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Delightfully nightmarish!  Nightmarishly delightful!  :D  One of these days I'll finally get around to making a whimsical/scary Mushroom Forest for "Wonderland No More" games, and no doubt your work will inspire me heavily.

 

Thanks for the reply, Jordan...feel free to use any ideas that appeal to you.

Wonderland No More sounds interesting, although all I know about it is the name.

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I like the blue cap!

 

Another fine citizen of the woods.

Thanks, X...glad you like him. The Camera let me down on the color here; it's actually purple. May be it will show up better in later group photos...it does look like a nice blue now though.

Edited by malefactus
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Delightfully nightmarish!  Nightmarishly delightful!  :D  One of these days I'll finally get around to making a whimsical/scary Mushroom Forest for "Wonderland No More" games, and no doubt your work will inspire me heavily.

 

Thanks for the reply, Jordan...feel free to use any ideas that appeal to you.

Wonderland No More sounds interesting, although all I know about it is the name.

 

 

"Wonderland No More" is a game setting using the Savage Worlds RPG system, written by Kevin J. Anderson and Lanse Tryon (AKA Froggy the Great, AKA the Frogmeister), based on the general concept that Alice's visits to Wonderland "really happened," and that after Alice's departure, things have gone a bit badly.  The PCs are either natives of Wonderland embarking on various misadventures, or else visitors from the Real World who stumble into things.  I used the setting a while back to run an online campaign starting off in London circa 1888, with action taking place in a highly fictionalized version of the Queen Alice pub in Whitechapel ... and from there, it just got really weird.  A good deal of my terrain featured red-and-white tiled floors and more than a few giant mushrooms, sometimes in the same place.

 

I've also used the setting for off-the-wall tabletop games, but mostly as convention "one-shot" scenarios mashed up with bits of the "Pirates of the Spanish Main" RPG (for ship combat rules), since none of my regular home gaming group have been terribly interested in the setting despite my best efforts.  I keep entertaining the notion of turning back to it, especially as I've picked up a number of Bones models (the mushroom-men, and Brick Mancastle, and a Jabberwock in particular) with the intent of fixing them up for new Wonderland games.

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"Wonderland No More" is a game setting using the Savage Worlds RPG system, written by Kevin J. Anderson and Lanse Tryon (AKA Froggy the Great, AKA the Frogmeister), based on the general concept that Alice's visits to Wonderland "really happened," and that after Alice's departure, things have gone a bit badly.  The PCs are either natives of Wonderland embarking on various misadventures, or else visitors from the Real World who stumble into things.  I used the setting a while back to run an online campaign starting off in London circa 1888, with action taking place in a highly fictionalized version of the Queen Alice pub in Whitechapel ... and from there, it just got really weird.  A good deal of my terrain featured red-and-white tiled floors and more than a few giant mushrooms, sometimes in the same place.

 

I've also used the setting for off-the-wall tabletop games, but mostly as convention "one-shot" scenarios mashed up with bits of the "Pirates of the Spanish Main" RPG (for ship combat rules), since none of my regular home gaming group have been terribly interested in the setting despite my best efforts.  I keep entertaining the notion of turning back to it, especially as I've picked up a number of Bones models (the mushroom-men, and Brick Mancastle, and a Jabberwock in particular) with the intent of fixing them up for new Wonderland games.

 

Thanks for the info, J.P.. It sounds like a FANTASTIC setting. In my AD&D days, I never could manage to talk the other players into using my terrain; re,  the dips & chips won the battle for table space.

 

lol great work here.  I love these guys.  I commend your dedication to the shroom colony!

Thanks, Lt. Coldfire. I'm glad you like them & delighted you found them amusing...that was my intent.

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Thanks for the info, J.P.. It sounds like a FANTASTIC setting. In my AD&D days, I never could manage to talk the other players into using my terrain; re,  the dips & chips won the battle for table space.

