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Last of my Crooked Dice shipment! I had no original intention of getting these when I looked through the site, but they were too good to pass up. Punky little sniper lady? Sure thing! Rastafarian with a chain gun? YES PLEASE. Gas-masked wanderer in a post-apocalyptic three-piece tweed suit and bandolier? DON'T MIND IF I DO!!
A turnaround for Seong-ja the sniper:
For the Babylon-battling Brother Jonothan:
and for Neville Kingston-Brown:
And a group shot of all the Wastelanders to date:
This is just something that's been on the SoS for an embarrassing amount of time. Finally making the effort to finish it up and move on. Materials are corrugated cardboard on a base of stiff cardboard/MDF. Rebar from paperclips. Rocks, gravel, and sand, and a straw for the pipe. Spray primed with black, wet brushed with gray hobby paint. Next will be some highlights and a wash, some vegetation, and done. Reaper Bones skelie for skale! Pardon the rigged light box--lots of other house projects have my hobby room crammed with crap at the moment.
Sometimes I like to turn the shipping containers into bunkers or other little outposty things. I got some kind of not-great pics this time. They're taken in various stages, so flock missing in some/not in others, and some areas do not appear painted here, that were painted later.
EDIT: Hmmm.... I stuck these here because they started out as Reaper (models), but now I wonder if this should be in the terrain section.
By Jordan Peacock
I figure the captions ought to tell most of the story here, but just in case it's too hard to read, here's the gist:
When I was working on my "Rooby-Doo History Machine" project, I picked up a grab-bag of McDonald's Happy Meal toys, and ended up with a spare "Fillmore" VW Van. A friend of mine ran a "Far Harbor" themed adventure for GenCon (he's been using the Fantasy Flight Games Star Wars rules, with a change of "trappings," to run his Fallout-themed games), and I loved the conversions he'd done to a few Reaper minis for the "Anglers" and "Trappers" for the scenario. I thought ... hey, if I ever run a Far-Harbor game, I could make ... a GIANT HERMIT CRAB! :D
In the game, you occasionally encounter these abandoned, gutted "Lobster Grill" vans. Sometimes it's just a van with the front mysteriously ripped off, and a bunch of junk piled inside. Other times ... something is living there, and disturbed by your approach! Out come claws, legs, and a couple of eye stalks, and the whole thing lurches toward you! It's one of the craziest, most awesome critters in the Fallout universe, as far as I'm concerned. :) I just wish they had a little more variety in what sorts of things they'd inhabit (maybe a dumpster? maybe just a different paint job so they're not ALL Lobster Grill vans?) but in this case it makes it a lot easier for me to make this identifiably the same thing: I just need to make a Lobster Grill van for the shell.
First off, as with the "History Machine," I used a small flat-head screwdriver to remove the triangle-inset screws on the bottom, then used some epoxy putty to fill in the side window depressions, for more of a delivery van look, so I could put an emblem on each side panel, and base-coated everything (but the removed wheels) with gray primer. Then, UNLIKE the "History Machine," I used the cutting wheel edge from my Dremel to carefully cut out the passenger doors and front section. At first, I was thinking of cutting out the front panel windows and leaving the central bar in place, to try to make it look a little more "torn out" like the Fallout van, but I figured that particular piece would just be an impalement risk for the hermit crab inhabitant, so it'd likely be one of the first things to go. Instead, I turned my initial cuts along the front-panel windows into a chance to make "broken" glass by cutting out a few segments -- and saving the passenger doors and front face for later (perhaps Scrap Yard decor, or something to make a "scrap barricade" look more interesting, or maybe a makeshift shield for a REALLY big Super Mutant).
I used a "spackle" or "stipple" application method with paints on the shell, starting with Graphite Gray and Thicket Green (the latter being a particularly THICK paint, lending itself to this process well) in the hopes that by roughly caking it on, I'd make the surface look more rust-pitted and grimy. I then used Pumpkin Orange for patches of rust, with little stipples of Golden Tan for highlights within the rust patches.
For the Lobster Grill labels, I printed those in paper, and used watered-down Tacky Glue to apply them to the sides, taking care to use my fingernail to be sure the paper got into recessed areas along those raised ridges along the side of the van. Some of the toner wore off from this sort of rough treatment, but that only looks in keeping with the general appearance of wear and decay. I also printed off some tiny Maine license plates to glue onto the front and back (even though the front won't be staying with the rest of the van).
For the crab's body, I used a collection of pieces from 77037 "Wolf Demon" (the weird crab claw arms), 80038 "Bathalian Centurion" (the head, tentacles, and arm-claws), plus a couple of Warhammer 40K Tyranid alternate arm-claws. I drilled holes and used wire to cobble the things together, and a bunch of epoxy putty to lump together an approximation of a body, complete with a curled asymmetrical rear body (normally hidden by the shell, of course). I painted the whole thing pink, then washed it in a glossy "Real Burgundy" paint that's great for gore ... or, in this case, slick-looking reddish aquatic shell ... and then went back and dry-brushed the thing's belly and undersides of arms with light Dolphin Gray, with a couple of spots for the eye-stalks of Graphite Gray.
