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Best Version of DnD?


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On 4/8/2018 at 1:34 AM, Auberon said:

One of my coworkers decided he wanted to DM again and managed to talk his Magic buddies into trying DnD.  He had a character creation session today and I, by virtue of having played at least 5 different iterations of d20, became the assistant to help guide character creation as none of his other recruits has ever played DnD.  Keep in mind that my total experience with 5E is the pbp that I was in on this forum.  He has never played 5E but did buy all the core books.  I think I more-or-less got their characters put together correctly, but I'm sure that there is a 5E detail or two that I missed.  He kept their character sheets so hopefully he'll iron any issues out.  I on the other hand spent all of my time helping them and didn't get a character created, thus I got homework.

 

So the newbies created a sorcerer, a bard, a barbarian, and a rogue.  I thought maybe I should try to help keep them alive and went with a cleric.  For a background all we were told is that the party is on a ship sailing for a new land and we should decide why we were on the ship.  The only reason for a cleric to be on a ship to a new land is if they are on a mission from God and their name is Elwood.  Also, I grabbed 2d10s instead of 2d4 for the weight multiplier and ended up with a 292 lbs cleric.  I decided to go with it and say that is what explains his dump stats (we rolled and I rolled a 6 & a 7 so I have two stats at -2).  I was told this was my experienced player handicap.

 

At the end I asked if he used minis, and he said he would but didn't own any.  I said I had a few *cough*mostlyunpainted*cough* minis floating around.  The plan is to dust off the ones I do have painted and then see what I have for clerics to paint up. 

 

At any rate, it sounds like next Friday may be the first playing session, and remain Fridays until one of the engineers gets back on day shift.

 

If you have the first one or 3rd one, that would make for a great rep for your cleric:

 

02950_G.jpg

 

02950: Townsfolk VII: Clergy (3)

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28 minutes ago, haldir said:

 

If you have the first one or 3rd one, that would make for a great rep for your cleric:

 

02950_G.jpg

 

02950: Townsfolk VII: Clergy (3)

 

Thanks for the idea, but as it happened my cleric is the only PC wearing heaving armor and the only one that carries a shield.  Thus as the closest thing we have to a tank I've been using a "paladin" mini to represent him on the board.

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14 minutes ago, Auberon said:

 

Thanks for the idea, but as it happened my cleric is the only PC wearing heaving armor and the only one that carries a shield.  Thus as the closest thing we have to a tank I've been using a "paladin" mini to represent him on the board.

 

Figured you had a figure already but hey there is always this guy ::D: 

 

77566_w_1.jpg

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I'm still really hesitant to get hardbacks. There was a period in the mid 90's, when I was growing up, where it seemed every hardback I touched fell apart. I think printers were switching tech and hadn't worked out the bugs yet.

 

I should get over it, but watching a a book bought with a huge portion of my money for the year drop half a chapter was distressing.

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Man, I keep thinking of stuff for my campaign setting that I keep not writing down because I'm always trying to sleep when I think of it.

 

Lately, I've been rethinking my Roman Hobgoblins and throwing a bunch of Edo Period Japanese in there. Specifically the bits about only the warrior class being able to carry weapons and the idea that the peasantry are socially superior to the merchants.

 

I need more Hobgoblin minis. Reaper needs more Bones 3 style hobgoblins...

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10 hours ago, Unruly said:

Man, I keep thinking of stuff for my campaign setting that I keep not writing down because I'm always trying to sleep when I think of it.

 

Lately, I've been rethinking my Roman Hobgoblins and throwing a bunch of Edo Period Japanese in there. Specifically the bits about only the warrior class being able to carry weapons and the idea that the peasantry are socially superior to the merchants.

 

I need more Hobgoblin minis. Reaper needs more Bones 3 style hobgoblins...

Yes. I'm kinda mad there weren't more in Bones 4... 

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36 minutes ago, Crowley said:

Yes. I'm kinda mad there weren't more in Bones 4... 

 

The like was for "weren't more in Bones 4"

 

Great style & they paint up pretty easy too. Hopefully, they'll be a thing in Bones 5 (OH you know it's coming...........::D:)

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2nd edition AD&D , use Con for 0 level HPs (modified by size) as I used Rune Quest hit location charts / body location damage allocation rules with a modified initiative system ... it so rocked the champagne lasted almost 2 years ... 

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I'm right now in a bit of a preparation marathon.

My players have finally reached an exit from the Underdark, and are now free to do as they wish before being nudged back into dealing with the Demon Lords.

Quite a few have expressed interest in going to their characters' homes, to either research the Demon problem, to find help or to simply show their loved ones they are still alive.

