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By Lord of the Dish Pit
Have you ever thought to yourself,
"If only I could make this mini temporarily huge, I could really go to town on the details, blending, etc..."
Because this line of thought is about to get me into trouble. I've seen quite a few examples of kickelf busts done here, and seeing the sunbleached and sorry state of some Garden Gnomes I found last year in a forgotten tote bin, ideas began to ferment. Also I've been playing more Mordheim than is probably healthy on the PS4 which led to dreams of Gnome Witch Hunters purging the lawn of weeds and heresy. Which then led to various other forms of madness that can be expressed in a lawn setting.... but for now let us begin with Gnomes and Mushrooms.
Partial basecoating done with some ancient craft paints, as I'm somewhat intimidated by the sheer amount of surface area I'm dealing with, and the fact that my skintone blending is not something I feel is paticularly strong as of now. The plan is to have his shirt come back up to white, and his overalls will also be black. The shoes as well, maybe. Beard and hair will likely be blonde. His walking stick might be converted to an axe once I find my hobby saw and get a pattern traced on some balsa wood. Overall, the vision is of Puritan/Amish village mob.
I've already coated the stems in beige spraypaint, and I'm thinking to paint the caps in an orange/red with white in the holes. I'm tempted to try sculpting some Malefaction faces on them, but seeing as how I've never sculpted anything before I figure it's best to get used to painting the absurdly large first. (As I type this I hear the voice of future me muttering something about how the sculpting is inevitable and something about moldmaking. He's suspiciously silent when I ask back concerning winning lotto numbers...)
This is a bit of an unusual project. Earlier this year @malefactus kindly sent me some unpainted miniatures that he thought I could get some use out of. Among them was an already based and primed copy of Reaper's 14016, Judas Bloodspire, Necropolis Warlord, sculpted by the legendary Werner Klocke.
I had already painted a quickie version the Bones version of the sculpt, 77160: Judas Bloodspire, Vampire and had discovered how fun the sculpt was, so I was pleased to have another to paint, especially since it was mounted on one of malefactus' inimitable bases.
I am not entirely sure how malefactus put this together. The central cylinder and the base seem to be wood. He sculpted pavement on the upper base and added something like moss and his signature mushrooms and primed the whole thing in black with white brushed over it.
In transit the cape (whose attachment is always a delicate piece of this figure) had come loose, so I cleaned the glue off it and set it aside to paint separately and rejoin later.
While playing around with how to attach the cape I discovered a different angle of attachment from the standard pose which appears to be more stable, and which I plan to try. More details on that later, or you can check out the link.
All paints used are Golden Matte Fluid Acrylics. Color mixes are (usually) noted, but not exact ratios.
Questions are welcomed and I will try to answer them. Critiques are appreciated.
Here the figure is almost as malefactus sent it to me. I have set aside his cape and already put a light wash of green on the mossy bits. This was a simple transparent mix of Phthalocyanine Green and Burnt Sienna, my go-to mix for foliage. It's completely transparent and acts like a watercolor wash.
I layered on several coats of varying mixes of the two pigments, sometimes adding a little Ultramarine Blue, also a transparent color, or Hansa Yellow Opaque, which despite its name is only semi-translucent. This lets all of malefactus' shading show through.
I like to paint skin and especially faces before the rest of the figure. I've been painting up my vampire figures with completely colorless skin mixed from Titanium White and Carbon Black, so I did that here. The metal figure has much more delicate details than the Bones. The fangs are a mix of Titanium White and Yellow Ochre and the lips and eyes are pure Red Oxide and Hansa Yellow Opaque with Carbon Black.
For a color scheme I decided on a contrast to my Bones Judas Bloodspire, who had white hair, a red cloak, blue drapery and a rather misunderstood outfit (I had painted him very quickly, only intending him for tabletop use. I fell in love with the sculpt as I painted.) This one will have a dark blueish or purple cape (still thinking about that), a red greatcoat, and brown hair (maybe with some white streaks. I do like white streaks.).
I didn't take pix of the hair painting, but you can see the results in the cape-position testing pictures here. His hair was, I believe, underlaid in a medium brown mixed from Burnt Sienna with a little Ultramarine Blue and Yellow Ochre and Titanium White, then glazed with Burnt Umber and maybe some Burnt Sienna too. (Browns are complex!) No highlights yet. I also painted malefactus' paving stones with a cold grey mixed from Ultramarine Blue, Burnt Sienna, and Titanium White, visible in some photos.
Next: Beginning the figure.
A proposed alternative position for the cape on 14016: Judas, Necropolis Warlord and 77160: Judas Bloodspire, VampireBy Pingo
So I have painted the Bones figure 77160: Judas bloodspire (on the right):
He's a magnificent sculpt with a cape that's all over the place.
And, indeed, his cape hucked up like fallen angel wings is how he appears in all the in-store images, metal or Bones:
The problem as I see it with this is that it is a very precarious construction. In Bones I felt safe enough to paint away merrily, but I recall stating even in my WIP that I would quake at the challenge of keeping a metal figure of this pinned together.
Be careful of what you ask for. Some months ago @malefactus kindly sent me a generous assortment of figures, which included a very nicely based and primed version of 14016: Judas, Necropolis Warlord.
