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Deadlands is a series of Role Playing Games based around alternative history, with the major change taking place on July 3rd, 1863. This change, called The Reckoning, made the US Civil War grind to a halt, resulted in half of California fall into the sea, and had a new miracle substance called Ghost Rock revolutionize technology. The game has used different rules systems; including the original "classic" system, Savage Worlds, a new system that is/was releasing soon, a d20 conversion, and had a GURPS port.
The Weird West - Beginning in 1876, players would wander around the Weird West, full of monsters, gunfighters, agents of the United States of America, Confederate States of America, the United Kingdom, the Empire of Mexico, the Dominion of Canada, and Lost Angels, might get involved in the Great Rail Wars, get lost in the Sioux Nations, or confront the creations of the New Science.
The Wasted West - It's 2094 and the world is almost over. Irradiated Ghost Rock bombs, as well as conventional nuclear weapons, were dropped on major cities all over the globe. The east of the Mississippi river is full of the Walkin' Dead, the city of Lost Angels has fallen into the Pacific Ocean, and the only place where people can eek out a living is the west. Using Spook Juice, you can travel the collapsing highways from Junkyard to the ruins of Boise, and all points in between, traveling with Templars, Tellers, Cyborgs, Toxic Shamans, Sykers, and Junkmen.
The Way Out West - The final part of the original trilogy of settings, this one is set on Banshee, the first alien world colonized by humanity. Of course, there were native people there first, and history has repeated itself again. Take up a badge and defend the colonists, or rob them instead, or maybe try to work with the natives, now that no one from Earth is coming to help. Ever.
Deadlands: Noir - Set in the period between World Wars, centered around New Orleans, this was the first new game and first one done in the Savage Worlds system.
So, I made this thread so folks could talk about games they're run/played, ask questions about the setting and system(s), or just share their love for the game.
dwarven tattooed monk
A Thrym Project :: A Custom Miniature developed on Hero Forge and 3D printed by a friend.
Started working on character of mine who is a Dwarven Tattooed Monk. As I mentioned, I created him using Hero Forge, downloaded the .STL, and had him printed elsewhere.
I enjoy using the interface on Hero Forge so far. I have designed and purchased 3 STLs and 2 minis.
Once I received the print, I made a manual adjustment to his skull. An ironic happenstance, given the character's name.
Tor, being a dwarf and confident in his skills against ogres was going toe-to-toe with a rather large ogre with a great club. This is not something unusual so far. The party had been exploring an ogre controlled encampment searching for an item and information for a tribe of centaurs nearby. Unfortunately, Tor suffered a critical hit from the Ogre Champion's club and took a lot of damage when he was already near unconsciousness. He effectively had his namesake applied to his own noggin.
So I removed a large segment of his skull by the patch to approximate the results of his disfigurement once the party ... eventually ... managed to raise him from the dead. His demeanor and appearance was never pleasing to begin with and now it's even worse.
I painted on a primer coat first so I could see where I was removing plastic better. The majority of the work was done with a rounded mini-file as well as a small gouge chisel. I cleaned up the space with a small sanding twig.
For a color scheme, his pallid skin is Reaper's Fair Skin. The coat is Army Painter's D&D Vampire Garments with Army Painter D&D Mouldy Wash. I put the wash over his skin and his hand wraps as well. The coat's trim is just the Vampire Garments again.
For the tans I used Reaper's Desert Sand, Desert Stone, Desert Tan, and Woodland Brown; or some combination thereof. The eye patch, the lining of the coat and the belt are Army Painter's D&D Wraith Black as well as the tattoos on his right and left forearms and the side of his head.
His boots started out as Reaper's Coal Black but I need to reshake the bottle before going back to it.
Yes, I know the pics and the paint wash are a little dark, but the next set of pics will be better lit. I am planning on layering his highlights up to brighter points.
More work to come soon.
Stay Tuned and Safe. Enjoy.
This is a bunch of minis in one. I was looking at my pygmy mammoth mini a couple of months ago and I just felt the need to dangle something from its tusks. I found some little bottles I had bought years ago from a Michaels or Joann and the rest of the ideas followed smoothly. I chopped some phosphorescent plastic from a little dino model you find in Fred Meyer and put those in the bottles and they do glow in the dark. I wasn't able to take a good photo of that, alas. I first saw the idea of a large pack animal with lanterns on it, traveling into an uncertain world, years ago when I saw this art: https://www.pixiv.net/en/artworks/7638820 and fell in love with it.
List of materials
- Pygmy mammoth https://www.reapermini.com/search/mammoth/latest/44111
- Shadoweyes Catfolk rogue https://www.reapermini.com/search/cat rogue/latest/44118
- Adventuring accessories https://www.reapermini.com/search/02638
- Adventuring accessories II https://www.reapermini.com/search/02963
- green stuff (I used the silicone sculpting brushes and vaseline to get this level of detail)
- little bottles from Michaels or Joann
- phosphorescent plastic (I used the plastic support for the dino pieces from JARU, Inc. Dino World Glow Fossils - no dino pieces were harmed in the making of this mini)
Here are more close up photos.
And here is the making process.
He even has a uvula :)
I chopped off the platform and the swords from the rogue cat. And then I cut off its legs and tail so i could reposition them on top of the mammoth.
And then I summoned the green stuff.
It was really hard to detach the sacks from their metal anchor. I was basically chewing away at the metal with my pliers. But eventually they came off.
Priming this was challenging.
I sealed the base with a heavy layer of gloss sealer later on.
Invoking more green stuff, this time for the cape, blanket edges and the harnesses.
I used the cap on one of my new brushes to support the rolled up corner of the cape overnight otherwise it would have fallen flat. I smeared it with vaseline so it wouldn't stick and become a problem once the green stuff dried.
Sculpted the edges of the blanket because just painting the dangly threads on the mammoth looked flat and most unsatisfactory.
I think I'll name her Shen. And have her wreck havoc for my players in my D&D campaigns.
I don't have photos for the harnesses because after staring at this mini for so long I got dizzy and had to lie down. And then I forgot to take pics and I finished the piece. The harnesses are just twisted long strips of green stuff. I measured the distance from the tusk to the hand and then made them and let them dry before attaching them.
Hope you enjoyed this build :)
Presenting Little Dorothy, the fourth member and leader of the Oz gang from Twisted by Demented games.
Wasn't as fun to paint as some of the others, but I think she turned out okay.
As a bonus, here she is with Big Dorothy (The original version I painted a while ago):-
Weirdly, they both ended up in the same colour dress despite not looking at Big Dorothy until I dug her out to take this piccy.
As always, any comments or criticisms are warmly received.
To complement my Ent I wanted to sculpt a small toad man. None of yhe available miniatures really fit the bill, so I started from scratch.
After bulking out the body with greenstuff and milliput (to make it less bendy) I made good progress with the skin texture. The combination of micro beads, poppy seeds and super glue applicator tube produced a really nice warty skin texture.
Next are the arms and legs. He will be a plain toad, only a hand weapon will be added inspired by Polynesian arms.
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