Recently Browsing 0 members
No registered users viewing this page.
By Mad Jack
When our Ms. Boot arrived at ReaperCon, she was greeted by a little birthday present from me, delivered to ReaperCon by none other than Dilvish... the Deliverer, lol...
I found this little plastic toy (the top of its head is about the same height as the top of Sir Forscale's helmet) at the Goodwill Store and It immediately reminded me of a certain someone's forum avatar. At the time, it was white with black spots and yellow eyes, but I knew I had to pick it up and throw some paint on it at some point for her.
Fast-forward a couple weeks to me seeing the Happy Birthday, OneBoot! thread and going "Oh, <bleep>!"... Then I realized that not only was it just recently her birthday, but that she was going to be at ReaperCon a few days later and I could have her birthday present handed to her directly...
So I slapped paint on this as fast as I could (thus the "Made In Taiwan"-level paint-job, lol) over the course of about five hours or so (there is a lot of fur and I vowed not to just drybrush it) and dropped it off at Dilvish's doorstep the night before he left for the con.
Now that she's seen it, I can post the handful of crappy pics I quickly snapped just before I packed it up and ran like hell for the door to drop it off.
So... The Many Moods of OneBoot:
By Dilvish the Deliverer
So I went to Reapercon last year for the first earlier this year. Had a great time, learned a lot and hung out with some of the coolest people. What I didn't do was enter the paint contest. Remember the picture or all of the forumites holding their trophies and certificates and medals? I wasn't in there, I was taking the picture. So klarg and Cash and Monkeysloth bullied me and had me swear upon pain or stealing my booze (they said they would release my Kraken) and made me promise to enter something next year. So I will.
But me being me, I don't intend to make it easy on myself. Oh no, I'm way too much of a masochist for that. So not only am I going to enter, I'm going big. How big you ask? Well, it's going to be my first contest entry of any type. My first resin miniature to boot. My first display base too. Hmm, still too easy. I know, 'll make it a tribute to a forum member. Which one? Let's go with the Forum Mascot! What kind of display base; dungeon, dumpster, stanky sock pile? Hell no! Surface of the moon baby!
While I just may be clinically insane, I'm not stupid. I'll need help along the way. Not only with pulling this off but keeping me motivated during the practically guaranteed disasters that will occur along the way. Feel free to comment, brainstorm and critique. It's practically impossible to hurt my feelings. I'm my own harshest critic.
Buckle up, it's gonna be a bumpy ride.
Here's the basis for the figure; sixteen wondrous pieces of resin. I'll need a sharper knife.
4/13/14 EDIT: A sample of the tournament scenarios is now available. Thank you for bearing with us.
3/31/14 EDIT: Pool play have been given a 5 Turn maximum. Finals games have no Turn maximum. There is also no scenarios and no scoring for the finals games; they are pure kill 'em all, last (wo)man standing. If neither side in a finals game is able to eliminate the other, then the player that has inflicted the most casualties wins and will advance. Terrain for the tables has been finalized, and the scenarios for pool play are about a third finished. A representative sampling of them will be posted soon. In keeping with the last few years, the scenarios have been geared to fit the Western theme of the convention, without completely breaking the fantasy genre of the game.
2/10/14 EDIT: This post will be updated periodically as more information is ready for release regarding the Warlord 2 tournament for ReaperCon 2014. If questions are raised that require clarification for the tournament, those questions (and answers) will be added to this post as well. So, without further ado...
The ReaperCon 2014 Warlord Tournament is a 1000 point, single list open pool play qualifier, followed by a two (2)-round seeded finals. Each player must play a minimum of three (3) pool play games to qualify for advancement to the finals. These pool play rounds are scheduled as follows:
Slot 1: Thursday, 1pm-3pm
Slot 2: Thursday, 3pm-5pm
Slot 3: Thursday, 7pm-9pm
Slot 4: Thursday, 9pm-11pm
Slot 5: Friday, 9am-11am
Slot 6: Friday, 11am-1pm
Slot 7: Friday, 2pm-4pm
Slot 8: Friday, 4pm-6pm
Slot 9: Friday, 7pm-9pm
Slot 10: Friday, 9pm-11pm
Slot 11: Saturday, 9am-11am
Slot 12: Saturday, 11am-1pm
Tickets will be $1.00 for each round you play. There will be a limited number of tables available for the tournament during each slot, so plan to play as early in the convention as you can, or you may miss out. For this reason, please also limit your registration to a maximum of three (3) rounds; if there are additional seats during any of the slots, players are welcome to get in additional games. However, priority will be given to players that have not yet met their three game minimum qualification for the finals. There will be a very limited number of tickets available onsite (much like the classes) if you happen to miss out on getting them during pre-registration.
