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Artisan Guild Gryphkin Infiltrators printed on my Elegoo Mars.
Torii gate and lamps from Zenith/Kensei.
These are Tengu in my Asian themed project, Nippon, Land of the Rising Moon.
If you need to take care of a "difficult" target, bring out The Three!
Two brothers and a sister, specialized in stealth attacks.
Blade, bow or magic, whatever it takes, they will succeed!
Some Q&D painting of Reaper Bones. Last coat on the giant ticks was Tamiya Clear Smoke.
Background is Loke Battlemat's Dungeon Books.
Pinnacle Entertainment Group launched its Updated Deadlands RPG KS.
After finishing up my army of Purple Wurmlings from Otherworld last night, I decided to keep it chugging with some more of their minis today. I've had a fever for the last two days, and been home since I was throwing up, so these centipedes were a nice easy way to push through a couple more miniatures.
And, conveniently, they let me beat my score for Most Productive Month Since Reapercon, bringing me up to a total of 46 painted and based miniatures for December so far - beating out the 41 I did in September! And I have a lot of miniatures to go...
I grabbed two packs of these magnificent creepy crawlies. I wish I had grabbed a third - these were a delight to paint, and are going to be a fantastic encounter. Or probably several fantastic encounters - CR 1/4 creatures they may be, but the 3d6 poison damage they can do on a successful poison attempt means that they can be a lethal threat to party members up until level 3 or so, especially if they get a rogue or caster with bad con saves alone in a room for a few rounds. Action economy and blind luck can make Giant Centipedes a real threat, if used strategically... of course, with only 4hp, any hit's gonna kill them, so they really need a good set-up to really threaten people. In an open combat, you're gonna need at least 3-5x the people in the party to kill consistently, and at that point, it's just a CR-appropriate encounter. Notably, though, at first level a lucky hit could deal up to 24 damage, meaning a real good hit or most crits could kill a character outright by dealing double their HP in damage...
The 2e Pathfinder one is interesting. It's around the equivalent monster level, and initially the damage looks worse, especially considering the way HP works in PF, but six rounds of poison will kill a 1st level player pretty consistently still. It's a rock-solid new-player monster in both systems, and I'm surprised it's not in more published beginner adventures.
Painting these guys was a little tricky. The legs are too close together to get a brush into, so I had to get a bit creative. I started by painting the whole 'pede black after priming, then drybrushing the legs red. Then with a very fine brush graying the areas between the wide legs, leaving the other ones black. Then I painted the bodies red and hit the whole thing with my workhorse wash, Army Painter Soft, which gave the whole thing a sort of brown tint and shaded the scales pretty well. Some dotted eyes and a coat of 'ardcoat (glossy Citadel clearcoat) and I just had to base them up, which was easy - the bases on these are integral, and fit the 1" display bases I was using well enough to not bother GSing them - there's a .5mm ring around it, but not enough to be noticeable in anything except close-ups.
I will say, I'm not sure why, but the greens and reds in these are both a little too saturated - both colors are a hair more brown in person. 'ardcoat is magical for insects/snakes/fish, though, I have to say - I very rarely use glosscoat, but every time I do it adds a ton of pop to the figure.
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