CthulhuDreams Posted April 25, 2017 Share Posted April 25, 2017 8 hours ago, David Brawley said: Given how much XP you get for combat vs how much you get for treasure, and how fragile low level PCs are, it's actually far far better to avoid combat. With hindsight, this is something that was lost in the switch from B/X -> 2E -> 3.5E but that is badly needed. Along with morale rules. I have a broad thesis that this transition is one of the biggest issues with the game. B/X is about smart resource management, 4E is a tactical grid based combat engine, 3.5 is way more generally simulationist but has internal issues with its work day. They are fairly different games, all lumped together under the banner 'D&D.' Which creates weird expectations. If I told you I wanted to get a D&D game together, you and I are going to have completely different expectations about what that game is going to be like. You can really see the problem in the adventure designs coming out. I often feel like a lot of adventure designers are prosecuting the 'last war' in some of this stuff. I just read the new Storm King AP out from WoTC and I don't see how it's compliant with the 6-8 encounter adventuring day balancing mechanism behind 5E at all. It's like it's been written for a completely different system regards to pacing. I actually wonder if a lot of the 5E stuff wouldn't be better played with the 2E rules. Quote Link to comment Share on other sites More sharing options...
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