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It helps that HeroClix includes mental math. "Your attack is 9. My defense is 18. So (18-9) is the number you need to roll on two dice to hit me. What? You want ME to do YOUR math? No, no, I already graduated from school. You wanna do the game, you get to figure it out yourself..."

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I need to get with you and brainstorm on my eldest. I just got him painting, but I suck at mini games. I use minis for rpgs.

 

But if it will help my kid with focus and self-sufficiency, I'll learn a game or three and play.

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Fantastic job.

 

* Legacy: Marvel is another superhero-themed game that's less combat oriented, but still requires math and cooperative skills. Not sure how well it builds self-confidence, but you have to fight villains.

 

* Haloclix may have the figures the kids are looking for.

 

* Roleplaying games are an excellent way of understanding a kid's developmental issues and interests. A friend of mine's son had a similar problem as the kid you were teaching HeroClix to. 

 

Glad to hear that the people you work with are interested in progress, not rules. Kids can learn a lot from video games and boardgames, but adults don't seem to understand this. I know there are some special development teachers on BoardGameGeek who have posted geeklists of their experiences, so send me a PM if you'd like me to see if I can get you in touch with them.

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I need to get with you and brainstorm on my eldest. I just got him painting, but I suck at mini games. I use minis for rpgs.

 

But if it will help my kid with focus and self-sufficiency, I'll learn a game or three and play.

 

 They have to WANT it for it to work. Sometimes, the biggest trick is MAKING them want it, or finding the specific trigger. Worked with Delta for MONTHS before I found the right key...

 

Fantastic job.

 

* Legacy: Marvel is another superhero-themed game that's less combat oriented, but still requires math and cooperative skills. Not sure how well it builds self-confidence, but you have to fight villains.

 

* Haloclix may have the figures the kids are looking for.

 

* Roleplaying games are an excellent way of understanding a kid's developmental issues and interests. A friend of mine's son had a similar problem as the kid you were teaching HeroClix to. 

 

Glad to hear that the people you work with are interested in progress, not rules. Kids can learn a lot from video games and boardgames, but adults don't seem to understand this. I know there are some special development teachers on BoardGameGeek who have posted geeklists of their experiences, so send me a PM if you'd like me to see if I can get you in touch with them.

 

I'm actually using a set and a half of Halo Boardgame figures, and a few HaloClix; got a few Flood figures coming in the mail as we speak.

 

I've pondered RPGs. Trouble is, they take a long time. I have to shoehorn lessons into time frames ranging from twenty minutes to an hour...

 

I have an account on BoardGameGeek, Doctor Bedlam. Got links to these lists?

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