 

 

 

I sympathize!  It is an ongoing battle at my home table to hold off "clutter creep."  At present, we kind of have it in check thanks to a huge scenery mat (beautifully colored, and on the same sort of material that mousepads are made of -- only much, much larger) that we've got on the table as a sort of default play space, the border of which players are not permitted to encroach upon, lest they incur the noisy wrath of GM or host.  It has a nice woodsy printed texture, colorful and detailed, and serves as a decent enough default environment for hills and tree stands and cottages to be set upon -- or, if need be, I can pull out the big foam boards and put them on TOP of the mat when we're exploring dungeon passages or cobblestone streets or whatnot.  The trouble is that the present layout makes it physically impossible for players to be able to reach minis except from the GM's side of the table (and that is forbidden for various reasons).  So it ends up being the GM who has to move the minis, and the rest have resorted to using laser pointers to try to give direction.  I periodically try moving the furniture around to try a new arrangement, but there's only so much room to work with.

 

I can only imagine what it might be like to adventure on one of your frightfully wondrous goblin-land terrain boards!  :)

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I sympathize!  It is an ongoing battle at my home table to hold off "clutter creep."  At present, we kind of have it in check thanks to a huge scenery mat (beautifully colored, and on the same sort of material that mousepads are made of -- only much, much larger) that we've got on the table as a sort of default play space, the border of which players are not permitted to encroach upon, lest they incur the noisy wrath of GM or host.  It has a nice woodsy printed texture, colorful and detailed, and serves as a decent enough default environment for hills and tree stands and cottages to be set upon -- or, if need be, I can pull out the big foam boards and put them on TOP of the mat when we're exploring dungeon passages or cobblestone streets or whatnot.  The trouble is that the present layout makes it physically impossible for players to be able to reach minis except from the GM's side of the table (and that is forbidden for various reasons).  So it ends up being the GM who has to move the minis, and the rest have resorted to using laser pointers to try to give direction.  I periodically try moving the furniture around to try a new arrangement, but there's only so much room to work with.

 

I can only imagine what it might be like to adventure on one of your frightfully wondrous goblin-land terrain boards!  :)

Thus far imagining is the only gaming my boards have seen, but hope springs eternal...at least it does with moi.

I've seen a couple of the mouse pad mats. They are impressive & quite versatile....GOOD GAMING with yours!

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...SO I had some plumber's Epoxy Putty left over from basing. Almost by themselves, somemore Mushroom of a smaller size appeared:

DSCN2231.JPG

 

...& prepped themselves.

DSCN2234.JPG

 

DSCN2233.JPG

 

...I was in Switzerland at the time...well not really.

Edited by malefactus
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Nice!

 

Is that you in the 2nd pic there Mal?

 

Or inspiration pic?

 

Or both?

 

Thanks, George...glad you like them. They're rather pleased with the compliments also.

That's the photo from my old driver's license...I just renewed. When I cut up the old license, I kept the photo; I have this thing about saving useless stuff that I might someday find a use for.

The only thing my photo would inspire would be gag reactions in vultures & hyenas.

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Nice!

 

Is that you in the 2nd pic there Mal?

 

Or inspiration pic?

 

Or both?

 

Thanks, George...glad you like them. They're rather pleased with the compliments also.

That's the photo from my old driver's license...I just renewed. When I cut up the old license, I kept the photo; I have this thing about saving useless stuff that I might someday find a use for.

The only thing my photo would inspire would be gag reactions in vultures & hyenas.

 

You need to put that on a sign that some mushroom, goblin, or other denizen is carrying around!

Maybe they are protesting unfair treatment?

More Green Stuff in every Stem?

Bigger/taller caps for all?

Or Mal in 2016???

:B):

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You need to put that on a sign that some mushroom, goblin, or other denizen is carrying around!

Maybe they are protesting unfair treatment?

More Green Stuff in every Stem?

Bigger/taller caps for all?

Or Mal in 2016???

:B):

That's the general idea I had in keeping the thing...a wanted poster is the front runner.

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