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ReaperCon 2016 Class Descriptions


Reaperbryan
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Looking at the list of classes, is that it? :devil:

 

I remember that a lot of Reaperites warned about taking too many classes. So what would be a reasonable amount of classes for someone present for the whole thing? You may correctly assume that I'll want to participate in the gaming events too.

 

John Bonnot:

How Not To Suck : This (absolutely painful) class will cover <enough material to make you realize that, no, you really don't want to do this hobby after all>. Students should bring <their own change of undershorts>; all other supplies will be provided. <DO NOT FEED INSTRUCTOR.> (But seriously: This beginner class will cover everything from miniature prep and materials through techniques such as layering. Students should bring note-taking devices!)

Is it just me or does Buglips sound like a natural fit for this one?

 

...teacher's pet.

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Looking at the list of classes, is that it? :devil:

 

I remember that a lot of Reaperites warned about taking too many classes. So what would be a reasonable amount of classes for someone present for the whole thing? You may correctly assume that I'll want to participate in the gaming events too.

 

My recommendation is maximum 2 a day.  That's still quite a lot though, so I limit my self to 6, max 2 per day.  Maybe nothing on Sunday morning, since my brain is kind of fried at that point.

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Lots of great choices there! Was hoping for a TMM class. Maybe I missed it? Selecting a few will be challenging.

Nope, nothing in Bryan's list. There are two NMM classes, but zero TMM.

 

 

 

Poke Michael in the artist's area.  I was hoping to take it too, but no luck.  Not a ton this year I am dying to take.  A bit too many beginner's classes in there for me, but there is demand for them, so fill it.

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Looking at the list of classes, is that it? :devil:

 

I remember that a lot of Reaperites warned about taking too many classes. So what would be a reasonable amount of classes for someone present for the whole thing? You may correctly assume that I'll want to participate in the gaming events too.

 

1-2 classes per day, 1-2 games.  Going by previous years schedules, there is basically a morning slot, afternoon slot, and evening slot.  In the past classes have run 2 hours, 8-10am, 10-noon, etc. until about 6pm.   Games run on a 4 hour slot starting at 8, 1, 3 and 7pm.    So if you get a 8-10am class, you can't get a scheduled game until the afternoon.  But you want a break anyway. 

 

Keep in mind that banquet dinners are at 6pm.  Some game slots might overlap.  Also the vendor hall, and melt table/trade in closes at 6pm, and I believe the factory does too.  There might be evening card games (not con related) at the factory store, but no shopping or tours. So if you want bits or shopping, you have to leave time during your day.  

 

I like to get 1-2 classes in the morning or early afternoon, and 1-2 games later, with lots of time in between for socializing and shopping. 

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John Bonnot:

 

How Not To Suck : This (absolutely painful) class will cover <enough material to make you realize that, no, you really don't want to do this hobby after all>. Students should bring <their own change of undershorts>; all other supplies will be provided. <DO NOT FEED INSTRUCTOR.> (But seriously: This beginner class will cover everything from miniature prep and materials through techniques such as layering. Students should bring note-taking devices!)

Is it just me or does Buglips sound like a natural fit for this one?

 

...teacher's pet.

They do seem to have a compatible type of crazy, even if the level of crazy is not a perfect match...

 

...I'm not sure I can figure out which one's the crazy one of the pair though.

 

 

Looking at the list of classes, is that it? :devil:

 

I remember that a lot of Reaperites warned about taking too many classes. So what would be a reasonable amount of classes for someone present for the whole thing? You may correctly assume that I'll want to participate in the gaming events too.

My wife and I have loaded up on classes quite a bit (in the range of 7-9 each, per convention) our first two years and we came out largely unscathed. There are drawbacks, which some people will do their utmost to warn you about:

  1. You won't have much time for hanging out
  2. You won't have much time for gaming
  3. You'll want to take some time after the con to try to internalize everything you learned

As long as you're pretty sure you can handle it, it will be incredibly worthwhile if you take that many classes.

 

For me, after having taken a bunch of classes, I've got a pretty good idea of what I need to work on and taking more classes won't help me with my brush control or paint control or blending the way that practice will. So I plan on taking 3-5 classes instead, doing some painting, doing some gaming, and just enjoying the environment this year.

Edited by ladystorm
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Oh man!!! Real art classes!!!! :wub:

 

I'm very proud of myself - I managed to narrow it down to 21 classes with the first pass, ha! I've gone back and pruned it to 11, and while I plan on only taking half that amount, I won't shorten the list any more until I see what times the classes are set. I know my luck, so it's likely they'll all be on the same day or time block. ::P:

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Remember:

 

It is customary that Reaper posts classes available in waves, so although you "miss out" on the class you want, more slots will likely open. Compare the massive list of Artists who are scheduled with the list of classes currently posted. I seriously doubt that is all of them. ::D:

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Looking at the list of classes, is that it? :devil:

 

I remember that a lot of Reaperites warned about taking too many classes. So what would be a reasonable amount of classes for someone present for the whole thing? You may correctly assume that I'll want to participate in the gaming events too.

 

1-2 classes per day, 1-2 games.  Going by previous years schedules, there is basically a morning slot, afternoon slot, and evening slot.  In the past classes have run 2 hours, 8-10am, 10-noon, etc. until about 6pm.   Games run on a 4 hour slot starting at 8, 1, 3 and 7pm.    So if you get a 8-10am class, you can't get a scheduled game until the afternoon.  But you want a break anyway. 

 

Keep in mind that banquet dinners are at 6pm.  Some game slots might overlap.  Also the vendor hall, and melt table/trade in closes at 6pm, and I believe the factory does too.  There might be evening card games (not con related) at the factory store, but no shopping or tours. So if you want bits or shopping, you have to leave time during your day.  

 

I like to get 1-2 classes in the morning or early afternoon, and 1-2 games later, with lots of time in between for socializing and shopping. 

 

I can offer some clarity here.

 

Classes this year are as follows

 

Thursday-Saturday 10am to 12pm, 1:30 pm to 3:30 pm, 4pm to 6pm

Sunday 10am to 12pm, 12:30pm to 2:30pm

 

This enforces a 90 minute break between the morning and afternoon class, and 30 minutes between afternoon and evening (except on Sunday, where we give you 30 minutes and then the Auction starts at 2:30).

 

quite a few of the classes in the list are offered more than once. There will be a week to examine the schedule and identify your 1st-20th choices ;)

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On topic: I'm going to probably take 3-4 classes total this year, so it'll be hard to narrow it down with so many awesome classes being offered!

 

I took 6 last year, but didn't get time to hit any of the games (at least during the day), so I'm probably going to try for 4 as well.

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