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SamuraiJack

Kingdom Death: Monster 2

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I’m cool with it.  Now regretting not getting the pathfinder minis, so maybe when he reopens the pledge manager...  maybe...  

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I am excited by the croc as a level 1 huntable in the gamblers chest. 

its not amazing but a solid monster, that I'm not embarrassed to put on the table. 

 

I dont like the way the Gorm or Bees look, and added the FrogDog in spite of the figure, not because of it. 

The child eater looks good too. 

not impressed by the fog/boob beasts. 

 

Didn't try to parse al the new strain rules,  ill worry about them later, don't want to use the brain space. 

- sad I didnt get the CoD  - it seemed pointless at the time, due to how few of the first gen expansions I owned ,

although I have since added Dragon and Dungbeetle. 

 

I got the chest as part of the BF package -  so super cheap.

I played the heck out of this game the first year, but haven't played or painted things from it more recently.

I think I will leave the GC unopened for a while, but even if im done playing the game regularly there are some fun things I want to paint.

take 3

 

Edited by Evilhalfling
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Reading a transcript of one of the Gencon interviews (I'm too lazy to actually watch it), it sounds like we've got a very rough ETA of Wave 3 shipping around Gencon 2020, but production takes around 6 months, so it's all dependant on Poots getting everything wrapped up in the next few months and not having any more brainwaves.

 

There's some other neat titbits in there too, the legless Spidicules campaign sounds like it's going to be fun. Basically:- 

Spoiler

Your Survivors come across an abandoned settlement with the Spidicules in it, and over the years it learns to talk to you and stuff, eventually it figures out how to get around again and have it's revenge against humanity.

 

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On 10/2/2019 at 3:58 AM, SamuraiJack said:

update coming soon

 

And now it is here! (It's pretty NSFW though, lots of giant naked people)

 

Liking the look of the encounter system, even though it'll probably just go in to the big pile of game parts I'll never get to.

 

But if Poots keeps putting out updates like this, I won't have anything to complain about any more.

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I really like the idea of this for game mechanics. I think I might actually use this one pretty regularly.

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Well, as usual its a mixed bag of news.  So many new and beautiful things, but such a long timeframe to get them done.  I have always treated this as more of an art expression than an actual product of a game.  Poots and his team work to make the masterpiece they want to express, not meet the deadlines.  If it takes longer, it just does.  Its nice work if you can get it, but I don't think anyone will complain about the final product (unless we all pass from old age before its completed)  when it finally arrives. 

 

a lot of his game mechanics drive other games and companies to do more and create better things so even the material that is slow to be realized in KD:M does cast its reflections in the gaming world. 

 

Besides, I haven't finished our first campaign yet.  it will be a while before I need new stuff!

 

 

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On 10/16/2019 at 11:58 AM, Kangaroorex said:

Well, as usual its a mixed bag of news.  So many new and beautiful things, but such a long timeframe to get them done.  I have always treated this as more of an art expression than an actual product of a game.  Poots and his team work to make the masterpiece they want to express, not meet the deadlines.  If it takes longer, it just does.  Its nice work if you can get it, but I don't think anyone will complain about the final product (unless we all pass from old age before its completed)  when it finally arrives. 

 

Poots is the Tool of the gaming world. It takes the time it takes, and it will be awesome. I don't understand why so many people rush everything and sacrifice quality.

 

That's one reason I'm a fairly slow artist, it takes the time it takes. I see a lot of the kids here (here irl, not here on the forum) pumping out mediocre art when I know they're better. It boggles my mind.

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I’m curious why you think his game mechanics have influenced any other company or quality for that matter. He is a pretty small player in the game and miniature market.

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7 hours ago, Heisler said:

I’m curious why you think his game mechanics have influenced any other company or quality for that matter. He is a pretty small player in the game and miniature market.

 

Gotta agree with Kangaroo. It's hard to say the game is all that small when it pulled in 19k+ backers and $12,393,139 in pledges for the reprint (plus some new expansions). Some people suspect it may have pulled in more funding afterwords, just from pledge manager add-ons., than some of the highest backed board games on KS. After the original printing of the game went gangbusters, a fair number of board game manufacturers started coming out with dark themed, adult art games populated with highly detailed gruesome horror minis. Projects with creepy minis and/or stylized pin-ups started popping up way more after KD:M became a thing the first time around. 

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