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TheAuldGrump

Deadzone....

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I played my first game of the new edition of Deadzone last night.

 

My Enforcers (mostly Reaper Bones IMEF, because I have them) vs. Megan's Marauders.

 

I... did not fare well. ::): (It was a well earned victory for Megan - she kept her mind on both the scenario objective and her secret objective, and properly trounced me. I was not defeated by poor die rolls, I was defeated because she played to her objectives, while I spent too much time trying to kill things.)

 

I think that I liked the older version a bit better - I miss cover making it easier to Pin targets while making it harder to Wound targets.

 

Play is faster in the new edition, and I can understand why Mantic changed things.

 

In the old edition Blaze Away was primarily used to Pin and suppress, and occasionally wound  - and folks pretty much just Blazed Away to hold the target down until a sniper could end it. Kind of realistic, and fun... for some people. But not everyone.

 

And Marauders (Orx) used to be more than a bit overpowered. (Mantic has now changed the spelling back to Orcs, because Orx was just kind of silly.)

 

Anyone else try Deadzone, either edition?

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I've played the new edition 3 times now. Forge Fathers vs Plague, Veer-Myn and Enforcers. I'm still learning the game, but had a bunch of fun. I only got the 1st edition as part of this latest kickstarter so only a couple of games of 1st edition. I like the FF's, which is good, since I got a bunch of them now. So far I've beaten the rats, but I can tell you that plague zombies with Horde really suck if you have to meet them in hand to hand. Those dice add up quickly.

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One hundred points - Mine was the starter force listed in the book, plus one smoke grenade.

 

Megan's was a Guncrawler with Heavy Mortar, two Goblin Snipers, and, I think the rest were Commandos -  a Commando, a Commando Specialist, and a Commando Sergeant. (Don't ask me which was which, all I saw was their retreating backs....)

 

My mission was straight up Patrol, hers was Lie of the Land.

 

She pretty much just kept me pinned in place, as her army went along the flank to escape through my deployment zone.

 

Her Guncrawler and her Goblins were pretty much the only units that she had that shot. And given that the Guncrawler is crewed by Goblins, it was pretty much the goblins covering an Orc push.

 

I managed to hold two of the objectives - but she pretty much ignore them, except for the one that was right where her Goblin Snipers set up shop. (Bullets for sale! Here, have a free sample! *BANG!* )

 

The most effective unit in my army was also the one that I was most hesitant to take - the D.O.G.. (I managed to silence one of the gobbos.)

 

The score, at the end was eight to twelve.None of my models was Killed - and only one of her Goblin Snipers was lost on her side. She also expended a Smoke Grenade, which pretty much kept me from shooting at her while her Commandos bolted for my deployment zone in the last turn.

 

The game was fast - and she spent most of her time Sprinting from one side to the other.

 

The Auld Grump

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I also played 2.0 for the first time this weekend. I enjoyed it. I played twice, each time with an Orc squad - 1 Captain, 3 commandos, 2 goblin snipers and 1 mawbeast. I won both games against dwarves for the first game and veermyn for the second game. My snipers were doing a lot of damage, at least until the Veermyn started targeting them.

 

I think the simpler ruleset is better for me in the long run since I don't play a lot and trying to remember all the little details of the previous version was inhibiting bringing out the game more often.

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I am using World Works terrain instead of the plastic stuff from Deadzone - I like the plastic stuff, but I have a lot of PDFs - and they can be printed with a 1.5 inch grid, making it easy to convert to a 3 inch grid.

 

But I really miss the cover making pinning easier....

 

The Auld Grump

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