Recently Browsing 0 members
No registered users viewing this page.
Finished a couple more gang members for Warlord Games Judge Dredd game. Painted with reaper and Vallejo. In theory they'll get used for demos so I didn't want to burn a lot f time on the bases. These were some of their first figures in their new resin. It's kind of like Bones I as far as material goes. Also think they some of their early ones in 3d modelling as the "engraving" is almost too light. makes it hard to pick out details and you've got to be careful not to apply too heavy a coat or you'll fill in lines pretty easily.
'Scorch' Sotniko was hot. This whole damn world was hot, but this stinking jungle somehow seemed to be hotter still. The other mercenaries he was moving through the jungle with looked like they were feeling about the same as he was. Strange Midnight, their scout, didn't seem to be bothered as much as everyone else, but that was because he came from the rad deserts of Zargove-3. This was just a nice stroll in the woods for him. Scorch knew that they'd be at the rendezvous point in another half hour or so, and then he'd get a break. He'd be able to refill his canteens, as well as to remove the heavy Intergalactic Marine Expeditionary Force armor that he'd gotten a few months back off the black market. Between the heavy armor, the protective anti-flash gear, the flamethrower he was carrying, and all the rest of his gear, he had a fairly heavy load. It'd be good to able to shed the weight, even if only for a little while. Some of the other guys gave him grief about his chosen equipment, but they hadn't seen what the bugs they were hunting could do to a man; Scorch had. From what he'd heard, the IMEF armor was supposed to offer a substantial amount of protection from the claws and fangs that most of their current enemy was armed with. Likewise, the flamethrower was good for keeping them at a distance and killing whole swaths of the things at once. Yeah, it might be hot, but the way Scorch figured it, that was better than all the screamin', bleedin' and dyin' he remembered from his first encounter with the bugs.
Nothing fancy, just a fairly quick tabletop paint job to shake the rust off.
I'm not sure that this is right place to post this, but I need to pick the brains of people with more terrain experience than myself. To be honest, that's pretty much everyone on the forum, but there you go!
I've been experimenting with different water effects on bases because I'm planning a somewhat finicky deep pond effect on a particularly awesome mini coming in the Bones 5 Kickstarter. It's been an interesting journey/struggle/experience but this one particular one has flummoxed me because it manifested a full three weeks after the material had set. Here's a couple of pics. It was crystal clear before.
You can see the cloudiness, it appeared overnight on the base. It seems to follow the line of the second layer of the material. Has anyone else had a reaction like this? It was Secret Weapon Water Effects.
So i've got that trio of spiders from nolzur's.
They do not come with sculpted bases - unlike most of the nolzur's line. This isn't a huge issue, except that these suckers have a bunch of tiny spindly legs. I am worried about getting a good hold.
So I have a few questions:
1: how to fasten these guys to a base? Just glue the legs and hope, or pin them through the body like a flightstand?
2: how to sculpt/or assemble, suitable bases to compliment their spindly nature and ensure a better hold.
3: how to attach the spider in a way that I can paint underneath it OR should I find a way to glue it down after both parts are painted?
So the webbed victim shown in the photo above I have decided to leave out as a piece of scatter. There is a stone base (not pictured) that I have already glued to a reaper base for one of the spiders. Each of the spiders has a slightly different pose with their legs - which is made worse by them being bent out of shape. I'm hoping to use this as an advantage though, and pose each spider differently. One is rearing back with front legs up (this one I plan to glue to the supplied rocky base with the abdomen glued to the ground for extra support.
Another spider has one side of legs kind of bent under a bit. I'm thinking this would look good mounted sideways, crawling up the side of a fallen log (not sure if I should try to sculpt this, or find a twig to glue to the base).
The last spider is pretty neutral, but I was thinking of posing it climbing down something just for variety.
Any advice about sculpting the bases vs gluing organic material or mounting something with narrow points of contact would be tremendously helpful. My indecision has lead to two weeks of no painting.
Thought some of you might find this of interest: https://www.kickstarter.com/projects/bombshellminis/isw-71b-scout-ship?ref=user_menu
Available as either a physical model or STL
Command power. Command efficiency. Command versatility. Command respect.
Able to go from atmosphere to Jump in under 18 cronons. Equipped with four Ultonium-powered 418ml SXV-55 Bust-A-Drives™. Voted Starship and Pilot's Scout Ship of the Year. Available with three different equipment payloads. The fastest, safest, most versatile scout ship you will ever fly.
The all new ISW-71B.
ISW-71B SCOUT SHIP
Illyrian Ship Works is renowned for excellence in both design and efficiency. The ISW-71B is no exception. It sets the new standard for classic design with modern performance.
The Scout Ship Miniature Kit is a "game" scale multi-part model pressure cast in high quality urethane resin for easy assembly. It is sized to be compatible with most 28-35mm miniatures for tabletop battle games and RPGs. The kit may be upgraded through unlocked stretch goals or with Add-On packs available through the Kickstarter project.
THIS MODEL WILL BE AVAILABLE AS BOTH A RESIN KIT AND AS STL FILE DOWNLOADS.
In the CORE SET you will get :
1 ISW-71B Scout Ship kit Unlocked Stretch Goals The ship measures 12"/30.48cm in length overall with a 4.75"/12.06cm diameter hull and an 8"/20.30cm wingspan. It should be suitable for any scenario in the COUNTERBLAST Adventure Battle Game and will fit in on the tabletop with plenty of scenery and vehicles for other games.
There are two basic pledges - The Scout Ship Resin Kit which is a physical model kit that will be shipped to you once production is complete or the Scout Ship STL Digital Kit which you can download. Each kit has all the same parts and will include all of the the unlocked CORE stretch goals.
We have also added the LANCER Backer Level. This is an a la carte level for backers who may want access to the pledge manager after the campaign ends, or may only want certain individual Add On items.
*NOTE - THIS LEVEL DOES NOT INCLUDE THE FREE STRETCH GOAL ITEMS AVAILABLE ON THE OTHER BACKER LEVLES*
The parts have been test-printed on EPAX X1K and EPAX E10 resin printers. All of the parts have been sized to fit on a build plate that has a 130.56mm (L) x 82.62mm (W) x 155mm (H) build volume.
Throughout the campaign we will be sharing pics from other printers in FDM materials too.
Who's Online 9 Members, 1 Anonymous, 59 Guests (See full list)