The tournament finals will be held Saturday afternoon, from 2pm-6pm. It will consist of two (2) rounds. All players that are advanced to the finals will play both rounds.
The Army List
Each player will bring a single 1000 point army list and play that same army list for each round of the tournament (inclusive of the finals). Each player is responsible for bringing a minimum of two hard copiers of their army roster. One of these must be presented to the tournament organizer for verification no later than 30 minutes prior to the start of the player's first game of the tournament. The second hard copy is to be made available to the player's opponent for each game. The hard copy of the list must contain - at a minimum - the actual total point value of the list, troop composition, all equipment (and which models the equipment is assigned to), and the datacards for each model in the army. Printouts from the ReaperGames.com army builder are acceptable, but any equipment should immediate follow the model with which it is associated, as follows:
Armor of Courage
Ian, Mage Apprentice
Book of Tactics
Templar Knight x 7
Templar Ironspine x 4
In this example, the Holy Weapon and Armor of Courage both immediate follow Duke Gerard, indicating that he has both items. The Book of Tactics belongs to Ian, as it follows his listing. The Musician is assigned to one of the Templar Ironspines (the player is responsible for identifying to their opponent which specific model carries it).
Players will be allowed to choose the faction doctrines they wish to use before the start of each game in the tournament, after assignment of scenario and opponent, but prior to deployment or any other game-related actions.
Official proxy rules are observed for the tournament. Painted armies are not required, but are encouraged.
Tournament Specific Rules
1) All models using the Swift Attack ability must have space to make base to base contact with the enemy model they wish to attack on their action. 2) When using the Summoned (Demon) SA granted by the Gate ability of the Demonic Conclave doctrine for the Darkspawn faction, demons summoned in this manner must be of equal or lesser point value than the summoning model. 3) Sir Broderick, Justicar is allowed to lead Justicar soldiers. 4) The abilities gained by the Howl portion of the Koborlas "Call of the Wild" Doctrine can be used as a free action once per game turn.
Each round of the tournament will consist of a "kill 'em all" format game. Players will have 105 minutes (1 hour 45 minutes) of the 2 hour slot to complete the game, 5 Turn maximum. Each game is worth of total of 20 points; 1 point is awarded for each full 100 points of the enemy eliminated (the full 10 points are awarded for defeating the entire force, regardless of the actual list value), and 1 point is awarded for each full 100 points remaining of the player's army. Equipment cost is considered to be part of the model associated with it, with the exception of totems (the points for which may be earned either by defeating the entire army, or by defiling it during the course of the game). If there are any unearned points, these are divided equally between the two sides, with any odd point awarded to the side with the highest points from kills.
For each pool play game, players will be paired based on similar average cumulative game score (adjusted to avoid repeated pairings where possible during the first three games). If a player is able to play more than three games, they may drop their one lowest score, averaging all remaining game scores. Thus, a player who plays three games uses all three scores, a player with four games drops the lowest and averages the remaining three, and a player with five games drops the lowest and averages the remaining four. Table priority will always be given to players that have played less than three games vs. those that have played three or more. Space is at a premium this year, and the intent is to accommodate as many players as possible, with as flexible a schedule as possible, while maximizing the use of the tables once qualifiers have been completed for the majority of players.
In addition, each game will also consist of a scenario component. These will award Victory Points (VP) based on the specifics of the scenario. VPs are tracked separately from game scores, and are cumulative, regardless of the number of games played. VPs will be used as a tie-breaker, if necessary, for seeding both within pool play and for finals.
A limited number of players (based on the final number of players in the tournament overall) will be advanced to the finals bracket on Saturday afternoon. Finals games have no Turn maximum. There is also no scenarios and no scoring for the finals games; they are pure kill 'em all, last (wo)man standing. If neither side in a finals game is able to eliminate the other, then the player that has inflicted the most casualties wins and will advance. Seeding will feature high vs. low in the first round of the bracket, with a final of winners vs. winners and losers vs. losers in the second round. These games will be used to determine final placements in the tournament, and crown the new Warlord for 2014.
Please "Save As" the following document for the ReaperCon 2104 Warlord Tournament sample scenarios:
Come Get Some!
Who's Online 19 Members, 1 Anonymous, 39 Guests (See full list)