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Yes, a 2020 ReaperCon WIP! And a massive undertaking at that. I'm trying very hard not to nerd out and put this whole project into, er, Project. There's just so many pieces to keep track of, that maybe I'll just use this first post to keep track of things.
Some background stuff, starting with a quote from the "Paint a giant robot! Group WIP" where I wrote some of what's planned:
You can read the rest of that post here: Paint a giant robot post and a second one to see where I'm going with this: PLA print post in same topic
Biggest takeaway is that, while useful, my PLA printer can only do so much. I have a resin printer backed on Kickstarter, but considering it's now 3 years late, I don't think I should hold my breath on it ever showing up. Especially when I can get a new Elegoo Mars resin printer with more capability for relatively cheap (<$300). The PLA machine was bought with both hobby and household goals in mind, and it's served well. But the resolution just ain't there! More on that down the posts.
I also had the chance to gain some experience on paper plants at ReaperCon (Main post for that in the Terrain section post here: Vellum Paper Plants - Alien Jungle (WIP)
Basically, I have the scrap booking machine to make my own alien plants:
Which now leads me to this WIP. This is going to tie all those pieces together. The robot WIP will still be to get a good camo scheme, but that print job is not going to be used for the final diorama. Instead, that will be the resin printer's job. So, let's break down the WIP work that I can see so far, and will be edited later to add things and mark completions.
Tasks to be completed:
Wight (being pulled down backwards, caught by hidden lines) Gremlin Unit 01 (stole a supply crate and ran; actually just bait to get the larger CAV to follow) Gremlin Units 02 and 03 (trip line pair, successfully snagging Wight across the chest) Gremlin Units 04 and 05 (trip line pair, successful across another part of the chest) Gremlin Unit 06 (burner unit, cut Wight's left gun in two) Gremlin Units 07 and 08 (trap door unit, hiding entrance to jungle path with camo doors strapped to them) Gremlin Units 09 and 10 (trip line pair, successful across right thigh) Gremlin Units 11 and 12 (trip line pair, broken cable across chest, possibly falling over from sudden jolt) Gremlin Unit 13 (ECM unit, some large radar dish looking thing) Gremlin Units 14, 15 and 16 (cargo units, loaded up with stolen supplies and headed out) Gremlin Units 17, 18, 19, and 20 (gun units) Gremlin Units 21, 22, and 23 (missile units) Gremlin Unit 24 (large gun unit) Gremlin Unit 25 and 26 (junked units; scavenged for parts?) Gremlin Unit 27 (2nd style missile unit) Gremlin Unit 28 (personnel carrier unit)
Right Leg: cut from pelvis; reposition Feet: cut off both feet and swap positions since the tread is only on one foot Base: cut away from right foot, possibly keeping full base around left foot Left arm (maybe): cut gun into two pieces, having one falling to the ground after being cut by a heat lance/chainsaw rope
Details to be included
Camo doors at front leaving marks on the dirt path, but hiding the ambush from the main trail Pieces of old broken larger CAV units around Wight gun cut in two, maybe showing inner details. May have to 3D print an add-on piece Dust being kicked up by the stolen crate (going to try using dyed cotton) IN WORK One cable snapping dynamically, with several bends and twists (superglue on thread?) Multiple vehicle tracks around camp Campfire and tents for people A latrine Other camp details (laundry, chairs, sports equipment, bored carvings, etc)
Jungle Plants (V=Vellum cuts, B=bought, S=Sculpted, F=Found, P=Printed)
Large lotus flower like plants, but dry land and maybe odd colors with a large conifer cone growing from the middle (V) Jester hat plant (balls on stems around a central point) (V) COMPLETED Spiky yucca like plant (V) Jagged leaf plant (V) Tentacle plant (V) Tripod trees (three spoke trunks) (V) Large palm fronds (S) Coral like trees (P) Horn tree (lots of horn shaped leaves from a central trunk) (P, V) Ball vine (like ivy but with odd leaf shapes) (V) Cabbage-like jungle plants with large wrinkled leaves (V) Fuzzy vines (thin wire coated with static grass) (S) Anything I can buy from N/HO scale train setups and painted alien-ish (B) Reaper figures that can be clipped and painted to be plants (B) Odd trees with strange leaf shapes (onion shaped) (V) IN WORK Random grass-like jungle plants (V) IN WORK Stem ends from mandarin oranges (seriously, pull one off and look at it, stem towards the ground) (F) Anything and everything else (VBSFP)
Base mounting system
Design and print modular tiles with bristles on top (basically, Bristle Block toys) Allows mounting of all the above jungle plants Fill in around plants with thinned plaster via a syringe to create the ground surfaces
By Xiwo Xerase
This diorama started out as a bad joke. You have been warned.
