Ronald X Posted September 3, 2016 Share Posted September 3, 2016 Damn. That is staggering. Quote Link to comment Share on other sites More sharing options...
Moderator Chaoswolf Posted September 4, 2016 Moderator Share Posted September 4, 2016 He looks fantastic!! Quote Link to comment Share on other sites More sharing options...
hiddenone32 Posted September 5, 2016 Share Posted September 5, 2016 He looks absolutely amazing! Quote Link to comment Share on other sites More sharing options...
Darkmeer Posted September 6, 2016 Share Posted September 6, 2016 I would not change the amount of battle damage. It's not so overwhelming that it's the focus. The focus is the bokur, and his defensive stance. It's clean, but not too clean. I think it fits nicely for the Iron Kingdoms, especially a bokur who has been on campaign for a while. Quote Link to comment Share on other sites More sharing options...
odinsgrandson Posted September 6, 2016 Author Share Posted September 6, 2016 I have no idea how most of this was painted. Stared and stared at the pictures and still don't know how you did it. Mind literally blown. All of the tiny delicate highlights and that bright green make this figure so luminous, despite his armor being beat to hell. In some of the pictures it almost looks like there's a little hint of green in his chain mail, reflecting off of the plates. I probably could have been more deliberate about it as reflection, but there is definitely some green in the chain mail. I learned some NMM wisdom from Marike: 1- Silver metals are never to be painted in grey, with grey shadows and grey highlights. What metals really need to look metallic is some surprising colors- it helps them look reflective. 2- Often the best colors to use on NMM are colors that are present in other parts of the mini. So the chainmail has just a bit of green to it. I'm not sure if I would do this again, but the metal of the chainmail is a very different color recipe than the armor plates. Now, so that everyone understands, I think the battle damage turned out well. It is just after talking to Dallas that I figured out ways in which it could be improved (for example, the damage here is all equally rusted, and next time I'll vary the amount of rust on each chip). It is really all about the story that the damage presents. 4 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.