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By Lidless Eye
Fresh from their latest Kickstarter, here are some Mercenaries from MOMMiniaturas. They're really making me want to play Mordheim again.
A Witch Hunter type:
A self-portrait that I had to get as an add-on:
A very obvious remake of one of Mordheim's first special characters, Johann the Knife:
The rest of the Empire-style mercenary scum:
By Lidless Eye
Kislev lives on in our hearts forever.
I've continued my theme of building the Frostgrave: Ghost Archipelago Crew with a Steppes feel. The majority of these are built using bodies and arms from the Crew kit, with some Empire/Mordheim heads and other outsourced bits.
The last batch wound up being more generic Pirate types.
Tabletop cultists for my dnd game. I wanted them to have a look that I could either use to be sinister and evil, or even 'good' cultists that have gone too far...the leaders feature red and blue while their subordinates feature green and blue. I chose to do metallic masks of varying metal types and shades.
My goal was to work on the speed at which I paint things like NMM so that I can get results without agonizing as I might for a competition piece.
Malak breathed the cold air and smiled. This day had been long coming. The journey to the Frozen City had been difficult, wizards of his like had difficulty procuring supplies in the so called civilized lands, even in the rough towns near Felstad. Still, goblins could adapt to any situation and this one was no different. The eclectic band he had managed to scrape together stood with him now on the outskirts of the ancient ruin, ready to stake their claim at the riches that lie within. His first in command was his apprentice Grubb a Weiben goblin from the Reaping lands to the south.
After him was Murdo an infantrygoblin of the Heartstabber tribe of Impact Crater in the Oldhammer Mountains, and a likely candidate for leadership over the rest should it be required.
Polg and Mog were Manorheim goblins from just north of the Reaping lands and reasonably useful with a bow and axe, respectively.
Gik and Moosh were from a nearby Bighead tribe. While both were foolish creatures, Gik was good with his bow and Moosh was quick with his feet and his dagger.
They were also good with animals. Fearful and mistrusting of dogs they had brought with them giant rat creature they had tamed and named Squeaker.
His final member was a brute of a goblin named Malg from the Thunderbolt Mountains.
Louts and fool’s the lot of them, but competence cost gold, and that was coming soon. Besides if they die, at least he'll be able to buy better help on the next excursion.
Unfortunately, Murdo had been less competent than hoped, dying shortly after impaling the "mouse wizard" on his spear. The Manorhiem goblins suggested calling in a trap expert from their village by the name of Grinner. Hopefully this one will prove more useful.
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