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Using the long weekend to my advantage, I got a decent paint in on this guy. Meet Gronk.
Trying to do a more comic-style paint job, I did less wash and more highlights with bold color.
* The two-toned leathers look fun and eye catching where they need to be.
* Staying to as simple color-scheme as possible helped me draw this one to a close. (Brown, Orange, Green, ivory, red)
* The eyes came out really good and I finally managed one of those little reflective white dots in the corner of the right eye.
* Opting to not color-up every single ribbon or fold as a new color and simply stick to the simple palette helped me keep pushing forward.
* The shield came out great! If you look close on the edges and near the dents, there's small orange highlights that are really faint. Probably my favorite small thing on this model.
* Not digging his green skin highlights. Did a Green base, then ink wash, then went back over with same green, then brought up by adding white. Placement of the highlights is off as well as not understanding light. Crux for me.
* Metal sword over all has a good look to it. Can't seem to use the Vallejo Metals for edge highlighting. Too runny. Need to swap to regular metal paints and use edge of brush. Love the Metals, but they are so thin and spread so quickly.
* Struggled with doing boots. I want to darken them, but using black just seems too easy. When they are super dark, I can't figure out how to bring the color up. Lame.
* On the dino skull on his shoulder something bad happened. I went over it with bone color like 3 times to make sure it was thick enough. Then did a wash to bring out the dips and dirty it up a little, but I guess pulled up the bone color before it dried - even though it was sitting for 15 or more minutes before I hit it. That sucked. Fixable, but not sure why I hate that color so much.
* Learning how to be 'subtle' is something I need to develop. It's almost like I'm needing to see big swings in the color to make my eye train to it being different, but the reality is subtle would be better.
If this has been posted I'm not finding it. This kickstarter is a rules conversion type. The game exists in Swedish and has been translated into English. The next step appears to be releasing a version for 5E. Of course, if you are like me and enjoy reading different rule sets, the original books are obviously still for sale. The price point for the kickstarter doesn't appear to be much different from what they have published, unless I'm missing something in the currency conversion.
Ruins of Symbaroum for 5E
They also have a gallery of some of their art.
The acclaimed setting of Symbaroum has enticed and fascinated fans of tabletop roleplaying games since the launch of the game in 2016. Now this dark and mysterious world welcomes an even wider audience, with the production of a Player’s Guide, Gamemaster’s Guide and Bestiary adapted for 5E, published under the Open Gaming License. Note that you will need the core 5E rulebooks to fully enjoy Ruins of Symbaroum.
Welcome to the world of Symbaroum
The rich and nuanced Symbaroum setting revolves around the Ambrians – a civilization that two decades ago were forced to flee their ancestral soil after a devastating war. Their new and promised land borders on the vast forest of Davokar, covering the remnants of the Empire of Symbaroum which fell into ruin hundreds of years ago. Brimming with natural resources and mythical treasures, the forest calls out to the Ambrians to be explored and plundered, but the road into its depths lays far from open. Not only are the shadows beneath the foliage fraught with danger, monsters and infectious Corruption; there are also the elves of the Iron Pact who have vowed to die to keep anyone from disturbing the ruins of old, warning that the ancient evil of Symbaroum stirs in its sleep.
About ten years ago, Queen Korinthia of the Ambrians finally vanquished Chieftan Haloban and his Jezites.
Now you can join in the adventure! Seek out the barbarian clans to trade or to plunder their treasuries; establish a base of power among princes, guilds, or rebellious refugees in the capital city of Yndaros; survive encounters with trolls, dark-minded beasts, and undead warlords. But always remember the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the horrors of Davokar are about to awaken!
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