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I've been side tracked for a while but still managed to do some stuff on my models for my Ice diorama.
I wanted to use my 2 Shaerileth spiders http://forum.reapermini.com/index.php?/topic/65465-77180-shaerileth-spider-demoness/ together with a Frost wyrm in an ice cave diorama. I bought some Fimo effects clay to see if I could create a cool ice effect.
I bought a pack of translucent white and a pack of ice blue
I tried 3 different things, first I did a thin layer(about 2 mm) of blue and on top of that a thin layer of the white, made some cracks in it and baked it. When it was backed I added a bit of a blue wash on the underside and filled the cracks with a white wash.
Next I made a blue layer, again about 2 mm thick and a white layer of the same thickness, made some cracks and baked both
Blue, with a light blue wash on the underside and some white wash in the cracks
White, with only a bit of white wash in the cracks
The translucency is a lot less than I expected, but the sort of bubbles/patches in the material look pretty convincing for ice with snow or air trapped in it.
I am still not sure which of the 3 I will use and maybe I will come up with something completly different to mimic an Ice sheet. Getting the Fimo to a nice thin sheet is a lot of work and took me close to 3 hours for the three of them.
Which one do you all think looks like the best replication of ice?
While baking the different Ice sheets I started on my Frost Wyrm. I cleaned most of the mould lines, washed it, glued it together, added some green stuff in between the parts and primed it with my airbrush and Vallejo Game air Wolf Grey.
When it was primed i noticed a lot more imperfections so I redid the whole thing and added some more green stuff. It seems I find it hard to leave things without some modification so I added an extra horn on his head, redid his right jaw and added some feelers to the side of his head. I also added some green stuff to have all the rocky/scaley things on his back to cover the transition between parts.
I then primed the wyrm again with my airbrush and Vallejo game air Wolf Grey.
I have been trying a few different color scemes on paper to find what will best suits him but I am still thinking about which I will use.
Progress will probably be slow, since I have a ton of other things to do and I am also working on a side project.
By Arc 724
Sculpted by Kevin Williams
I got Auberon for the exchange.
I decided to go a different direction for this than the name would suggest, "frost."
The "spots" are GW:brown (that I can't remember the name of right now) with upper highlights using Pearl White (a metallic paint) then a a glaze of a Vallejo Orange and a re-highlight of the Pearl white.
The eyes are ALL metallic's and the base is from the Michael's Arts and Craft. Wood rounds. I used Reaper Ginger bread paint for the base, washed it and dry brushed it.
All in all I think it turned out well. For my first large monster I think it looks good. I hope Auberon likes it.
By Grumpy Cave Bear
I'm going to try to paint this guy over the next week:
It's going to be interesting, because I'll be painting something mostly blueish-white for the first time. It might be a challenge to keep pale colors without losing contrast or completely blowing out the highlights.
To start with, I primed it with a thin coat of FolkArt Multi-Surface Ocean Blue, followed by a base coat of MSP Blue Flame, with a little MSP Dragon Blue added to enhance the color. Then...
Well, I know I want it to be white and ice blue, with hint of blues and purples mixed in. After that, I dunno. Maybe metallic colors?
Time to steal, er, research color schemes!
...or, as pretty much everybody else in the RPG world knows it, a Remorhaz.
From memory, I think remorhaz are supposed to be more of a light ice-blue, but I got a bit carried away, so this one has more of a tropical look about it than an arctic one. Never mind.
This was a real quickie paint job, taking about an hour and a half from start to finish. There's a lot more detail I could concentrate on, and maybe I'll revisit it one day, but for now it's good enough for gaming, and that's good enough for me.
So, one of my favorite creatures ever is the Remorhaz, possibly just because its name is so much fun to spell. Also possibly because it's a giant arthropoedic ice-snake. Which I guess just makes it an ice-centipede, but "arthropoedic" is also fun to spell.
So I think Remorhaz are totally cool, and I wanted to pick up this mini for years and years, but never did because, well, dolladollabills. Then Bones I happened, and my mad longing for armor-plated terror-worm action could be satisfied at last. So of course it sat for a couple years before I got around to painting it. Much like the Kraken of Bones II, this was the model that made me squee like a chibi banshee when it was announced during Bones I...much like this Remorhaz, the Kraken won't likely see paint for a while.
Remorhaz are described as icy blue in color, but they glow reddishly from the heat they produce when agitated. How do they produce this heat? Who knows? It's an opportunity to play with some fun cool/warm contrast. I took some liberties with the actual colors, but feel OK about it. Here he is:
I painted this guy up in a very Wappelish fashion, with quick-and-dirty basecoat transitions from shadow to highlight, then glazed the transitions. The armor scales are done that way, then hit with some fairly heavy ridge highlights to pop them back up. The stones are pretty well just a basecoat in grey, then purple and green glazes to put in the shadows, followed by a drybrushed highlight to pull out the texture (the stones themselves are broken-up bits of slate roofing tile). All told, I completed this paint job in somewhere between six and seven hours, mostly while rewatching Breaking Bad.
So, let me know what you think!
(anyone else bothered that tags don't support apostrophes?)
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