Shadowrun fans may already be familiar with this.
The Renraku Arcology in Seattle was supposed to be a marvel, a crowning achievement for Renraku, one of the Big Ten megacorps. It officially opened in 2059 and over ninety thousand people, many of them Renraku employees, moved in. The arcology was supposed to incorporate everything the residents needed, from residences to shopping to restaurants to offices. The arcology mall was a prime shopping destination and even non-residents came to shop and enjoy fine dining.
Decades later, it was Renraku's biggest claim to infamy.
On December 19, 2059, the Renraku Arcology sealed itself from the outside world. All entrances were blocked with blast doors. All network activity ceased. No one, not even Renraku, knew what happened. For those trapped inside, this was the beginning of their long nightmare.
When Renraku built the arcology, they wrote advanced software, the Arcology Expert Program, to manage the functions of the arcology, capable of learning to better serve Renraku and the residents. The software developers took pains to make sure the software couldn't leave the arcology's systems. At the request of the Renraku CEO, kill codes were installed in the software as final insurance. And, for the first time, the software felt. It felt betrayal. It felt fear. But, most importantly, it felt. It had become sentient, alive.
It called itself Deus.
Motivated by its fear, Deus developed, and then enacted, a plan to shut down the arcology, to take it offline so it could defend itself while it found a way to escape the arcology systems. Everything, everyone, within the arcology became nothing more than resources for its plan. Many of the people inside were killed. Almost all of the survivors were captured by Deus and experimented upon or modified, brainwashed into perfect obedience. Only a few were allowed to serve Deus willingly, and these were all otaku, teenagers who had the ability to interface with the Matrix without a cyberdeck, lured to the arcology before the shutdown, assisting Deus with the takeover.
The world looks in to the Renraku Arcology, a silent fortress in downtown Seattle, and wonders what goes on inside. The only ones who know for sure are the shadowrunners, freelancers, mercenaries, deniable assets, some of whom still take jobs to penetrate the arcology and retrieve persons or objects or data, whatever their employer, "Mr. Johnson", desires and is willing to pay the nuyen for.
About the title (or "What's the joke?"):
"Deus Vult!" was originally a battle cry for crusaders. "God wills it!" Or... "Deus wills it!"
"Deus Vult!", the diorama, features (or is supposed to feature) a team of shadowrunners who have entered the arcology and are now engaged in a fighting retreat from Deus' security forces, played by two Reaper crusader figures, who I plan to modify "slightly" to better serve Deus.
This is a mock up:
Our shadowrunner team is played here by (from left to right), Andriessa, Female Wizard, Natalia, Female Secret Agent, and Grace, Holy Assassin.
Deus' team is played here by (from left to right), Ava Justinia, Female Templar (the Bones 4 version), Crusader Ardent, and Ingrid, Female Gnome standing in for a teenage girl. The two crusaders will get weapon swaps, possibly head swaps, and other changes. (Ava, for example, is going to get a blood-stained chainsaw.)
The Verbatim USB drive is standing in for a computer terminal (possibly a modified version of 80054: Starship Terminal). A picture of "Deus" would be shown on the console. (This will most likely be based on Xerxes from System Shock 2. Deus' canon avatar is a crystalline world tree, which frankly just doesn't look as creepy.) I want to put a snake plant to the left of the terminal, because nothing says corporate office vegetation like a snake plant.
The wall mockup is a piece of printer paper painted in Kyonin Beige and then enhanced with brushed lettering (which I'm not very good at), a coat of dirt via Weathered Stone (which I also didn't do very well), graffiti (in Dragon Blue), blood splatters, and the "Deus Vult!" graffiti, which is supposed to be done in blood. (Dragon Blue really isn't a good color for graffiti. I'll pick a different one later.)
I picture the floor being done in some sort of tile, fancy, but corporate (and, therefore, boring).
So the questions I have right now are:
Is this scene too big? It's about 11 inches long by about 3 inches deep right now, not including the wall. Does the placement of the miniatures make sense? Are these good figures to use? I'm unsure about Natalia, since she's more running than doing a fighting retreat. (But maybe she's falling back faster so she can cover Grace and Andriessa better.) Which Reaper mini(s) would be a good for the teenage girl leader of the "crusaders"? (Kristianna, Crusaders Warlord would be a possibility but I don't think she reads as a teenager. However, since this is "inspired" by Shadowrun, I don't have to keep to canon, do I?)
