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Is SA:FCS & SA:Chain-Fire Pod as powerful as I think they are?


Gromik
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I was setting up a small set of Terran and Rach forces to paint for a CAV:SO demo when a friend visits in a few weeks.  I picked a Raijin and Regent as part of the Terran squad and brushed up on the SA:FCS rules.  If I'm reading it right, the strike point roll gets a +1 for each model that's linked in the squad for *any* strike point roll.  That reads to me like each unit could choose a different strike point, yet receive the bonus.  So for my small specialist squad, the Raijin and Regent could target different strike points, but still get a +1 to the strike point roll.  Is that correct?

 

If you add that to the SA:Chain-Fire Pod in a large fire support squad, you could get as high as a +5 bonus to all strike point rolls, which could be shared among the rest of the squad (assuming a target lock before the strike point roll). None of this requires LOS, so throwing in the Raijin's targeting computer and Wizzo, it could have a +7 bonus to a blind strike point roll, that could then be used as the strike point for every other unit in the squad (still needs target rolls for AOE)?  That just sounds nasty.

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For SA:FCS, I believe the whole unit has to target the same location for the benefit to trigger.  We had this happen a couple times during CAVCon where the enemy unit at the strike point died before the whole unit fired, so their rockets were "wasted."  CAVBoss can confirm or deny/clarify though! Thats just how we played it (and it could have been wrong.)

 

BUT, the combination of both SA's is deadly.  Counters?  Fast harassing units that can get under the envelop or your own nasty batteries.  I had four Chieftains get into my Templars fire support section and end the game in his favor.

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It struck me odd that there wasn't a "to the same strike point" restriction.  As you said, sounds deadly either way.  I was thinking something like a Tyrant would be a good counter - Assault 2 to allow Run-n-Gun (12" move?) with 4 overdriven light PBGs.

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The SA:FCS allows a model to receive improved targeting data from more sources, they are not required to select the same strike point location, though they would have to declare their targets before making the actual rolls. Typically they would select the same location to over-saturate it with rocket fire.

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