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Dungeons On Demand: Volume 3 - 5E DnD Dungeon Adventures


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https://www.kickstarter.com/projects/dancoleman/dungeons-on-demand-volume-3-5e-dnd-dungeon-adventu?ref=category_newest

About this project

Dungeons on Demand is a series of instant adventure sites you can drop into your 5th edition campaign of the world's greatest roleplaying game! Each adventure is designed for 4-5 players of specified levels, and each module is complete with a back story, hand drawn maps, traps, puzzles, and reference information to monsters and treasure!

You can customize each one to fit in your campaign however you wish, and each one can be played through in one or two gaming sessions! There is enough content in each module to advance the party to the next level.

These adventure modules are written, illustrated, play-tested and designed by Dan Coleman. They are edited by the incredibly talented Rico Gilbert.

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This Kickstarter campaign seeks to fund FOUR brand new Dungeons on Demand modules (possibly five, if a stretch goal is reached!). These new modules will comprise Volume Three of the series.

Each Dungeons on Demand module contains the following:

  • A dungeon back story to explain what's going on. You have complete control over what's going on and why in each adventure, but this explanation is used to tie everything together. It also adds some flavor to each encounter, and readies you for questions and actions from your players you may not have anticipated.
  • Adventure hooks and quests to get the PCs to the dungeon. How did the players find themselves here? Are they looking for someone or something? Each dungeon presents three great reasons to bring the PCs there outside of one you might use for your own campaign.
  • Hand-drawn maps of the entire dungeon for the Game Master. Additionally, each distinct area has its own map as well, labeled with details pertinent to the encounter. Each map uses handy icons to reference what's going on in the area - hostile creatures, hidden traps, treasure, NPCs, you name it!

65a1ed8241c0cc223baee4d777333067_originaQuick reference icons used on maps and encounter descriptions

  • Individual maps for each area without labels or icons you can present to the players.This gives the players a visual of the encounter area. They're also useful when playing the game online!

dbf2d53892142e663d3e61400b8e3b22_originaTwo sets of maps for each encounter area, one for players, one for GMs!

  • Full breakdowns of each encounter. Complete with references to monsters and magic items, detailed descriptions of traps and puzzles, monster strategies, what developments come from combat, and little odds and ends to brighten the role-playing experience.

d6439c7e36fdce43eae0d22e95180073_originaCombat Difficulty Gauges rate encounter challenges from 1 (very easy) to 5 (deadly!) stars. This gives GMs a quick idea of how hard a fight is!

  • A wrap up guide for you to go over after completing the dungeon. Are any monsters or bad guys still alive? What's their deal? Are all the quests or adventure hooks finished? What experience points and rewards are left to be given out?
  • An appendix for unique monsters, NPCs, and items. Each dungeon has a unique foe or trinket to give your experience something new and different.
Campaign Goals & Stretch Goals

(As funding progresses, I'll provide updates with more details on stretch goal rewards.)

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Each "dungeon" is an adventure site - be it a literal dungeon, plunged into the fiery heart of a volcano, the deteriorating remains of a lost civilization's holy temples, a wizard's study hidden away in the cove, the halls of giants, the lairs of dragons, or any fantastic location you can think of!

Every adventure has encounters and challenges appropriate for a party of a specified level, assuming an four or five party members (although you can adjust the number of monsters or monster statistics accordingly to accommodate your players' party size.)

At the end of each module, each player should have accumulated enough experience points to gain a level! The dungeons are presented in full color, PDF format - you can easily print them for reference later or open them on your tablet or smart phone during play

Edited by Darsc Zacal
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