Despite his very careful packing, the figure had been jostled enough to loosen the cape (sorry, malefactus!). I set it aside, cleaned off the glue, and reckoned I would paint them separately and rejoin them later.
Yesterday I was contemplating how to do so, and whether, where, and how to pin it when I noticed something.
I think there is an alternate pose of the cape that may work better.
The cape fits on the figure very neatly at three contact points (the sword, the back, and the left hand) if one attaches it at a different angle from all the photos in the store.:
While this conformation does not have the amazingly dramatic winglike forms of the standard arrangement, it seems to me it has the potential to be much more stable.
Just for fun, here's a close up of his face so far:
Well, we have my next installment in some townsfolk Adventuring Kids. Cuthem the Barbarian with a ummmm.... follower of sorts, Spire. The names were given by @SisterMaryNapalm in the WIP I have running for these little tykes. Spire was donated to the cause of this little scene by @malefactus. Love the stuff he makes.
Scene Set if fiction by @SisterMaryNapalm
"Who are you?"
"Me? Ah - don't mind me. I am just an obscure bystander."
"You are? You look like a big talking mushroom."
"Yeah ... I mean ... what a nice axe you've got there. It's pretty sharp, isn't it?"
"It is. You can chop a guy in half. That's not something you can do every day!"
"Sounds like your favorite 80's action film."
"Never mind. My name is Fungal Spire."
Cutthem and Spire - the new show on Netflix
Thanks for Viewing my madness and any C&C you feel inspired to give.
Once again I am starting a new project.
To not disturb the continuation of the story, I put the remarks and so on into spoiler boxes.
Thanks to @malefactusand @Silvervanefor supporting my idea and providing first feedback,
Thanks to @Glitterwolfand @Cyradisfor further support
And to @OneBoot, @buglips*the*goblin and @Chaoswolf for listening to my first attempt.
Without further ado – let’s go!
The story of a village begins
A girl heads out for adventure
Once upon a time there was a village named Silvervane, founded on the edge of a rich silver deposit.
Everyone thought that this small and obscure town would soon rise to glory and greatness. A place where to all of the Earth’s kindred would pilgrim. A center of commerce and diplomacy for a quarter of a million humans and creatures from all over the world.
It was not long after this promising beginning, that the Imperial Academy of Land Surveillance measured the true size of the deposit and issued a report to the Imperial Throne, stating that the natural resource was of no significance for the great needs of the country.
This country, as we will soon learn, was called Cyradis and its ruler, the Crimson Empress, decided the fate of Silvervane.
The anticipated Great Silver Rush never happened and therefore Silvervane fell into the dark, bitter maw of oblivion.
Soon, the village was of no importance anymore and its residents – all the people who didn’t want to leave or couldn’t go – had to adapt with their new situation. Being isolated by great forests to the west and the south, a deep and stormy sea to the east and high mountains to the north, they were trapped, an enclave of human life in the middle of nowhere.
It was no easy existence for those left behind. Land had to be taken from the Malefactus, the Evil Forest that bore all kinds of creepy creatures; weird trees and plants, armies of strangely talking mushrooms and other unspeakably fantastic and eerie beings.
To counter the dreads of nature, the villagers hired warriors. Fine and athletic men and women with adventurer bodies, not those puppets or models one would expect in such a situation. No bodybuilders or mannequins. They were real and they were spectacular.
Some of them were dressed in weird clothes though. Chainmail bikinis for example. But that is a fact we can ignore here as the really important values of a human being are the inner ones.
One of those fighters was Sana, a young barbarian woman from the high north, who was very fond of her inner values.
She had a great heart, and as great hearts need a lot of space, her chest was quite ample, too.
On top of that, her liver … well … let’s forget about her liver.
Originally Sana was supposed to be the main character of this record but due to her constant drunkenness, unbelievably violent and rude behavior and the fact that all sorts of people complained about her rather simple clothing, the Imperial Academy of Written Tradition and Oral Lore had to reassess the situation.
Therefore she will not be participating other than as a secondary character.
But: Sana had a daughter. Only the great gods know how that happened, but it did – around twelve years before the beginning of this piece of history. From her early ages on, Barbaria seemed to be a very energetic child. There and back again, she roamed the lands, wandering through the forests and the grasslands, exploring mountains and battling aggressive waves at the sandy beaches of the Sea of Lethe.
Yes. Barbaria was always on the road. Standing still and waiting was not her thing. She couldn’t just sit in the tavern and drink until she fell asleep roaring like a copulating dragon – something her mother had mastered long ago.
And so the girl once again headed out, taking one of the axes of Al, the old woodcutter (a really big tool of destruction measuring almost her own height and weighting approximately seven pounds) and leaving Silvervane for the sake of catching a Glitterwolf.
No one had ever seen such a creature or even heard of it, but Barbaria was certain: the white cat behind the workshop of Sáthach, the weapons manufacturer, had told her the truth when she described the wonderful and shimmering fur of this specific animal.
Al asked her to stop. “She is an untrustworthy missy”, he warned the girl. But Barbaria felt she was on the right track.
So she encouraged the faith of the old man: “I’ll get him”, and left with the big shiny axe on her shoulder. Her long, blond hair, the last of her to be seen before she disappeared into the woods.
And what happened there will be told in the next chapter.
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