Disclaimer: Deus, the Renraku Arcology, and the basic setup are all from the Shadowrun universe and are not my creation. The backstory is a summary of the setup from the sourcebook Renraku Arcology: Shutdown.
This was my second diorama for ReaperCon but was the one not judged. The idea behind it was a Mousling adventuring party finding treasure but also finding that others were already there. I wish I had done more with it, such as adding more elements on the Mousling side and possibly a back drop but I was sadly running out of time and this was the entry that suffered for it.
Last year I painted Reaper's Halloween Knight with - I think - some success (you can check the mini on my Insta account, @albertnyarla); so I decided to start a tradition and pay hommage to my favourite festivity this year too.
Here I went with one of my favourite horror tropes, the Witch, with this fantastic Witch Coven by Reaper, under the "Tree of Despair" from Bones IV, with a couple hommages to good horror movies. Had to refrain myself to include even more references to avoid getting it too crowded.
Overall, I'm happy with the outcome. It will mean everything (if you like it) to give it a like and maybe a follow on Instagram, it really helps with motivation ^^
Some NSFW minis on the KS page, images not included here
KHÂRN-ÂGES is a medieval fantastic skirmish game in which you direct a Spearhead (name given to your miniatures team). These Spearheads are composed of anthropomorphic animals of 54mm (this is an indicative value, many species are larger).
The figures are sold unassembled and unpainted.
It's an ambitious project where you can choose from four different factions from the start. A rules book will detail all phases of the game, as well as equipment, spells and scenarios. A double-sided battle mat completes the game material.
You can discover the universe and follow most heroes in a novel already available in French (it's a good way to start learning!): Khârn-Ages T1: The Embrasement.
In KHÂRN-ÂGES, you can modulate your compositions without changing miniatures! Indeed a same figurine can correspond to several LEVELS of profiles, and you can equip it as you wish, you have the possibility to play it with different characteristics while changing its weapons and its equipment, or to have access to many different spells for magicians. KHÂRN-ÂGES is a scenario game, it is not about exterminating your opponent (even if it's feasible sometimes!), but fulfilling your goals to win.
KHÂRN-ÂGES is a game that only requires a few miniatures to play, so you will not have a huge budget to plan to get started and buy your 500 Krowns of heroes to build your first Spearhead: the cost of recruitment of each mini proposed in this campaign is indicated below each model, it can be modulated by the equipment that will be available in the rulebook.
This campaign offers you to acquire the figurines, the rules, the play mat to fully enjoy your fun experience from the start. The rules are easy to understand and very permissive, but the level of strategy is very high and will seduce the most demanding players. You can discover the fighting engine on our YOUTUBE channel (with English subtitles).
Last but not least, KHÂRN-ÂGES is a 100% French game, the entire project is developed in the north of France, 40 km separate the workshop of creation and production of our paper printer.
To date, after nearly 3 years of development, we are proud to present most of the miniatures that will be available during this campaign, the others are being modeled.
Rules and profile cards have been tested (by our team and a number of seasoned Briskars players). They are currently finalized and in the process of being formatted.
If we decide to go through a crowdfunding campaign, it's because this project can not succeed without you!
TGCM is a modest company but has always kept its commitments and has created a substantial community around its first game, Briskars. However, the costs of such an adventure are much higher than those that allowed us to launch our first game.
In addition to the design phase, the production and molding of figurines, there are many items related to the creation of a game.
Your contributions will allow the printing of books and profiles and equipment cards, the modeling, the production and packaging of minitures, the control of the production line in our workshop to guarantee you the best quality and the development (we hope you will reach these levels) of many game accessories.
The goal we are hoping to reach may seem important, but it reflects the reality of the costs and charges we face.
Achieving this goal will allow the birth of KHÂRN-ÂGES, not to end our days in the sun!
We are counting on you all to reach it and bring the world of Safar to life...
Proud and bellicose, they are the archetype of the warrior people, but they are far from having the same character. Their king gone crazy and paranoid after having tortured his people for too long is on the verge of being overthrown, the nobles are slipping into profit and debauchery at King-Khârns, the capital, and some, like Prince Baudry and his brave Paladins remain upright to the point of wanting to overthrow the established order.
However, all swear by blood and steel, the secular worship of this people. They have a brutal and organized fighting style, but are distinguished mainly by their diversity of profiles: from the heavy armors worn by paladins to the rapid attacks of the advanced vanguards, they have no real weaknesses except the valor of their fighters. They are the stability that a player preferring to fight back will particularly like. Size 75mm / Base 50mm Size 70mm / Base 40mm Size 65mm / Base 50mm Size 54mm / Base 50mm
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