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Darcstaar

Tyranny of Dragons: Hoard of the Dragon Queen

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Well the Help action is meant to give advantage for a specific task, your roleplay suggested this was to help with that particular persuasion roll.

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Since we were out of combat, we weren't bound by initiative order.

Since it's a PBP, I don't mind allowing it.

 

You successfully convince the occupants to open the back door and follow you out...

How are you going to get them to the keep?

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I say we just rush them back the way we came, the river route.

 

 

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I’ve been thinking about how to handle this.

 

I decided on a cinematic advancement.

 

Imagine if you will...

 

Your less melee inclined help corral the refugees to the secret entrance.  Your melee tanks rear guard in case anyone gets close.  Your ranged specialists run, turn, shoot, repeat.

 

In this way, you get everyone safely to the keep, and manage to keep the entrance secret.

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On 8/25/2018 at 4:01 PM, Darcstaar said:

I’ve been thinking about how to handle this.

 

I decided on a cinematic advancement.

 

Imagine if you will...

 

Your less melee inclined help corral the refugees to the secret entrance.  Your melee tanks rear guard in case anyone gets close.  Your ranged specialists run, turn, shoot, repeat.

 

In this way, you get everyone safely to the keep, and manage to keep the entrance secret.

 

So what you’re saying is we reverted back to 4e for a bit. ::P:

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The party escorts the townsfolk into the keep.

Laryssa rushes Eadyn and knocks him over with a furious embrace.

She stands up, brushes her dresses off, curtsies quickly and thanks you all for your help.

 

Governor Nighthill then calls to you all to join him on the parapet.

"Great work, heroes!  Now, give me your attention."  He points out a group of cultists: One obvious leader in purple robes, surrounded by a dozen guards.

"I'd bet she is in charge.  We need to know who she is and what she's up to.  If you can, please try to capture us some officers to interrogate.  Don't bother with the Kobolds, they'd likely say anything to save their skins.  Also, stay away from her, she seems too well guarded to assault directly."

 

Before you get a chance to discuss this with him further, Escobert races down the stairs shouting "Alarm, Alarm!  Infiltrators in the keep."  He points to the southwest courtyard where a group of 4 Kobolds, a cultist, and what looks like a small wingless dragon are squeezing their way through "the Old Gate," a rusty, boarded over sally port in the south wall.

 

Roll initiative.

 

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68BE3DA3-3590-4D6D-AE0B-7FD9DA4ABF70.thumb.jpeg.886fef8d9ae9f6975c5778f7417cb963.jpeg

 

G are guards.

Party is where you start.

Esc is Escobert

Mayor is noted 

Dont worry about movement intricacies down the stairs, just count it as each square.

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Initiative:

19 Kobolds

14 Cultist

13 (higher Mod) Daton

13 (lower Mod) Klaus

11 Belenor

6 Ambush Drake

4 Deckard

 

K1 and K2 move out of the drake's way, to the armory, to open the door and look for hapless victims inside.

K3 and K4 move out of the drake's way, to the larder, to open the door and look for hapless victims inside.

C double moves to engage Escobert, but can't attack this turn.

 

Daton is up.

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