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Yet a third, and thus far final, spacefuture character from Antediluvian Miniatures. He is billed as a bounty hunter and comes with two pauldron-mounted plasma cannons, but I wanted more of a blue-collar look. The industrial armor suit with its huge digging claw is amazing. The Miner is dwarf-sized, likely from a high-gravity world.
It's a tough life, prospecting for minerals in the asteroid belt.
More turnaround pix:
Especially when the ore vats start acting up.
BUT! once in a great while you strike paydirt.
And with the credits from a haul like that, even after the Protectorate takes its cut, you're set for a Martian year of good times! Oh yeah, it's animal protein and Ganymedean moonwine from here on out! And the FLAVORED nutrient paste, every day!
Success breeds envy, though...keep that exosuit on.
Featuring guest appearances from Crosswire (50018), the robot from Briony, Cybertechnician (50064), some Mantic mining terrain, the previously posted Buckland Rogers, and some Hydra Galacteers, as well as Reaper's shipping crates, soda machines, and starship generator. The rusty shed is corrugated cardstock; the bar is mostly a repurposed toy-car blister pack with some wire and gewgaws, plus the Starship Door.
This guy and Crosswire really would make a good pair of recurring bounty hunters/mercenaries/roughneck profiteers now that I think of it. The physical contrasts really sell them as a classic set of Those Two Guys.
By Dan d'Lyon
Hour of Need is a cooperative game of comic book action inspired by the costumed heroes that many of us grew up with. Using the Modular Deck System (MDS), also featured in Street Masters, Brook City, and Altar Quest, the game features incredibly modular gameplay using several different types of decks. Hero decks, villain decks, and issue decks can all be mixed and matched to create countless combinations of unique play experiences.
Each hero in Hour of Need is represented by a highly-detailed miniature, as well as each villain and their associated lackeys.
Each hero in Hour of Need is defined by their unique deck of cards, representing their crime-fighting abilities. While each hero has their own playstyle, all hero decks share something in common in the form of heroic feats which make certain cards multi-purpose—do you want to play a card for its ability, or keep it in your hand to use its “toughness” heroic feat icon to protect yourself from damage? Managing your hand is crucial in avoiding crises!
Villain decks are the primary opposition in Hour of Need. During the villain turn, each player draws a villain card and resolves its icons—these will spawn minions in scheme panels, trigger special villain abilities, or spawn perils & lackeys on the map. Additionally, villain cards feature “Showdown” effects that are resolved whenever a villain is attacked by a hero—if the heroes can first reveal the villain!
Issue Decks and Issue Boards
Like any good comic book series, Hour of Need tells its stories through issues—issue decks, in this case. Each issue deck is accompanied by an issue board that sets the scene for the conflict. The issue deck details the overall story and special rules for the game. Whether the heroes are attempting to thwart a bank robbery or prevent advanced weaponry from being stolen, the issue deck will provide the villain with their overall goal, which the heroes must prevent in order to win!
The issue guide provides all the narrative and rules clarifications for each issue in the game. Players can choose to play a more story-based experience by reading each story point as its cue effects are triggered.
Heroes must fight and solve their way through their enemies’ various machinations. Hero dice are used to resolve each fight and solve action, while focus tokens are used to mitigate these rolls.
Tokens are used to track various game elements, such as how much damage a character has suffered, how much justice has been dealt to a problem, as well as where minions and bystanders appear on the board. Additionally, each issue introduces unique tokens to add another level of thematic immersion.
Check out the beta rulebook HERE!
What are heroes without villains to oppose them? Less exciting, that's what! So here is Crosswire, an incredibly jacked brute powered by canisters of some sinister Brute Juice! He doesn't map directly on to any character I know, but combines elements of Bane, Mr. Hyde, some members of the Wrecking Crew, the Rhino, and (due to Drug Powers) maybe the bad robocop from Robocop 2.
I tried to get some minor OSL coming off the Brute Juice canisters and drybrush his many bulgy veins Alien Goo green. He's a very big fellow, in the same weight class as the Clay Golem. (see http://forum.reapermini.com/index.php?/topic/82054-77170-clay-golem-conversion-plus-59009-female-mad-scientist/ ) Lots and lots of muscles to highlight and wash.
But what we all came here for is of course some wreckage and mayhem!