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Having just started a 45 figure batch paint of guardsmen, I decided a side project may be in order. Just a little something I could fiddle with off and on to disrupt the monotony and I knew just the project.
About a year ago, after I finished my first commissar, I thought it would be a good idea to paint all my commissars differently. That way I could tell all of my HQs or elites apart, but wouldn't you know it after a couple games I realized it was completely unnecessary. Having already started down that path however I decided to press on.
Within about the first week of pondering different color schemes I had a great idea. Unfortunately I lacked the skills and hobby confidence to attempt it. This past year I've managed to learn quite a bit though, especially about sculpting/working with greenstuff. So I think it's time to attempt a Hulk Hogan commissar.
First up was locating a good reference photo for both his moustache and boa (see above).
As the moustache was the trickier of the two I decided to start there. In a twist of fate getting a good texture was the easy part, but getting the proper size wasn't. After some back and forth I finally got the size correct. Then it was just a simple matter of using a pin and a toothpick to achieve a hair like texture.
This is what you get zooming in, but at a regular viewing distance I think it looks good.
Next came the boa. Try as I might I couldn't get a good feathery texture going. I could get a good amorphous blob/coral like texture though. Much like the moustache it'll fail upon close inspection but I think with a good paintjob it'll hold up just fine.
See I told you that moustache is passable with some distance.
Now it's just a matter of letting everything dry before priming. I guess it's a good thing we have holiday commitments for the next couple days.
As with any greenstuff project you always end up with some leftovers. After adding a skull to the Hulkster's base I thought I'd share the wealth with a few random models from my desk.
Thought I would create my own topic so I can share the models I create. Crits and comments welcome.
This is my latest mini. Created just for fun. I think it should be called " The summoning" though I am open to ideas :)
Got a few pictures of the 3d print of this guy. Not the best photos but you get the idea.
Not sure if this belongs here or under conversions but since I need help/feedback on the sculpting, I figured here was better.
I am adding puffy sleeves to a figure and I am very much a novice when it comes to sculpting. I have been working on one and while it looks good to me, I need a second opinion. What do you guys think?
"Way I hear tell, ain't no percentage in gettin' the Cactus Folk riled up. They don't shoot easy and wrasslin' 'em won't end well for ya."
Sculpted a gumby-esque Saguaro Vaquero and a zaftig Cactus Dryad for Weird West purposes. (Though if I ever run a game set in New Crobuzon, they'd work there too.)
Legs are stubby and bell-bottomed, skin rugose, arms long and segment-jointed. The cowpoke's rope is twisted wire.
The Dryad's hair was intended to be Crested Saguaro, but heck, Opuntia works too. The pistol hand came from my bits box, I forget what sprue originally. Probably Chronoscope of some kind.
I don't know *exactly* where she falls on the SFW line (is a plant really nude if it's not flowering? Curves, but nothing explicit as I understand it) so I'll compromise on Spoilers for now and delete images if need be.
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