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A very fun paint job, working on 2 types of NMM for the weapons and armour.
The NMM is a bit rough up close, but I'm happy enough with it when views from a distance. The free hand also came out pretty well. This is probably the most complex free hand I've done.
Still some basing to do and could probably improve my blendingg but overall super happy with the result.
It's been awhile since I posted, and since I've been painting online with friends a lot more, I figured it was time to get back to it! Painted this one via Twitch livestream the other night when someone in chat suggested a freehand pattern similar to a marsh frog (to go with the "bog" theme). While I can't take credit for the idea, we took the concept and ran with it-- I think the freehand really makes him stand out! Below is a frog stock photo I pulled for general reference.
The hardest part was picking a random pattern to draw on the wings and mirroring it on the other side. Oh, and trying not to make him look too cute, with big, cartoony googly eyes, though the sculpt is stinkin' adorable, I just can't stand it! Thanks Bob Ridolfi for creating yet another Reaper sculpt that makes me smile
I can't decide whether I want to break up the beautiful matte paint finish (all Reaper MSP colors) with a gloss varnish on the egg-like-sac-protuberances on his back... part of me wants to keep it all matte, but another part of me wants it to look extra gross and slimy. Thoughts?
I appreciate you taking a peek! Hope you have a great day
By Geoff Davis
03880: Phineas Greybone, Necromancer sculpted by Tre Manor
Overall I'm really happy with how the light effects worked out. This was a really difficult miniature to photograph. The main challenges painting him were the glowing skull and the very irregular base. I tired to make the skull stand out by making very deep purple shadows around it. I used red, orange and white glazes and appear to glow, but without making it look too orange. Making the base look dark enough was very difficult because it has a very irregular surface and every jagged edge catches the real light and makes it look brighter than I want it to in comparison to the shadow areas on the main figure. In future for a project of this type, I would use a smoother style of base so I have more control over the shadows and lighting like on the main figure.
Comments and criticism are welcome.
I painted an OOP GW metal Stegadon for my Lost World Project and added Foundry Aztec Crew.
First some pics against neutral background
And then some against my Jungle Photo Board.
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