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My entry to this quarter's Reaper Facebook contest. Didn't place but that's neither here nor there. Lots of good entries this time around, and let's face it, mine was not as brilliant or psychedelic as others, haha. I'm happy with her, though, and that's what matters.
I went with a more classic scheme inspired by Art Nouveau paintings, particularly the colors schemes of Alfonse Mucha. Because of the inspiration, I was pretty happy with one of the comments it got referring to it looking like a painting.
Samples of inspiration -
Having just started a 45 figure batch paint of guardsmen, I decided a side project may be in order. Just a little something I could fiddle with off and on to disrupt the monotony and I knew just the project.
About a year ago, after I finished my first commissar, I thought it would be a good idea to paint all my commissars differently. That way I could tell all of my HQs or elites apart, but wouldn't you know it after a couple games I realized it was completely unnecessary. Having already started down that path however I decided to press on.
Within about the first week of pondering different color schemes I had a great idea. Unfortunately I lacked the skills and hobby confidence to attempt it. This past year I've managed to learn quite a bit though, especially about sculpting/working with greenstuff. So I think it's time to attempt a Hulk Hogan commissar.
First up was locating a good reference photo for both his moustache and boa (see above).
As the moustache was the trickier of the two I decided to start there. In a twist of fate getting a good texture was the easy part, but getting the proper size wasn't. After some back and forth I finally got the size correct. Then it was just a simple matter of using a pin and a toothpick to achieve a hair like texture.
This is what you get zooming in, but at a regular viewing distance I think it looks good.
Next came the boa. Try as I might I couldn't get a good feathery texture going. I could get a good amorphous blob/coral like texture though. Much like the moustache it'll fail upon close inspection but I think with a good paintjob it'll hold up just fine.
See I told you that moustache is passable with some distance.
Now it's just a matter of letting everything dry before priming. I guess it's a good thing we have holiday commitments for the next couple days.
As with any greenstuff project you always end up with some leftovers. After adding a skull to the Hulkster's base I thought I'd share the wealth with a few random models from my desk.
Not sure if this belongs here or under conversions but since I need help/feedback on the sculpting, I figured here was better.
I am adding puffy sleeves to a figure and I am very much a novice when it comes to sculpting. I have been working on one and while it looks good to me, I need a second opinion. What do you guys think?
Hi everyone, Now that the contest is over, here are more pictures of my converted 77038, Hell Hound. The original sculpt is by Ben Siens. This was my entry in Reaper's Facebook Convert and Paint contest. Khan is my elf riding dog in our D&D campaign. The contest was the perfect pretexte to make this conversion. I first removed all the spikes and flames on the hound's back. I then built the armor and saddle using green stuff and a paperclip. The chest is from Reaper's 02638, adventuring accessories. There were amazing entries in the contest and I managed to get an honorable mention. Thanks to Reaper miniatures and Matthew Clark for organizing this contest.
So as I mentioned in my Mr. Bones show off, I painted up Garrick AKA ForScale to be a test run for Matte Varnishing (which didn't happen through airbrush, next time I guess), he did get a brush on varnish which went very well, so without further Ado, here is my take on Sir Forscale (overall he came out well, but his yellow shield IMHO sucks, maybe I just don't do well with yellow) C&C always welcome.
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