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Man, the art design for this is really spot-on.  They announced a Ripley-esque character stretchgoal today.  They've already got so much done!  Pre-production seems very near complete for so much of this.  That's a big reason why I'm not willing to give up hope on this project.  Certainly, the deluge of stretchgoals (with very few minis announced as cash addons) makes a person wonder "is this even possible for this much money?"  but I'm willing to take a hit on this one if it fails - I want this game and these minis to exist that badly.

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This showed up today. This is the way to madness...  

Mine has arrived and looks really good in terms of production quality for the minis and other components (I'll try the game at some point), I'll probably try to get on the reprint KS to pick up the ex

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A point of comparison that gives me pause:  Reaper's core set for Bones III  Is roughly 142 plastic minis (I counted quickly, skipping the weapon sprues) for 100$.  And that's just for minis in plastic bags.  This campaign has 142 minis as well, though has far fewer unique sculpts. It also boasts room tiles, and a ton of color printed paper products.  If they've already got a bunch of sculpting and art/game design done, it's pretty obvious that they've invested a ton of their own capital into this.  I think they're banking on having this game be a hit, a la Zombicide or Blood Rage.

Stretchgoals started spaced out 10k apart, and are now between 25 and 30k apart.  A fiscally responsible KS will see those goals continue to get further apart, and more minis announced as paid addons, rather than freebies.  If I see those two things, I'll be at least a little bit relieved.

It seems strange to be wanting LESS from a project like this.  But more than a bunch of cool awesome things, I want to feel some sort of assurance that the people I'm giving my money to are being smart with it.

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If they've already got a bunch of sculpting and art/game design done, it's pretty obvious that they've invested a ton of their own capital into this.

 

You're the second person to assume this on this thread, so ask them how much money of their own they've sunk into the project. Did they say it on their KS page or an update? I know the Conan KS folks mentioned the money they already spent into their project on their KS page. A KS held late in the year risks generating unnecessary taxes, so using it to offset expenses paid before the funding period makes sense.

 

IIRC, One or two KS projects showed off greens of the sculptors, only for backers to find out later that the greens weren't paid for and were returned. Also, IIRC, in the Fairytale Battle Royale KS, they showed off art, but then ran into some sort of payment problems with the artists, suggesting that the art wasn't paid for before the project funded.

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The thing with KS is that they are effectively asking us to invest in their product. If we were a huge company with money we'd ask them how it is moneywise, and how much they really need. See some budgets, etc.

 

Now we are not a big company, but I like to not fall pray to companies without a business plan. I sense the enthousiasm that comes with 'oh my gawd we are finally getting published!' which is really, really, awesome. What I love about Reaper is that the artists/gamedesigners are important, but it is run by 'accountants' so to speak. People who know and knew business before Reaper even began. That is what makes it really good.

 

I could see all this pre-production work be 'once we are funded you get your money'.

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waffling when there is this amount of potential nightmarish mythos minis? Never mind the red flags of it being made by a (possibly actually chinese) startup company, and going completely bananas with the funding level with them promising more and more and more schtuff to the backers...

 

it like russian roulette with half the chambers loaded!

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Then the argument is really if you can afford to loose the money in case it all collapses.

 

if the answer is no, don't pledge.

 

if the answer is yes, gauge how much you want the minis at the ridiculously low price you might be getting them at, and then pledge if your answer is "alot".

 

The alternative would be to cherry pick what you can - probably at a much higher price- if / when it hits retail.

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At the price for the core pledge, I think it's worth the risk.  But I'm still undecided about more than that.  They have interspersed a bunch of cards as stretch goals, so that makes me feel better.  And I'm sure the sculptors wouldn't have done this project without being paid already (and I know one of the sculptors is backing the project), so I'm sticking with it.

 

If you're interested in the game and/or the minis, then I'd say it all comes down to whether you think it's worth the risk.  Personally, I do.

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Me too. I'm in it for the base pledge myself and pondering whether I want to invest more. Considering waiting until the pledge manager. But I went in big for a few other miniature games and I haven't finished painting them up, so I don't want to go completionist just because...

 

...but I do really need more mythos minis for Pathfinder and stuff.... decisions decisions.

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Then the argument is really if you can afford to loose the money in case it all collapses.

 

if the answer is no, don't pledge.

 

if the answer is yes, gauge how much you want the minis at the ridiculously low price you might be getting them at, and then pledge if your answer is "alot".

 

The alternative would be to cherry pick what you can - probably at a much higher price- if / when it hits retail.

 

Well, another alternative is to pledge for a different game or miniatures KS project. Some guy named "Bryan" is running one in a few months... :lol: 

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