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I recently bought the 2 headed Troll "Lardgulp" to use as a boss in an upcoming battle for my play group. The problem is that compared to the reaper black Rock Troll I received he is not so intimidating...
However, I've seen on other sites a new reaper black or bones 2 headed Troll for pre order. I was wondering if there were any pictures of it compared to the Rock troll, and when will it be available on the site properly?
Hey look, yet another Jasper topic.....
But this one is different (I hope). I actually have a time frame in mind, to get this finished before the end of 2020, and submitted for the annual diorama contest.
I love dioramas, and I've been pretty happy with the few I've made. BUT I always put off getting started and then end up rushing over Christmas to get everything done.
So this year I'm starting in January (if just barely) so that I will hopefully get some stuff done before December.
I've had the idea for this diorama since the very first moment I saw my first "sneak preview" of Khanjira (that would have been approximately Fri, Oct 25, 2013, 7:57 PM ADT, according to when I got the email from Kickstarter).
My first though was something like "What a beast! Imagine if he was fighting something from a smaller scale, like CAV...."
So that has been bouncing around in my head ever since.
Then I was messaging with @Pochi a few weeks ago about the contests and got talking about dioramas, and I mentioned this idea, and she said I HAD to do it.....so here we are.
Basic concept is the classic Kaiju attacking a future city harbour. CAVs (any or all of tanks, vehicles, mechs, infantry, maybe even aircraft) defending. (I briefly considered going even smaller scale as I have quite a bit of 6mm stuff too, but CAVs are easier to work with, I have about a billion of them, and they are awesome).
Today was a beginning. I grabbed some stuff and laid it out just to get an idea of a size I'm going to want.
Obviously I just grabbed what was handy to get some scale. Khanjira is represented by my 7 days Khanjira (handy, that ). I plan to try to get him a little more upright, since he won't be on his base and at least his front foot will be "under water". With his pose (which I don't think I have the skill or know how to adjust too much) I'm thinking maybe an elevated highway that he has just crushed to be what his right leg is on. That or a boat of some sort....we'll see.
The box is just a reference for the land, glasses are just some buildings. I'm picturing something similar to the Halifax waterfront with boardwalks or something and docks/jetties (the grey upside down drawer represents) and then big buildings. Army will be in place along the waterfront, so some barricades and stuff. Possibly a trench of energy blasted ruin from the "breath weapon" if I think I can pull that off. Again, we'll see.
So just from the mock up, this is going to be fairly massive...like approaching 2 foot kind of dimensions
Not something I would do if I was following advice on building award winning dioramas, but then that's not what I'm focusing on. I just want to make the image in my mind a reality, and I'm using the contest deadline to hopefully focus me.
I'm also going to have to learn to do a bunch of new stuff for this, which should be fun!
Step one will be to dig out my other Khanjira and start cleaning up up. And decide on what I'm going to use for a base for this thing.....
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Collection of maps
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I am putting the final touches on a saltmarsh campaign set in the Razor
Coast setting and it occurred to me that there were probably a number of people here who had run or played one or the other. Since this is my first time with the 5e system (though I have at least played all the others and it strikes me as very similar to AD&D with some improvements) I would like to see if there are mistakes I can avoid...
The group looka like it will be 7 if everyone shows up, three of them in their mid teens and I want to make sure they have fun while getting a taste of adventures that are not all hack and slash.
My reason for them to be there together at the adventure start is that they have recently completed their training/ finished their apprenticeship/ or finished with the service and this is the graduating task they have been given basically: comlete the secrets of sinister saltmarsh if you want the right to practice your trade in the name of your guild. I am hoping to avoid the first 2-3 sessions of 'I hate you all' and 'I'm better then you' garbage that seems to happen so often with the classic met in a tavern opening.
The planned adventure path will use the saltmarsh modules but I also want to work in
The sunless Citidel
The temple of Posidon (an old ADnD module that I personally love even though it's a killer from stage 1)
2 or 3 other dungeon crawls from old dragon magazines
I also want them to have access to the Razor coast adventures as optional adventures (I've started a table of swap outs that allow me to replace sections of saltmarsh if they take that option.
Finally, I have ship minis and I want to use them! So I am planning some naval encounters that they can run into
With all of this I am I am planning a slow progression allowing greater numbers in people to make the adventures a little easier but requiring more of them rather than increasing the cr of the encounters in the dungeon. As some of these adventures are killers I'm really not worried about the characters feeling unthreatened but some of the players are new and I don't want to clobber them Tomb of Horrors style (when I played temple of Posidon the first time we went in with 8 8th level characters and cam out with 3...) but I may need to explain the slow progression.
Two things I want to implement are:
a change to feats and multiclassing; I want to allow it but only if they find someone in game to teach it to them.
Race limitations.all the basic races are fine but race discrimination is a chunk of the plot and things will go very bad very quickly if one of the players is an aquatic race...
So with that said does anyone have recommendations for:
Dungeoncrawlers - I would love to throw in a few classic crawlers with classic monsters. I also have all my dwarven forge goodies I want to use!
Ship combat dos and donts particularly around cannon and boarding actions and piracy
Pointers for dealing with teens, they're good kids but can be rambunctious and distractable
An I trying too much on them? Ist possible for them to be embroiled in multiple plotlines and it could confuse them.
So with that, anyone want to lend an ear and make suggestions?
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