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I had it sitting on my bench for more than a year. Brought it on sale and it was nice working with such a heavy model, thought it did fall apart a couple times (Since I am not using it for gaming, I did not pin it). The fourth picture seems to have the closest red to how it looks in real life.
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Feedback and Critiques are welcome and appreciated.
Painted this to use in my upcoming DnD campaign....freakin hard to paint. I could tell this was going to be difficult for me from the get go, so much stuff. Sometimes I wish models had approximate difficulty levels on the boxes.
The trio that the player characters will encounter are towards the bottom.
Players should be trudging though a swampy bayou for a bit before they encounter a soft candle light glow in the distance ahead of them. The magicked candles begin to block the players night vision as they get closer. If they turn away, the candlelight will wink out and reappear in front of them again. Eventually they will encounter Papa Hoodoo and his gator zombie constructs Leblanc and Boudreaux. I may pick up a reaper dire gator as a possibility during the encounter.
The pics below are more of a forest than swamp, but was having some fun with taking pictures this morning and I don't have any swamp terrain.
Warcaster: Neo-Mechanika is a high-speed hobby miniatures game in which players collect and customize a battle force of 35 mm-scale warriors and warjacks and play out epic, scenario-driven battles across a tabletop.
A Warcaster is the pinnacle of power, a being capable of harnessing and manipulating the cosmic forces that can fuel mechanika and conjure ancient reality-warping Cyphers. The mind of a Warcaster has been forged into the ultimate weapon: by channeling Arcanessence, they are able to coordinate an entire battle force while simultaneously augmenting that force’s combat prowess by remotely channeling arcane energies into their weapons, armor, and even their formidable war machines. In a galaxy beleaguered by constant conflict, the Warcasters are the champions of their nations, worlds, and empires, waging war with each other like gods moving pieces across a chessboard.
In Warcaster: Neo-Mechanika, YOU are the Warcaster. You are not a pawn on the tabletop; you are the god making the moves. Charged with valuable Arcanessence, you will customize your powers and the load outs of your warjacks, choose the composition of your battle force, and lay waste to all that stands before you.
Well, you know what season it is as the leaves start turning and the air starts getting chilly...
...the season of the WITCH!
Specifically, here's Dita, the Steampunk Witch, 80006. Her techno-accessories look like they put her well after the 17th century, but let's not forget a) prostheses were actually very advanced for those who, like Gotz of the Iron Hand, could afford them, and b) WITCHCRAFT.
Here's more Dita.
And that description, witch*craft* is a powerful thematic indicator. Witches are hobbyists and craftspeople. They make things. In a fantasy schema or in a folktale context, this is what distinguishes them from your average sorceror, warlock, or diabolist. The old witch from "Hansel and Gretel" was a baker and confectioner. Baba Yaga makes bone lamps and flying cookware. The witches from Macbeth make horrible stews. Bread and herbs, roots and wax, comb and yarn, thread and needle and pins; imbued with will and spell and spite and hate, these are the tools of the witch.
(An artificer is different in that they require witch-*engineering.*)
So here's a horrible little moppet with a rusty knife. This one was fun to paint. Comes from the Familiars 2 set, 77096. Hard to parse until there's a layer of paint on her. A big mop of tousled yarn curls, a single button eye, a little smock and bag. I love the wobbly toddling pose of the thing.
The little Creepy Rag Doll from the Familiar Set 2 (77096) is a bitty wee thing. Here's a close-up, penny for scale.
Click for thorough turnaround.
And here's Estra, the Iconic Spiritualist. A glorious sculpt--it's good to see more elderly women. She's got all kinds of shawls and wraps and ribbons and scarves. Fun to paint, especially with some eastern-European-inspired designs. (Also with her is a cat stolen from Edna the Cat Lady.) Definitely a wise woman. A witch? There are rumors in the town, as there often are about old women who live alone and have cunning and practical skills.
More angles (and witches know all about angles; ask Keziah Mason):
More witch-crafts! Here are three horrible wooden "Mannikins" from Warmahordes' Circle Orboros. They are definitely NOT fae or natural plants, being lashed together with cord and twine. Hobbled, ungainly, bent and jointed in ways that seem viscerally wrong and cruel.
Is she calling them forth or putting them down? The sharp-tongued biddies and resentful burgomeisters know which story they are going to tell, either way.
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