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Just a few questions


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I have a few questions...

 

- Does 52-card deck include Jokers or not?

- How much does a good warband cost?

- What combination of units would be best?

- What is the best point limit for a 6'x4' table?

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A 52 card deck does not include jokers. that would be a 54 card deck

I believe you can get a decent force for around $150, but that depends on your definition of decent.

My demo armies have a melee warlord with a high priest and 8 heavy grunts, A melee captain, archmage, and 4 regular grunts, 5 heavy cavalry, rnaged sgt and 4 crossbow, and a behemoth. Add magic items and spells to taste, mine comes to around 1500 pts. That's 26 figures.

The above plays OK on a 6x4. I haven't tried anything larger yet. I'm thinking of thowing one of the armies I have against a dragon by itself to see how it fares.

I hope this helps.

The freeform army buying process of Warlord makes force construction very flexible. Think about what type of force you like, Shooty, Sledgehammer, somewhere in between. Magic gets expensive quickly, so be careful there. Play to your strengths.

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Well, with around 15-20 figures you can get a decent army 750-1000 pts for $60-$100. In all honesty, I've had a lot of fun with 1000 pt armies on a 4x6 table. But in general more people seem to be happier with 1500 pts. YMMV.

 

You should probably start with a good balance of units. Half range attackers, half melee attackers, one or two spell casters, and a creature of sorts is what I would recommend for optimal fun :;):

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I spent about 35 to 40 bucks and I can field 1000 points no problem. I even had a couple of mini's left over.

 

I'm going up to a local gaming store today with a friend and we'll probally demo off a Dwarf vs. Undead game. Wish us luck. ::P:

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I posted this a while back, and this might answer one of your questions.

 

Here are some lists I put together that I recommend to new players at my demos. Each Company contains 2 troops. They include 2 leaders, 8 melee grunts, 8 ranged grunts, a cleric and a wizard. They are a mix of Warlord (whenever possible) and Dark Heaven figs. These are a bit out of date as a few new Warlord figs are out, and they prices are all aprox. Realistically for around $55 you can get a good size force of 2 troops with supporting heros. Average I'd say around 800 points with a Warlord, 2nd level spellcasters and basic spells. Add a few items or use 3rd level spellcasters and you are easily at 1000 points, a good sized battle.

 

Suggested Starter Armies for Warlord

Crusaders: $53

14005 Lord IronRaven Justicar (Captain/Warlord)

14037 Sir Conlan, Templar Lightbringer (Sergeant)

06036 Templar Knights (2 packs for a total of 8) (Grunts)

06030 Men at Arms Archers (2 packs for a total of 8) (Grunts)

14036 Halbarad, Good Priest (Cleric)

14045 Valandil, High Mage (Wizard)

 

Overlords: $53

14003 Ashkrypt the Lich(Captain/Warlord)

14004 Ymrilix the False Anti-Paladin (Sergeant)

14024 Eredain, Wizard (Wizard)

14035 Balthon, Evil Priest (Cleric)

06019 Black Legionaires of Malvernis (1 pack of 4) (Grunts)

06055 Men at Arms of Malvernis (1 pack of 4) (Grunts)

06025 Anhurian Crossbowmen (2 packs for a total of 8) (Grunts)

 

Elves: $57

14015 Niriodel, Elven Archer (Captain/Warlord)

14018 Arnise, Half-Elf Warrior (Sergeant)

14022 Lysette, Sorceress (Wizard)

02552 Elisha Lightsedge (Cleric)

06021 Elven Archers (2 packs for a total of 8) (Grunts)

02543 Elladan Swiftbrook, Elven Ranger (total of 4) (Grunts)

02571 Telemar Dawntreader, Elf Warrior (total of 4) (Grunts)

 

Dwarves: $53

14042 Thorgram Grimsteel, Dwarf King (Captain/Warlord)

14019 Durgam Deepmug, Dwarven Warrior (Sergeant)

14039 Dwarf Priest (Cleric)

06014 Dwarven Crossbowmen (2 packs for a total of 8) (Grunts)

06043 Dwarves with 2 handed Axes (1 pack of 4) (Grunts)

06044 Dwarves with Hammer & Shield (1 pack of 4) (Grunts)

02707 Odum Rumblebeard, Dwarven Wizard (Wizard)

 

Orcs: $62

14063 Khakhan Orc Warlord (Captain/Warlord)

14049 Narg Bloodtusk, Orc Warboss (Captain)

14027 Orcs (2 packs for a total of 6) (Grunts)

14061 Orc Sergeant (Hero)

06016 Orc Archers (2 packs for a total of 8) (Grunts)

02486 Ogre Mage (Wizard)

02603 Skrug Gauntclaw Bugbear Shaman (Cleric)

 

Dunemasters: $51

14026 Kadath the Mummy (Captain/Warlord)

14048 Fatima, Mummy Priestess (Cleric)

02485 Neferu (Wizard)

02507 Kalith the Black, Mummy King (Sergeant)

06003 Skeleton Archers (2 packs for a total of 8) (Grunts)

06059 Tomb Guardians (2 packs for a total of 8) (Grunts)

 