And while I have a rather good time fleshing out the cities they are from, writing NPCs, potential social conflicts between them and the likes coming up with combat opportunities really doesn't come natural to me at all. I do finish some areas of my game (I'm well aware that they might not go everywhere and do everything), and then I constantly have to go back because there is next to no combat involved. Sure, they could start murdering the friendly NPCs, but as far as I know my players they won't.

Right now I have some corpses which were donated to the University of Silverymoon for research purposes just randomly animating (due to Orcus being nearby on the material plane), a fact which the wizard in charge of the Necromancy faculty tries to hide. She is not at fault, but rightfully assumes that noone would believe her. Might try to do something Graz'zt related in Silverymoon, but that can turn awkward quickly.

Sundabar, where our fighter is from, is easier. The city is already pretty orced up in the 5e timeline, they were slowly rebuilding but do now suffer again from orc and drow raids, due to them being forced from their homes by the demons. Sundabar also seems to have an underground lake and magma source, so I have weird two-headed watermonsters and Kuo Toa come up from down there, which could again make for an interesting dungeon.

 

Those are the two closest to where the party popped up from the ground, and the wizard and fighter have expressed the most interest in going home. Any other ideas for actual fighting are appreciated, I want to show the players that the demon incursion isn't just an isolated Underdark problem, but has real consequences for the places and people they love as well, without just throwing demons themselves at them everywhere they go. 

If anyone has good ideas what else could happen in the Silver Marches (there are white dragons and werewolves as well, aren't there?) or how Graz'zt's corupption could be felt other than a sudden increase in extreme adult parties feel welcome to reply. Doesn't have to fit with any sort of Driz'zt book or other FR bibles, but I am using the maps and rough descriptions of the Sword Coast, so I'm kinda bound to the terrain and people living there.

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Huh. So apparently WotC are stepping up their release schedule for books or something. I was browsing Amazon for some supplies, and I stumbled across two upcoming adventures in their recommendations for me. And the interesting thing is that both of them have the "Waterdeep" prefix. One is Dragon Heist, which apparently is a 256 page adventure for levels 1-5 set to be released in September, and the other is Dungeon of the Mad Mage, which is a 256 page adventure for levels 5-20 and is set to be released in November. Dragon Heist is apparently an urban adventure that has you doing something for Volo. Dungeon of the Mad Mage is, naturally, a book all about Undermountain.

 

It's an interesting development, especially given the revelation that WotC is starting to branch out into their other settings, which was discussed in RPGing 1980's Style. I'm wondering if they're going to start prefixing their adventures like that on a regular basis now. I also wonder if we'll start to see prefixes for other cities in the Forgotten Realms, like Neverwinter or Baldur's Gate. I also have to wonder if they're going to be releasing too much too fast, since they're still doing the $50 hardcovers. I don't know that there are many people who are going to want to shell out $50 every other month for the new stuff. $50 every 4 months isn't that bad, but every other month would start to suck fast.

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3 hours ago, Unruly said:

Huh. So apparently WotC are stepping up their release schedule for books or something. I was browsing Amazon for some supplies, and I stumbled across two upcoming adventures in their recommendations for me. And the interesting thing is that both of them have the "Waterdeep" prefix. One is Dragon Heist, which apparently is a 256 page adventure for levels 1-5 set to be released in September, and the other is Dungeon of the Mad Mage, which is a 256 page adventure for levels 5-20 and is set to be released in November. Dragon Heist is apparently an urban adventure that has you doing something for Volo. Dungeon of the Mad Mage is, naturally, a book all about Undermountain.

 

It's an interesting development, especially given the revelation that WotC is starting to branch out into their other settings, which was discussed in RPGing 1980's Style. I'm wondering if they're going to start prefixing their adventures like that on a regular basis now. I also wonder if we'll start to see prefixes for other cities in the Forgotten Realms, like Neverwinter or Baldur's Gate. I also have to wonder if they're going to be releasing too much too fast, since they're still doing the $50 hardcovers. I don't know that there are many people who are going to want to shell out $50 every other month for the new stuff. $50 every 4 months isn't that bad, but every other month would start to suck fast.

So, Dragon Heist is a combination adventure/source book.  It deals with city adventures.  There are four different villans that you can use for the adversary; so that the adventure can play 4 different ways. The main thing I got out of this announcement is that between the two books, you have a campaign that can take a party from 1st to 20th level.  Most of the other hardback adventures that have been released have topped out at 10th or 12th level.  I'm plannimg on running both for Adventure League at my FLGS.

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