board games, even back to releasing Space Hulk again which - as far as I can tell - is not a limited release this time.

  • Like 1

Share this post


Link to post
Share on other sites

Well, they finally cast off their CEO and their head of IP, who were, in my not-at-all-humble opinion, the primary sources of much of the lunacy. (Really, a head of IP who doesn't know how IP works? Really?!)

 

And getting rid of the head of IP has opened up some of the properties that had been languishing - Genestealer Cults, WH30K, Warhammer Quest....

 

As an aside - I got a notice in my e-mail that the 25th edition HeroQuest is finally coming out in March - just a couple of years late. (GW let the TM on HeroQuest lapse....)

 

The Auld Grump

  • Like 5

Share this post


Link to post
Share on other sites

They will have to literally bend over backwards to bring back some of the old gamers back. If they even want them back, they lost/ pushed away so many. anyways. I am rabbling and wishing again. I will watch and wait.

  • Like 2

Share this post


Link to post
Share on other sites

They will have to literally bend over backwards to bring back some of the old gamers back. If they even want them back, they lost/ pushed away so many. anyways. I am rabbling and wishing again. I will watch and wait.

 

Agreed. Part of me wants to give Blood Bowl a chance... and part of me sez, "Y'been burnt how many times, now?"

  • Like 3

Share this post


Link to post
Share on other sites

I wish they would bring back Man o War as a specialist game. Was always my favorite GW game. Would be great to have official rules for Undead fleets, maybe lizards on floating turtles.

  • Like 1

Share this post


Link to post
Share on other sites

I wish they would bring back Man o War as a specialist game. Was always my favorite GW game. Would be great to have official rules for Undead fleets, maybe lizards on floating turtles.

Hopes for that may have been dashed upon the bitter reef of Dreadfleet... such a bad, bad game. Some nice minis - intentionally done in a completely different scale than Man O' War, so folks couldn't use their old minis. :grr:

 

And then sales were bad enough that they had them crushed, to take the game out of circulation. (Remember, this is GW, for whom sales and discounts are anathema.)

 

And Dreadfleet was one of the worst balanced games that I have ever seen - there was a literal 'I Win!' card.... :devil:

 

The Auld Grump - Jake Thornton made a start on rebalancing and otherwise fixing Dreadfleet on his Quirkworthy Blog

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×