Recently Browsing 0 members
No registered users viewing this page.
#1 A Chainmail orc from WotC circa early 2000s
#2 Bones marsh troll - don't love the final result but it'll do for tabletop play
#3 Bones ogre guard - experimenting with skin tones for DND
#4 My FAVORITE Bones 4 figure that I identified from the Dreadmere expansion #421 - I call him the Undead Friar.
By Knight of the Dinner Table
I was painting Kieran Tallowmire. I was quite apprehensive as I found that miniature to be quite daunting will all the detail (books, candle, familiar on shoulder ...). I first wanted him to be different ... so no grey robes, no blue robes ... I went for green, which totally did not work out. So he ended up with blue robes (was the easiest way to salvage the wreck that "dark green" had done).
Of course, the way he is holding the book and his hand, he is conjuring something, but if green had worked, I would not have had an idea what - a plant maybe? Blue robes - water mage, water elemental. So I remembered that somewhere in my stash of 3D print files, where was a baptismal font, which looked like it could be used with Kieran.
The next idea was to get some water sprite / elemental that was conjured out of the font ... and with a 3D file you can scale and reduce the size, so that is what I did with a water elemental / Water snake I had.
A couple of mishaps later (me using liquid water for the first time, for example, and discovering that my version dissolves normal plastic glue) ... this is the result: I really think I had some good ideas, I'm not sure if I'm satisfied with my execution - but as I usually strive for table-top quality, I think it's ok.
The base is resin by Fenryll ... Thinking about using red on the runes outside the pentagram ... or do the blue, too? Or just leave them as they are?
I've been playing D&D for over a decade now, and while there are a lot of great terrain solutions for dungeon crawls, I always felt there wasn't a great option when it came to generic random encounters, like setting up camp for the night.
As a player, and a DM these random encounters often lacked meaning because they didn't have the same customization as encounters core to the campaign. So I decided to come up with a solution that was simple for a DM, and that made the encounter more meaningful for the player.
I made a 36” by 24” iron rubber base on which you can layer smaller magnetic terrain. For a DM It takes second to throw some trees, rocks, and other terrain down to make the scenario unique. Then your players can quickly arrange their tents, wagons and other equipment in thoughtful ways that make random encounters more meaningful.
There is 44 pieces of double sided magnetic terrain, so you can run pretty much any random encounter in the wilderness that you can think of.
If this sounds like something you'd use check out the kickstarter for more information.
I love feedback so please let me know what you think of the product. I designed it how I would want to use it, so if you feel like something's lacking, or should be changes Id like to know.
<mod> Full link: https://www.kickstarter.com/projects/dmloot/dmloot?ref=project_link
By Paradoxical Mouse
After the response to my other post, I figured I could post my campaign here. I'm gonna be using spoiler tags for DM notes, just in case people want to follow along.
Red Sash - Warforged Paladin. Currently trying to earn money for the Cyran refugees. Was a medic during the war and is still not sure exactly what to do now that it is over.
Son of Bork - Warforged Barbarian. If you want to know his backstory, see here. Warning: untagged spoilers in link.
Thicket - Shifter Rogue. Currently over his head in gambling debt to Draask.
Lell - Gnome Warlock. Member of the Trust of Zilargo.
Sul, Zarantyr 1, 998YK - King of Fire Tavern, Middle Dura, Sharn, City of Towers, Breland
Opening Scene (as written):
Thicket manages to win his hand - thanks to a little cheating - and goes over to join those betting on the arm wrestling competition. Meanwhile, Red Sash convinces the girls to give a donation be helping them complete the clockwork dragon they were making by touching an out of place gear and popping it into place. Having received the donations, he asks for their names. The brunette gives the name Kara, while the red-head is named Ashley. Red Sash writes down their names and also moves to watch the competition, hoping for donations from the betting parties. Son of Bork manages to win his match. Having won, he picks up a stein of beer from a table (that was definitely not his) and drinks. Thicket attempts to - unsuccessfully - pick a pocket, while his cards competitor manages to pick Lell's pocket. Son of Bork finishes his glass and sees a shield with the Crest of House Ghallanda and takes it down from the wall to take a bite from that. The tavern goes silent, and the bartender threatens Son of Bork into putting the shield back. Lell receives a sheet of paper telling him to investigate the suspicious individual - the warforged. He moves forward and introduces himself to Son of Bork. Instantly upon noticing Lell, Son of Bork picks him up, affectionately calling him "Hornswaggle"...
Suddenly, a fire breaks out and there are patrons running about. The elf at the bar sneaks out the back, and Lell gives chase with Son of Bork quickly giving chase after Lell. Thicket, not wanting to be involved in the fire, rushes out of the back of the bar as quickly as he can. Red Sash, meanwhile, attempts to save a patron surrounded by fire by walking directly through the fire.
Thicket runs into a man he'd been caught cheating against - a muscular dwarven fellow by the name of Kiel Tarvernworth and promptly turns around, catching up to Lell in the process, as Son of Bork had managed to catch Lell and pick him up (again). The two make a deal, and Thicket shifts to catch the elven fellow while Lell negotiates with Kiel, convincing him to wait for them later by giving him a 1 Galifar (gold) down payment on Thicket's debt to the man. Thicket manages to catch the elf, and Lell interrogates him only to find out he was only a guest lecturer at the university and didn't want to get caught up in the fire. They let the elven man go.
Meanwhile, Red Sash fails to convince the man to let him save him, and the patron blinks away quickly. Frustrated, Red Sash starts to gather volunteers to put out the fire and aid the tavern. Lell, Son of Bork, and Thicket also help with relocating the stock in return for the promise of coin. The fire out, the group goes their separate ways.
(Zarantyr 2 coming tonight)
Thoughts/comments appreciated! I have no IRL dm friends to talk to about this campaign...
Who's Online 28 Members, 0 Anonymous, 58 Guests (See full list)
- Green Eyed Monster
- Doug Sundseth
- Rhydur Meith
- Xiwo Xerase
- Cranky Dog
- Chris Palmer