Recently Browsing 0 members
No registered users viewing this page.
The dwarf is an Eureka 15mm figure (maybe 18mm, can't remember right now). I brought him with other 15mm figures to see if they would fit as brownies, gnomes or dwarves. He fits all of the roles, so now I know where to get some small folk. I actually enjoyed painting him and the 15mm landsknechts (didn't photograph them) a lot more than I expected.
The monk is an old Grenadier Figure, I think you can get him at Mirliton now. I speed painted him using a Zorn Pallet. It works well for anyone who is somber or drab, it can also work well for NMM.
The figures on both sides are from Ground Zero Games, i think they are from the goth set. They can work as cultists, lords or even vampires.
The maid and the butler are from Wargames Foundry. I really like the sets. The rest is still being painted. With the maid I experimented in painting an impression of some lace or embroidery on her pink skirt. I tried to make the cup she holds look like bone china.
Back of the Servants
This picture is closer to the real colour than the one above (thought it is still not perfect, with the monks robes not being as distinct in sections as they are)
Feedback and Critiques are welcome and appreciated.
NeW Animal Adventures Kickstarter launches January 28, 2020!
Set sail for a mysterious portside city where magic and adventure await...
21 brand new minis (including a Kickstarter exclusive!)
Fully illustrated, hardback sourcebook with artwork from leading industry artists
Collection of maps
With a host of colourful (and questionable!) non-playable characters, compelling locations, and a collection of multi-part adventures, Secrets of Gullet Cove opens up a brand new universe for you to explore.
Don't miss the Kickstarter launch at 4PM GMT/8AM PST on January 28th
Welcome to the Great Wall draft page – the campaign is not live yet, but we will be gradually adding more and more information about the game here! We are incredibly excited to hear your feedback, so please let us know what you think. If it looks interesting to you - make sure to click the "Notify me on launch" button!
The Great Wall is a new major board game from Awaken Realms (creators of Nemesis, Tainted Grail, Etherfields and many other acclaimed products). Players will take the roles of generals of an ancient oriental empire who lead the defence against ruthless hordes. You will need to gather allied advisors, manage your workers, recruit armies and, together with other players, raise and defend the Great Wall! As the game progresses, you will often need to co-operate or negotiate with other players, but make no mistake – there can be only one winner!
This fresh worker (and soldier!) placement game for 1-4 players faces them with many difficult choices and often pushes them to interact with each other. You will be assigning your workers to eleven different locations, such as Tea House, Quarry, Messenger Post, or Barracks, using special Command cards that have additional effects. Production in locations activates ONLY when all their slots are filled, but filling them all by yourself can result in a penalty. On top of that, players can buy overseers who will give additional output every time a location becomes activated. This creates a lot of involving long- and short-term strategies.
Each player starts with one unique General, characterized by their asymmetric power, as well as the production level. From there, you will further customize your economic engine and fine-tune your strategy by recruiting advisors who provide additional bonuses.
Eventually, a Wall Defence phase beings, where players place previously build armies on Horde Cards – earning Honor (Victory points) and looting resources from the defeated troops. This requires smart management of three types of units: Archers, Spearmen and Cavalry. Players place these soldiers one by one, playing the Tactics cards that create another layer of interaction.
Gain meditation by shooting with the Zen Archer, then spend meditation on a Cavalry Squad Leader to move your Cavalry around the battlefield faster, and – finally – finish off by getting extra Honor for each of the Cavalry’s engagements thanks to the Banner Holder. There are endless possibilities for great combos and memorable plays.
On top of that, your Advisors and General might give your troops extra abilities, such as shooting twice or looting twice the resources!
All of the above makes the Great Wall one of our most strategically involving designs that will be appreciated by many different groups of players: those who love euro-styled games with their intricate economies and engine-building, those who love over-the-table play, bargaining and negotiations – and finally, those who simply like to wage war on a beautiful map.
Who's Online 29 Members, 2 Anonymous, 44 Guests (See full list)
- Original Timmy
- Lars Porsenna
- Grumpy Cave Bear
- Green Eyed Monster