The crab body nestles into the van-shell nicely enough, but can still be removed. The purpose for this is so that the "big reveal" can be done by having an apparently abandoned junker van that suddenly sprouts claws and legs and attacks! Or, I could find some OTHER suitable shell for the hermit crab to inhabit. Or, I suppose, if the PCs somehow managed to pry the poor hermit crab out of its shell, I've still got something to represent that.
Alas, for now, it does not have a BASE. Putting the van shell on a base would be as much of a "tell" as anything, and attaching the base to the hermit crab would interfere with my options for nestling it into different shells. I suppose that if a base is absolutely necessary, I could just get a 120mm base and stick everything on top of it. However, for systems like Genesys (the genericized FFG Star Wars system) or Savage Worlds RPG, bases aren't strictly required, so for the really big monstrosities that can stand well enough on their own, I prefer to skip them when I can get away with it. (Overly large and round bases may make for great decoration and display opportunities, but they can be a real bear when it comes to trying to maneuver the "boss fight" monster around a table full of terrain.)
By Jordan Peacock
Okay, so I've been trying to cobble together some ideas for adventures to run at Necronomicon 2018. For me, the process of kit-bashing the minis and assembling the scenery goes hand-in-hand with writing up my adventures. I might be inspired to tweak the pre-gen character set based on a figure (e.g., he's got a gun in each hand, so Ambidextrous and Two-Fisted would be ideal Edges for Savage Worlds stats). I'm also likely to stage the big action in such a way that I actually have supporting terrain -- and I want to have some nice scenery to put out as the "showcase" on the table before the game starts, to potentially interest last-minute types who are milling about and haven't yet signed up for a scenario.
At the thrift store, I found a few Geo-Trax set pieces, including most of a "Grand Central Station" set. Originally, I grabbed it with the vague idea that I could turn it into some sort of a "monorail station" I could use for a ruined urban area, but the trouble was in trying to find a suitable monorail (or "ruined" portion thereof) that would actually fit in the space provided. Scale is rather SQUISHY where the GeoTrax toys are concerned (they ARE toys, after all), but enough of the features looked passable for being able to position 32mm miniatures on and about them that I thought I'd give it a shot.
Along the way, I got the idea of trying to run a wild west scenario for Necronomicon, inspired by the work of Karl Keesler on the maps and other details of the "Fort Griffin" supplement from Dog House Rules. I found an Ertl "Cow Town" play set (or portions thereof -- most of the buildings, at least) and got the idea to paint it up as a "Wild West" town facade ... and then, for my traditional three different RPG scenarios, try to run three different adventures in three different settings that would each have reason to make use of the same "wild west" scenery. So ... one adventure in the genuine old west (DHR "Fort Griffin" or "Buckshots") ... then one "Ghostbusters" style adventure with paranormal pest-control specialists investigating a haunt at a local "wild west" tourist trap ... and then, hey, Fallout 4 has a "wild-west" theme park at Nuka-World, in the form of "Dry Rock Gulch" (part of the Nuka-World DLC), so why not set an adventure there? But what exactly to do? Someone suggested I really ought to run a Scooby-Doo-inspired mystery adventure, but that would be ANOTHER game slot ... so why not mash up Scooby and Fallout together? I mean, Scooby-Doo is a little late for the usual time period inspiration for Fallout (I haven't seen much "flower power" influence in the Fallout universe), but ... eh, close enough for horseshoes, hand grenades, and one-shot convention RPG scenarios, I figure.
Now, one thing about the Fallout universe is that it tends to treat any pop-culture references by "filing off the serial numbers." Why, you can't even have real-world brand names in the universe. (Except for gun manufacturers, for some reason, but I digress.) So, the big soda brand is Nuka-Cola, for instance, and the big car manufacturer is Chryslus.
I decided that instead of Scooby, we'd have R00-B, a talking cyberhound. The Rooby Gang would consist of Ted Bones (standing in for Fred Jones), Stephanie Drake (standing in for Daphne Blake), Wilma Winkley (standing in for Velma Dinkley), and Raggy (standing in for Shaggy). I dug through my Chronoscope minis, and decided to go with 50032 "Jake Ryan, Hero Explorer" for Ted/Fred, 50238 "Farrah, Sci-Fi Heroine" for Stephanie/Daphne, 50024 "Candy, Anime Heroine" for Wilma/Velma, and 50199 "Denver, Zombie Survivor" for Raggy/Shaggy.
For our titular star, Rooby, I'm still digging through the bits box for some old HorrorClix pieces that might be useful for the cyberhound conversion. More on that later.
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