Necropolis: $67

(Crypt Bats)

14016 Judas Bloodspire(Captain/Warlord)

14011 Crypt Bat Lord (Sergeant)

14017 Naomi, Vampire (Wizard)

02329 Siobhana, Vampire Queen (Cleric)

14009 Crypt Bat I (3) (Grunts)

14010 Crypt Bat II (3) (Grunts)

14028 Gargoyle (Hero)

06003 Skeleton Archers (2 packs for a total of 8) (Grunts)

 

Necropolis: $51

14016 Judas Bloodspire(Captain/Warlord)

14057 Wight Sergeant (Sergeant)

14017 Naomi, Vampire (Wizard)

02329 Siobhana, Vampire Queen (Cleric)

06003 Skeleton Archers (2 packs for a total of 8) (Grunts)

06028 Plague Zombies (2 packs for a total of 8) (Grunts)

 

 

Mercenaries: $50

(Barbarians)

14062 Orba Sinhan, Mercenary Warlord (Captain/Warlord)

14002 Grundor Hoardtaker, Barbarian (Sergeant)

02478 Gregor the Winter Wizard (Wizard)

02291 Krupp the Heretic (Cleric)

06037 Barbarians at Heimdall (2 packs for a total of 8) (Grunts)

06007 Highlander Archers (2 packs for a total of 8) (Grunts)

 

Mercenaries: $51

(Humans)

14062 Orba Sinhan, Mercenary Warlord (Captain/Warlord)

14025 Kyla, Bounty Huntress (Sergeant)

02478 Drake Whiteraven, Heroic Wizard (Wizard)

02009 Tolzar the Righteous, Adventuring Cleric (Cleric)

06023 Anhurian Swordsmen (2 packs for a total of 8) (Grunts)

06025 Anhurian Crossbowmen (2 packs for a total of 8) (Grunts)

 

Mercenaries: $90

(Lupines)

14062 Lupine Lord (Captain/Warlord)

02293 Mia of the Blade (Sergeant)

14001 Elandria the Sorceress (Wizard)

14032 Lupine Shaman (Cleric)

14031 Lupine Rager (6) (Grunts)

02528 Kara, Female Archer (3) (Grunts)

02686 Female Archer (3) (Grunts)

02163 Ahlissa of the Blade (2) (Grunts)

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- Does 52-card deck include Jokers or not?

No.

- How much does a good warband cost?

Please see the post above.

- What combination of units would be best?

As long as you keep good and neutral or evil and neutral together, you can do whatever you want, for the most part. However, Companies built from only one Faction will ahve special abilities.

- What is the best point limit for a 6'x4' table?

That's a pretty big table for Warlord. I personally prefer a 4x4 table. However, for a 6X4, I would suggest 2 armies of 1500-3000 pts.

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Thank you for that original list Freefall I have been refering to it for some time now...I have also past it along to the newest gaming store here in London ontario and he has been using it as his guide for stocking warlord figs....

 

I just ran a game at the big convention in southwestern Ontario and we used a 4X8 table....proved to be too big...4X6 would have been just right for the 1500 pts / side..

 

I have found that once you add some magic and weapons 1500 pts is just getting interesting....

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I have yet see why we would use 52 cards at any rate??? As far as i understood it, you take out the appropriate cards to build the deck you will use for the game...so your entire deck may only be comprised of 8 -10 cards in total... therefore you never use the entire deck jokers or no....If I am somehow way off on this one someone please enlighten me...

 

thanks

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Well, that's dumb, why not just use all troops at once? :rock:

 

Much simpler and faster.

 

Same goes for deployment. A D6 would go much faster for seeing who gets to deploy first and on which side. ::P:

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Well, that's dumb, why not just use all troops at once? :rock:

 

Much simpler and faster.

 

Same goes for deployment. A D6 would go much faster for seeing who gets to deploy first and on which side. ::P:

:blink:

 

Don't go saying that too loudly.

 

I happen to think that the initiative system used in damage track games makes the play a great deal less one-sided than systems that use an I-Go You-Go initiative system. I like to at least have a chance to use my favorite troops before they're wiped from the face of the table because my opponent won the single initiative roll the game allows for.

 

The randomness of the initiative deck could still allow for this to happen, mind you, but it's a lot less likely. It also allows for things like activating the same unit twice in a row (last in one turn, first in the next). I think it allows for a much larger amount of tactical flexibilty and requires much more planning and thought when playing the game.

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But it's so much simpler and more efficient!

 

Simpler yes. "More Efficient" is something that could be a topic for debate. ;)

 

Most of the folks at Reaper are old historicals wargamers and all of us that were involved in both CAV and Warlord remember our days of "The Sword and the Flame" fondly. We've always preferred it to the "steamroller" effect made so famous by more recent games.

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