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"Over 1800 Jungle Themed Terrain Pieces Made for the World's Greatest Roleplaying Game, and Others Like it."
"This Kickstarter marks the release of our two newest books in the Dungeon Craft series "Fallen Kingdom & Jungles of Dread". Both books have nearly 1,000 jungle-themed pieces in them, which allow DMs to build custom interactive maps in a brand new setting. As of this Kickstarter, we will have launched 6 total campaigns, and have brought numerous products to the market. Additionally, we're excited to announce jungle-themed versions of past projects will be brought back for this Kickstarter! This includes the Deck of Stories/ NPC Cards, Dungeon Notes, and new models from our miniature line Counterspell Miniatures. We'll also be unveiling new and exciting products like our jungle DM screen and our Crocodile Jasper D20."
1985 Games have launched their third Dungeon Craft Kickstarter. The last two have been fantastic and I absolutely love them. While I enjoy painting minis, I'm not a fan of building terrain or scatter, especially since it tends to block sight or get knocked over and is a pain to store. These 2D terrain pieces are a great compromise. I haven't seen anyone else talk about Dungeon Craft on the forums, but I definitely advocate! If you missed their last two KS there's opportunity to get those as well. And for the first time they're offering some original minis as Add-Ons.
As I've been going through my Bones 5 goodies, I started wondering. I've never owned such a massive quantity of unpainted miniatures all at the same time.
What's the best way to store them? I don't want to throw them all in one big box - I won't ever find anything there when needed. Assembling anything that is not being worked on at the moment is a bad idea. So, keeping the unassembled in their little bags then? Maybe try to categorize them - orcs go here, elves go there?
How do you store your unpainted minis?
If this has been posted I'm not finding it. This kickstarter is a rules conversion type. The game exists in Swedish and has been translated into English. The next step appears to be releasing a version for 5E. Of course, if you are like me and enjoy reading different rule sets, the original books are obviously still for sale. The price point for the kickstarter doesn't appear to be much different from what they have published, unless I'm missing something in the currency conversion.
Ruins of Symbaroum for 5E
They also have a gallery of some of their art.
The acclaimed setting of Symbaroum has enticed and fascinated fans of tabletop roleplaying games since the launch of the game in 2016. Now this dark and mysterious world welcomes an even wider audience, with the production of a Player’s Guide, Gamemaster’s Guide and Bestiary adapted for 5E, published under the Open Gaming License. Note that you will need the core 5E rulebooks to fully enjoy Ruins of Symbaroum.
Welcome to the world of Symbaroum
The rich and nuanced Symbaroum setting revolves around the Ambrians – a civilization that two decades ago were forced to flee their ancestral soil after a devastating war. Their new and promised land borders on the vast forest of Davokar, covering the remnants of the Empire of Symbaroum which fell into ruin hundreds of years ago. Brimming with natural resources and mythical treasures, the forest calls out to the Ambrians to be explored and plundered, but the road into its depths lays far from open. Not only are the shadows beneath the foliage fraught with danger, monsters and infectious Corruption; there are also the elves of the Iron Pact who have vowed to die to keep anyone from disturbing the ruins of old, warning that the ancient evil of Symbaroum stirs in its sleep.
About ten years ago, Queen Korinthia of the Ambrians finally vanquished Chieftan Haloban and his Jezites.
Now you can join in the adventure! Seek out the barbarian clans to trade or to plunder their treasuries; establish a base of power among princes, guilds, or rebellious refugees in the capital city of Yndaros; survive encounters with trolls, dark-minded beasts, and undead warlords. But always remember the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the horrors of Davokar are about to awaken!
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