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Critical Hit Decks


NomadZeke
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Hey, thanks for the post on this, NomadZeke. I just got it up today and have spent the past couple hours hitting the boards trying to spread the word. You got to it here before I had a chance to log on.

 

FYI: I made a short run of these cards to take to GaryCon this spring and sold out almost immediately. They were designed to have a first edition feel which was great for that convention. The cards also spell out the effects and conditions for 5e so the player (or DM) don't have to go searching through the books to figure out what the ongoing effects might be on any particular card.

 

Here are a couple pictures for those who might be interested.

 

2bcf8f3ed7ae82fa15124effc09f76a2_origina

 

b65cd295fd42b0c8236afa53dac1e105_origina

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Do you guys use this kind of thing with monsters/npcs as well? I have never used them since they seem like they would hurt the players more than help. That being said, a few players mention the idea regularly. It could be worth looking into for my group...

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In my game we use the decks for both player and monster natural 20s. Would it hurt players more than help? No...it treats players and monsters equally. Does it add an element of danger to the players? Absolutely. It also adds options for role-playing when a PC gets hit with a disfiguring scar or losing a hand.

 

As the decks stand right now, each card has about a 2% chance of being drawn, so the odds of an Instant Death or Disfiguring Scar is relatively low. I'd actually like to get that percentage down to 1% by having 100 cards in the deck, but the project needs to do very well for that to happen.

 

As always, you need to take into consideration the way your particular game is run. If some of the cards are too nasty or would place an undue burden on your players, feel free to eliminate those cards from the deck. There is nothing that says you can't take the big nasties out and use the decks with the standard "max" "double" and "triple" damage cards.

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I'll have to keep this one is mind. I might even pledge now since the price is at a nice level. I know there is anther crit deck(s) KS going right now & the amount it has is pretty staggering. While that set is fancy & has artwork & other things going on, they fail to give you a nice clear image of the text on the cards (or at least I didn't see one). I hope your KS does well.

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it would mathematically hurt the players more than the monsters as the players are in 100% of the fights, with a given monster in only 1% of the fights. Even if the odds of getting a crib are identical for both groups, statically, a PC will be hit by a critical hit at least once per session, whereas a monster will be hit only once per lifetime.

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About the only I do with crits for critters (hey that could the next KS idea!!! hmmmm) is if it comes up just double the damage or make them do something bad like fall down. I don't think I've ever done a crit deck style of hit for em in all my years as a DM/GM.

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it would mathematically hurt the players more than the monsters as the players are in 100% of the fights, with a given monster in only 1% of the fights. Even if the odds of getting a crib are identical for both groups, statically, a PC will be hit by a critical hit at least once per session, whereas a monster will be hit only once per lifetime.

This is my thought. Also, the monster attacks tend to out number the PC attacks in a given session (due to sheer numbers, or multi-attacking monsters). More rolls means more crits, assuming same probability...which is the case in 5e. 

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it would mathematically hurt the players more than the monsters as the players are in 100% of the fights, with a given monster in only 1% of the fights. Even if the odds of getting a crib are identical for both groups, statically, a PC will be hit by a critical hit at least once per session, whereas a monster will be hit only once per lifetime.

 

I would love to support your project, Hrothgar, but unfortunately this is the conclusion that my husband and I both came to awhile ago. :( In our games, when critical successes happen, the increased damage is applied as usual, and the effects of the attack get a neat narrative description. Critical failures result in a minor penalty, such as tripping and falling prone, or dropping a weapon, or accidentally shooting a nearby target.

 

I wish you the best of luck in your project, though! :)

 

Huzzah!

--OneBoot :D

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On the other hand you could just use the decks for PC's and not monsters.

 

My DM uses a Crit Hit deck for PC's and bosses.  Regular enemies follow traditional crit hit rules.  

 

Edit:  The Crit Miss deck gets used by eveyone, but PC's only get it on their first swing and only if they fail to "confirm" the crit.  Since we play in Pathfinder, this prevents Fighter types from being punished for having more attacks.  

Edited by Unit04
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Any way the decks are used is fine by me... Good points on using for boss monsters rather than all monsters. 

 

Since any critical deck is, by definition, a house rule, then I would say to use them in a way in which the DM/Players agree. The cards are just there for an option.

 

@OneBoot: I greatly appreciate that you've backed several of my projects in the past. I have a couple others in the works so keep an eye out for a future one that may suit you better.

 

Thanks to all and please help spread the word.

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