Jump to content

Squad Composition & Faction Doctrine Bonus


Recommended Posts

I'm attempting to gather some squad composition questions into a single thread.  From the rules:

  • Attack squads consist of 4-6 CAV and/or Vehicles.
  • SA: Bulky counts a model as two models when determining squad size
  • Faction doctrines are available only if all models in a force are from the same faction

During KS2, a few questions related to squad composition were answered by CAVBOSS:

  1. Q: <Reference to some force composition charts>
    A: ... A CAV/Vehicle squad must have 4-6 models which vary depending on what faction you are or if you choose to go non-faction (merc, pirate, corp security, etc). Bigger models that are bulky count as one model but fill two "slots" and that's were they are off a bit.
  2. Q: @CAVBoss off topic from the final push, but does that mean Bulky just limits the amount you can fit in a single squad? Meaning 2 Despots and 2 Malefactors make a legal squad taking all six slots for four models? Three Despots would be illegal since that's only three models to six slots
         (note: I made a mistake in my question, as the Malefactor is also bulky)
    A: Yes to both rules questions

A few other posters have mentioned that CAVBOSS made comments at CAVCON that mixing CAV and Vehicles in an attack squad (outside of a Specialist squad?) would prevent a faction doctrine from being available.  From Question 2 above, there's a slight problem with this reasoning:  both the Malefactor and Despot have SA: Bulky.  If you can only have 6 "slots" in a vehicle-only attack squad, there would be no legal way to field a vehicle-only attack squad for the Rach.  They only have two attack vehicles and they're both bulky, so you can't get to five vehicle "slots" out of 6 with the attack task and have 4 models.

 

The Force Manager matches the three items from the rules above, but does not match the need for four physical models, only four "slots".  It enforces a six "slot" maximum by default.

 

So, for CAVBOSS (or anyone who can clarify), could you help clarify what is required for legal squads and what is required of squad composition to use faction doctrines?

 

Thanks!

Edited by Gromik
Link to post
Share on other sites
  • 2 weeks later...
  • Reaper User

For faction doctrine based forces, they must follow the TO&E laid out for each faction in their description. So a Terran attack squad (Turma) would be required to have either x5 vehicles or x5 CAVs. They could not mix or match accept for a Specialist Squad (this a catch-all squad if needed). Now with that being said, for your home games you can do it how ever you want, I'm just giving you the "legal" requirements for tourney or organized play.

 

As far as the SA: Bulky requirement. We are nixing that in the new errata add-on. It will no longer apply to force group composition, just transport purposes. I feel at this point if you want to put together a x4 Emperor attack squad that the TV cost will be a self-correcting problem. It is getting in the way of squad design more than it is keeping people from building a "crunchy" force.

 

The Force Manager Program will be getting an update pushed out to fix it as well to get everything on the same page and I apologize for the confusion.

  • Like 1
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Mckenna35
      Picked up a bunch of the CAV terrain before Christmas t use for CAV and/or 28mm sci-fi gaming. Have been working my way through it and thought I'd post what I've finished so far.
       
      72607 Ammo dump

       
      72608 Fuel dump
       
       

       
      72610 Short Containers (3x sets)

       
      72615 Bunkers

       
      72611 Generators

       
      Generator with a couple of 28mm Warlord figures to show how it looks in that scale

    • By CAVBOSS
      Set aside some time for our 2nd virtual gaming convention coming March 26-27! We are currently working on a full line of events that will include online gaming, special guests, virtual painting contest, and much more! Special miniatures and prizes will also be available.
      We are looking for more content contributors and would love to host your event! Please email us at cavcon(at)talon-games(dot)com ASAP! www.twitch.tv/talongamesonline
       
      MAINVIRTUAL CC 2021 MAIN_2.mp4
    • By MusicalFeline
      Brief word of introduction. I know next to nil about CAV. My current interest in it is solely from a painting perspective. With that in mind, please excuse any blunders I make.
       
      So, I'm a painter looking for some cool stuff to paint. I see CAV's mechs. I think "I like mechs, those look cool, I think I'll grab some". Then my eyes flicker upwards towards where it says "10mm scale". I think you can see where this is going.
       
      Long story short, how big are these? It looks like they come on 1" hexes, and $4.99-$6.99 is quite a lot to charge for a small mini (in my opinion, of course).
       
      Many thanks, all!
    • By Werkrobotwerk
      I had painted a flail as a test model, and then decided to do a group since it was an easy color scheme.
      had too many tags, but it's a pillager, wolverine, flail, outlaw, and poltergeist 








    • By Standifer
      So I finally fell into the temptation and got my first ground based sci fi minis!(I do have spaceships.) 
      A Cataphract, conquerer , and a halberd by Reaper minis came in with my horsman today! Sadly the halberd is missing a piece so it may in end up being returned. 
      So my first order of business was a small conversion to the cataphract
      Before conversion

      And the conquerer has donated the necessary parts for said conversion, specifically his smaller missile pods.

      A bit of work with an exacto knife removed said weapons.

      And a bit more exacto work to make a spot for the pods on the Cataphract.

      Some super glue to assemble the cataphract and voila! It is time for paint!

       
      And don’t worry about the Conquerer, I have a conversion in mind for it too. It just might not be a true mech when I’m done.......

       
      More sci-fi stuff to come soon I hope!
      And maybe just maybe I’ll try to make a backstory for these guys.
      Thankyou for looking! 
       
  • Who's Online   9 Members, 3 Anonymous, 60 Guests (See full list)

×
×
  • Create New...