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D&D NPC: D'Khul, Bathalian (#02568)


Tosek
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I think the flesh came out great.  Definitely a great interpretation, I agree it doesn't need to be the stereotypical flat dark purple.

 

Have to echo the others as well, the color choices for the clothing is *excellent*.  The contrast from the magenta robe to the purpy blue cloak is stellar.  Wonderful job, this is a beautiful mini!

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... Reaper paints, correct?

 

I'm using Vallejo colors. Except for the skin, I basecoated it with Scale75 "Amethyst Alchemy".

I got the iridescent pigments in an assortment box from a local (germany) pigments dealer. I only found it in the german version of their shop:

http://www.kremer-pigmente.com/de/pigmente/sortimente/sortiment-perlglanz-interferenz-weiss-irisierende-pigmente-1-sortiment-50695.html

...dunno if they ship the european product range to your place.

 

At home I will look up the exact 2 types I used on D'Khul and tell you tomorrow. You may find them available elsewhere.

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Glücklicherweise ich ein wenig Deutsch gelernt

 

http://shop.kremerpigments.com/en/pigments/assortments/set_-pearl-luster-interference-and-white-iridescent-pigments-1-assortment-50695:.html

 

That's the (American) English equivalent.  There's also the different languages switch in the top left, which I saw after short while. sigh

Edited by Algorath
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Glücklicherweise ich ein wenig Deutsch gelernt

 

http://shop.kremerpigments.com/en/pigments/assortments/set_-pearl-luster-interference-and-white-iridescent-pigments-1-assortment-50695:.html

 

That's the (American) English equivalent.  There's also the different languages switch in the top left, which I saw after short while. sigh

 

Wunderbar! :)

I've looked up the 2 colors from the box I used on D'Khul:

50065 Pyrisma green

50067 Pyrisma violet

 

These don't do the pearly multicolor flip-flop thing so much but restrict the reflected light so a single narrow color spectrum.

 

The nice thing about iridescent colors is that they work quite well even under dim or yellowish light, where a normal flat color within the blue range would normally lose a lot of vibrance. Iridescent pigments are not so good for nailing a very specific tone but when it comes to "anything" blue, violet, green etc. they'll simply reflect the whole tone range existing in the light source's color spectrum whilst cancelling the rest totally (if underpainted black), so a blue robe would still appear blue in your dungeon master's candle-lit hobby room.

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