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    • By aku-chan
      Presenting my Beastman Champion and true child of Atmos (In my own fantasy setting I base some of my Games Workshop stuff in, Beastman are a race of former humans who were changed by worshipping an ancient, goat-headed god called Atmos. Occasionally, an actual goat-headed Beastman will be born amongst them and will be considered Atmos's offspring, they then get all the best food and stuff and grow up to be one of the leaders or shamans of the various tribes.) Who is from the Warhammer: Underworlds range by Games Workshop.
       
      I'm super pleased with how this guy turned out, but I really need to buckle down and actually finish one of these Underworlds sets.
       
      As always, any comments or criticisms are warmly received.
    • By 72moonglum
      So here's CavePerson number two, and I've got two more to go:
       

       
      and here is is hanging out with his other painted buddy:
       

       
      So sooner or later, I'll get the other two finished and then more prehistoric happiness to share!
       
       
    • By 72moonglum
      Hello all you fine lovers of all things Reaper!
       
      So working little by little on my little Reaper IV pieces, and this is the one I've just finished, a hardy little caveman, or cave person as to not offend those that care about those things.
       
      I'm working on the other three as well, but this is the first one I've completed.  More to come soon...
       

    • By Colonel Kane
      Hello,
       
      This post is mainly for me to get my ideas out on an adventures/ building my world, that I want to write. Things maybe out out sorts, but sometimes that helps me get more organized. Any and all commits are welcome, but do not be offended if I do not use said suggestions. I am using the GURPS system, so I may drop an NPC or three with stats in here as well. 
       
      Adventure Idea:
      In the town where the adventures start out in is a adventures guild hall. Adventuring parties are formed there and then said parties assemble and will work a job that the group picks. If the party can not agree on an adventure then their 'sponsor' chooses for them. (change sponsor to supervisor or something) 
      WT: A tale of lovers.
      two of the contracts at the guild are to help find missing children. one is the son (17) of a wealthy merchant and the other is the daughter (15, just a few days? from 16, the legal age of marriage) of a poor farming family.  the idea is no matter which contract the party takes, they end up working both as the two kids are in love and have run off together as the merchants son has a arranged marriage that is close to being done. The party will track the missing child to the next village, maybe further? Maybe by the time they are found, the two are married?? 
    • By lexomatic
      Is there anyone who might be interested  in a PBP 4e GURPS lite (rules light, no crazy math) portal horror/ mystery modern day adventure.
      1) Gurps 4e is published by Steve Jackson Games, and the free "lite" version of the rules is available online here.
      2) This world is adapted by me from the fiction of Ian Rogers with my own additions.
      3) Character creation rules
      NO MAGIC OR SUPER POWERS or cinematic skills/abilities
      100 points available up to 50 points in disadvantages and 5 quirks as well. If your character concept is disabled, then there's leeway to go over this, but needs discussion with me first
      If you have 4e books or the character creator app, feel free to go for it. Otherwise I will post a list of templates and where they're located that I've vetted to guide you beyond the lite rules.
      A skill at 12/13 is considered professional quality. higher gets you a better ability to handle tough situations and improve chance at a critical. Really high skills might get notoriety (could be good or bad).
      Useful guidance http://forums.sjgames.com/showthread.php?p=369148
      Also this free pdf condensing skills info should be useful
       
      4) This is set in Toronto and Ontario Canada primarily. Your character doesn't need to be from there, you just need to have an idea of what you're doing there, and specifically to start, what you're doing in the PATH specifically (this will be how you are all introduced). After reading about the world basics, you will also need to think about any supernatural/ blacklands experience your character has had... if any, and if/how they were affected by it.
      The World Basics
      I'm hoping to be able to do a few posts a week, but because I'm new to this, and have limited availability it might be slower than I want. I'm unsure about the number of players - this could work with only a few.
      More later. Feel free to ask questions or express interest.
      If you have and use a skill that will allow you to obtain info/ achieve goal to advance plot, that will happen. I won't make people roll until something happens or things end.
       
      This site seems to have a decent character generator. There`s step-by-step at the top of the page, and it auto-calculates. Please print to pdf or printscreen or recopy.  so I can review. If you need a template, please let me know. Please set point maximum to 100 (it defaulted to 300 for me).
       
      Current Characters list:
      1)Magnus Albertson @Dilvish the Deliverer
      2)Sammy @Arkady
      3) Sam Travis @Corsair
      4)TBD @Chaoswolf
      5) Raoul @Colonel Kane
       
      6) Morgan Faustus @Kangaroorex
      There will be a hard cap at 6 players. And maybe only 5 total. We're closing in on being able to start things.
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